POV-Ray : Newsgroups : povray.general : invisible mesh from poser : Re: invisible mesh from poser Server Time
30 Jul 2024 14:25:23 EDT (-0400)
  Re: invisible mesh from poser  
From: RAM
Date: 16 Dec 2008 19:25:00
Message: <web.4948461b496a2af2e1a2a7d10@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Tue, 16 Dec 2008 18:00:26 EST, "RAM" <nomail@nomail> wrote:
>
> >Thanks for the quick reply. I posted in the Moray group, but things are not that
> >busy there or in the poser newsgroup. I looked all over Moray for an "export
> >flag" to check, but could not find anything.
>
> Hi Robert,
>  I'm sorry but the export flag in the "Flags, bounding box" section. The
> other flags are No shadow, No image, No reflection. It is the second bottom
> section in the Modify Tab. If this does not help maybe you could post a minimal
> scene in Moray.Biniaries Zipped of course ;)
>
>
> The Moray group has not been very active lately but a few people still keep an
> eye on it.
> --
>
> Regards
>      Stephen

OK... found it and it is checked. I got my test file to render by modifying the
..inc file. Turns out there was a little weirdness in that file that POV cannot
parse. At the end of the file the mesh object is assembled in a union the way
Sam suggested, but each object is not named the way it was declared. Instead,
each object name has "uv_mapping" appended to it. POV gags and spits out an
error until "uv_mapping" is removed. But I have not yet gotten it to work in
the file with the wineglass. I will keep at it. Thanks for the help.

Robert Mickelsen
www.robertmickelsen.com


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