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The results for the fourth round of the short competition are available here
http://local.wasp.uwa.edu.au/~pbourke/scc4/final/
Congratulations to the winners! In particular Tekno who took out three of
the top five places!
-------------------------------------
P a u l B o u r k e
http://local.wasp.uwa.edu.au/~pbourke/
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> Congratulations to the winners! In particular Tekno who took out three of
> the top five places!
Congrats from me too.
Especially as one was tempted to look-no-further,
after seeing Juha Nieminen's Glass sculpture as the
first entry.
I also voted for the Dawn over the mountains,
maybe just missing a little lens flare effect to add
another detail (which rather makes it less perfect,
but would look nice I think).
In the glass sculpture I'd given it place one, if
there weren't so many of those 1-2 pixel small
specular highlights. I wonder if that could be
adjusted by setting collect off for photons within
the glass spheres. The area light is surely adding
to that big number of highlights, as it unfortunately
is made up of many pointlight sources. Surely
the area light has it's advantages, eg code shortness,
soft shadows and caustics. That may be better
adjusted by making several pointlight sources with
differing photon settings, at least try the area_light
option of the photon block of the light source.
Bye, Olaf.
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Paul Bourke schrieb:
> The results for the fourth round of the short competition are available here
> http://local.wasp.uwa.edu.au/~pbourke/scc4/final/
> Congratulations to the winners! In particular Tekno who took out three of
> the top five places!
Congratulations to the winners!
How about the comments from professional artists you were planning to
have. Did you have trouble finding people interested in reviewing the
images or is there a different reason why this has been cancelled?
BTW my personal favourite is #3 - not very spectacular but nicely
designed and 'very raytraced'.
-- Christoph
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Christoph Hormann wrote:
>
> BTW my personal favourite is #3 - not very spectacular but nicely
> designed and 'very raytraced'.
>
BTW, BTW my top pick was "The Groove" I am truly sorry it got
overlooked. I thought it was a gutsy, evocative, entry with a nice
retro feel. Other entries were more this, more that, and there is
something about the design of "the Groove" which feels a little shakey,
but it was the one entry that had the power to transport me, and hold my
interest.
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Olaf Doschke <b2x### [at] strconv14de> wrote:
> The area light is surely adding
> to that big number of highlights, as it unfortunately
> is made up of many pointlight sources.
Actually area_light only affects shadows, not highlights.
A pov3.5-style antialiasing could have made the image better in
that regard, but...
--
- Warp
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Jim Charter <jrc### [at] msncom> wrote:
> BTW, BTW my top pick was "The Groove" I am truly sorry it got
> overlooked.
I gave it a vote too (not the highest one, though). The small-scale
image doesn't look like much, but when you look at the full-scale one,
it's actually pretty cool. I liked it so much that I voted for it.
--
- Warp
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Jim Charter schrieb:
>
> BTW, BTW my top pick was "The Groove" I am truly sorry it got
> overlooked. I thought it was a gutsy, evocative, entry with a nice
> retro feel. Other entries were more this, more that, and there is
> something about the design of "the Groove" which feels a little shakey,
> but it was the one entry that had the power to transport me, and hold my
> interest.
Thanks, but no need to feel sorry - when making it i was well aware that
it most likely won't score very high. It does not turn out too well at
this small size and such a contest of course favours eye-catching images
and familiar forms.
You should try rendering it in larger size if you like it (and can
afford the render time ;-)) It most likely won't look too bad as a
poster and it is probably a good demonstration for creating much detail
in very few code in POV-Ray.
-- Christoph
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> You should try rendering it in larger size if you like it (and can afford
> the render time ;-)) It most likely won't look too bad as a poster and it
> is probably a good demonstration for creating much detail in very few code
> in POV-Ray.
By the way I liked it too. I even rendered it, which
I didn't managa for all entries. But as a result it only
gave me a thin yellowish line at the edge of the groove.
Does this have some version or OS dependency?
Im using POV-Ray 3.6 for Windows.
By the way that didn't made me not vote for it, I think
it's sufficient, that it obviously could be successful
rendered by Paul Bourke.
It did get in and out of my top5 and finally I choose
to pick some of the very abstract scenes too.
Bye, Olaf.
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> A pov3.5-style antialiasing could have made the image better in
> that regard, but...
Yes, of course you can't do any detail
you might want to with only 256, and it's
already a very nice scene.
Bye, Olaf.
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Olaf Doschke wrote:
>
> By the way I liked it too. I even rendered it, which
> I didn't managa for all entries. But as a result it only
> gave me a thin yellowish line at the edge of the groove.
>
> Does this have some version or OS dependency?
> Im using POV-Ray 3.6 for Windows.
Interesting - if you replace the sqrt(...) in the isosurface with
sqrt(max(0,...)) it should work reliably with all versions (but is slow
as hell for some reason).
The argument of sqrt() gets negative in some areas of the isosurface and
this is handled differently on various platforms.
BTW the above change fits within the 256 chars so this should be a
non-issue. ;-)
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 15 Oct. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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