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From: RAM
Subject: invisible mesh from poser
Date: 16 Dec 2008 16:55:00
Message: <web.4948228eb3f7a00ee1a2a7d10@news.povray.org>
I am having some trouble getting figures created in Poser7 and imported into
Moray to render in either Moray or Povray. I have tried exporting from Poser to
3DS, OBJ, and DXF using Poseray, but the result is the same. The figure will
appear in the Moray modeling window, but when I render or raytrace it fails to
appear. It looks really strange when the beautiful woman I created in Poser and
posed holding a wineglass in Moray disappears leaving only the wineglass
floating in space!

I have looked into the Povray output code from Moray to try to figure this out
and have noticed that the include file fails to #declare the object itself. All
the body parts are #declared individually but nowhere can I find the total mesh
object. Of course this would explain why the figure fails to render, but it
does not explain why it appears in the Moray modeling window but yet fails to
render.

Betcha someone here has encountered this before and when you tell me why this is
happening and how to fix it I will look like such a newbie. Even though I have
been tinkering with Povray off and on for more than twelve years.

I am using a windowsXP laptop with 512MB RAM and plenty of space on the HD. I am
running Povray 3.6 and Moray 3.5. Any help would be greatly appreciated.

Robert Mickelsen
www.robertmickelsen.com


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From: Stephen
Subject: Re: invisible mesh from poser
Date: 16 Dec 2008 17:16:17
Message: <s4agk4tmg8r26huo99ufu5ha9bh7tpuhpn@4ax.com>
On Tue, 16 Dec 2008 16:50:06 EST, "RAM" <nomail@nomail> wrote:

>I have looked into the Povray output code from Moray to try to figure this out

Hi Robert,
	I'm sorry but it's ages since I've used Moray but check that the export
flag in the CSG parameters for the UDO, is checked.
Also there is a dedicated Moray group and a Poser one too.

-- 

Regards
     Stephen


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From: RAM
Subject: Re: invisible mesh from poser
Date: 16 Dec 2008 18:05:00
Message: <web.4948330a496a2af2e1a2a7d10@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Tue, 16 Dec 2008 16:50:06 EST, "RAM" <nomail@nomail> wrote:
>
> >I have looked into the Povray output code from Moray to try to figure this out
>
> Hi Robert,
>  I'm sorry but it's ages since I've used Moray but check that the export
> flag in the CSG parameters for the UDO, is checked.
> Also there is a dedicated Moray group and a Poser one too.
>
> --
>
> Regards
>      Stephen

Thanks for the quick reply. I posted in the Moray group, but things are not that
busy there or in the poser newsgroup. I looked all over Moray for an "export
flag" to check, but could not find anything. I did find a menu item under
"file" that says "export UDO mesh", but when I click it, nothing appears to
happen. I found an .inc and a .udo file where I keep my files from Moray, but
those do not appear to be mesh files.

I admit I am stumped and frustrated. Can anyone steer me in the right direction?

Robert Mickelsen

www.robertmickelsen.com


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From: stbenge
Subject: Re: invisible mesh from poser
Date: 16 Dec 2008 18:06:10
Message: <49483462$1@news.povray.org>
RAM wrote:
> I have looked into the Povray output code from Moray to try to figure this out
> and have noticed that the include file fails to #declare the object itself. All
> the body parts are #declared individually but nowhere can I find the total mesh
> object. Of course this would explain why the figure fails to render, but it
> does not explain why it appears in the Moray modeling window but yet fails to
> render.

I don't know about Moray, but I think the problem you are experiencing 
is indeed caused by objects which are #declared but not placed into the 
scene. Try placing the individual body parts into your scene:

union{
  object{ body }
  object{ hair }
  object{ .... }
}

Many mesh modelers will show you all mesh objects contained within a 
particular file, which is why the mesh showed up in Moray but not in the 
render. When a render job is sent to POV-Ray, it is probably converted 
to POV SDL, and somehow you object's body parts were declared but not 
placed into the scene. Perhaps there is a little radio button somewhere 
that is causing the object to be left out for the final render?

Sam


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From: Stephen
Subject: Re: invisible mesh from poser
Date: 16 Dec 2008 18:19:42
Message: <qrdgk4p5bvjhu6lctsqfvp5iskqhvtuubs@4ax.com>
On Tue, 16 Dec 2008 18:00:26 EST, "RAM" <nomail@nomail> wrote:

>Thanks for the quick reply. I posted in the Moray group, but things are not that
>busy there or in the poser newsgroup. I looked all over Moray for an "export
>flag" to check, but could not find anything.

Hi Robert,
	I'm sorry but the export flag in the "Flags, bounding box" section. The
other flags are No shadow, No image, No reflection. It is the second bottom
section in the Modify Tab. If this does not help maybe you could post a minimal
scene in Moray.Biniaries Zipped of course ;)


The Moray group has not been very active lately but a few people still keep an
eye on it.
-- 

Regards
     Stephen


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From: RAM
Subject: Re: invisible mesh from poser
Date: 16 Dec 2008 19:25:00
Message: <web.4948461b496a2af2e1a2a7d10@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Tue, 16 Dec 2008 18:00:26 EST, "RAM" <nomail@nomail> wrote:
>
> >Thanks for the quick reply. I posted in the Moray group, but things are not that
> >busy there or in the poser newsgroup. I looked all over Moray for an "export
> >flag" to check, but could not find anything.
>
> Hi Robert,
>  I'm sorry but the export flag in the "Flags, bounding box" section. The
> other flags are No shadow, No image, No reflection. It is the second bottom
> section in the Modify Tab. If this does not help maybe you could post a minimal
> scene in Moray.Biniaries Zipped of course ;)
>
>
> The Moray group has not been very active lately but a few people still keep an
> eye on it.
> --
>
> Regards
>      Stephen

OK... found it and it is checked. I got my test file to render by modifying the
..inc file. Turns out there was a little weirdness in that file that POV cannot
parse. At the end of the file the mesh object is assembled in a union the way
Sam suggested, but each object is not named the way it was declared. Instead,
each object name has "uv_mapping" appended to it. POV gags and spits out an
error until "uv_mapping" is removed. But I have not yet gotten it to work in
the file with the wineglass. I will keep at it. Thanks for the help.

Robert Mickelsen
www.robertmickelsen.com


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From: RAM
Subject: Re: invisible mesh from poser
Date: 16 Dec 2008 22:50:01
Message: <web.4948765c496a2af2e1a2a7d10@news.povray.org>
Progress report: Well I have some limeted success. I am able to get the figure
to render now, but I cannot do it from within Moray. I have to export the file,
open it in Povray, and edit it to get rid of the weird texture conflicts between
the Poser output and the Moray texture output. It is a beginning.

Thanks for putting me on the right track. I am amazed that no one else here has
had a similar experience.

Robert Mickelsen
www.robertmickelsen.com


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From: FlyerX
Subject: Re: invisible mesh from poser
Date: 17 Dec 2008 01:28:18
Message: <49489c02$1@news.povray.org>
RAM wrote:
> Progress report: Well I have some limeted success. I am able to get the figure
> to render now, but I cannot do it from within Moray. I have to export the file,
> open it in Povray, and edit it to get rid of the weird texture conflicts between
> the Poser output and the Moray texture output. It is a beginning.
> 
> Thanks for putting me on the right track. I am amazed that no one else here has
> had a similar experience.
> 
> Robert Mickelsen
> www.robertmickelsen.com
> 
> 
> 
Robert,

Why don't you try to export to POV-Ray directly from within PoseRay? I 
was able to duplicate your problem with Moray and it will be fixed in 
the next release of PoseRay (hopefully this week). I suppose most people 
do not use Moray since it is not well behaved with POV-Ray 3.6 and the 
POV-Ray team is working on a newer version.

Exporting to POV-Ray directly is much simpler. See the tutorial in the 
manual. The materials should not have any conflicts once the scene is 
imported into PoseRay.

Let me know if you still have problems and I will look into it.

later,


FlyerX


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From: Stephen
Subject: Re: invisible mesh from poser
Date: 17 Dec 2008 03:28:17
Message: <6vdhk4dirubtcbmu5avmqhald8l9egmmc9@4ax.com>
On Wed, 17 Dec 2008 00:28:18 -0600, FlyerX <fly### [at] yahoocom> wrote:

>Why don't you try to export to POV-Ray directly from within PoseRay? I 
>was able to duplicate your problem with Moray and it will be fixed in 
>the next release of PoseRay (hopefully this week).

Hi FlyerX,
	I've been having problems with PoseRay V3.11 and Bishop3D. (See the
short thread http://www.bishop3d.com/forum/viewtopic.php?f=2&t=758) So I've been
using PoseRay version 3_10_0 instead.
Maybe one of the reasons that Robert does not export his scene directly into
PovRay is that the figure is only part of his scene. I know that I've been using
PoseRay for some years now and I never use the feature to render directly in
Pov. I build my scenes in my modeller with the meshes imported and then placed
in the modeller.
-- 

Regards
     Stephen


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From: Stephen
Subject: Re: invisible mesh from poser
Date: 17 Dec 2008 03:35:59
Message: <5fehk45filmuqqufsrii3qk8nqaof7m0dt@4ax.com>
On Tue, 16 Dec 2008 22:47:40 EST, "RAM" <nomail@nomail> wrote:

>
>Thanks for putting me on the right track. I am amazed that no one else here has
>had a similar experience.

Hi Robert,
	I'm glad that you have been getting some progress. Until FlyerX updates
PoseRay You might want to set your scene in Moray but leave the export flag
unchecked then using the "Insert Code" plugin call the mesh using the
transformations you've set in the UDO.
Or you could try Bishop3D which is only in Beta but is quite stable and can be
gotten to work with PovRay 3.7 (beta).

http://www.bishop3d.com/
-- 

Regards
     Stephen


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