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Nimish Ajmani wrote:
> I hate to be that guy who asks, but is there any planned release date. I keep
> thinking abouth 2 months or so, but just wondering?.
>
> --Nimish
>
>
As you can imagine, release dates are hard. Your estimate sounds about
as good as mine but everyone involved is volunteering their time and
working in their spare time. I don't want to be held down to a specific
date but as the development progresses, we'll likely put up several
samples or iterations of the site. You'll likely find that the site
gets to a "usable" state quite a while before it gets to a "finished"
state. As such, you likely won't see any release date but rather a
series of improvements. We could start running competitions even while
those improvements are being made.
David Buck
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David Buck <dav### [at] simberoncom> wrote:
> As you can imagine, release dates are hard. Your estimate sounds about
> as good as mine but everyone involved is volunteering their time and
> working in their spare time. I don't want to be held down to a specific
> date but as the development progresses, we'll likely put up several
> samples or iterations of the site. You'll likely find that the site
> gets to a "usable" state quite a while before it gets to a "finished"
> state. As such, you likely won't see any release date but rather a
> series of improvements. We could start running competitions even while
> those improvements are being made.
>
> David Buck
That makes sense(I've done web design myself). If you need another volunteer,
I'd be more than happy to help. I'm good at basic web structures, and have
worked on nearly 4 seperate web pages. If you need anyone like that, or
anything of a similar sort, I'd be happy to volunteer my spare time up. After
all, it is the IRTC. :)
--Nimish
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John VanSickle <evi### [at] hotmailcom> wrote:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
>
> Regards,
> John
Although I quite like the Rusty character, I would hope that the topic and
description would make the actual use of existing models an option rather that
an absolute requirement. It's just a personal idiosyncrasy of mine, but I
really prefer to submit entries that do not contain other people's models,
main point of contest/challenge type events. It is precisely because Rusty is
him for my own entry. With a bit of creativity, I think we can keep the charm
to use specific models and .inc files.
Here's just one idea that popped into my head: What about companions for Rusty?
Also, (and I really don't know the answer to this) are the existing Rusty models
and macros usable by non POV-Ray entrants?
Thoughts?
Best Regards,
Mike C.
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Mike the Elder wrote:
> Also, (and I really don't know the answer to this) are the existing Rusty models
> and macros usable by non POV-Ray entrants?
Developing non-POV-Ray versions of any POV-Ray model will generally
involve time looking at the Rusty code (the basic file itself is 34k
long), and more time with a modelling app.
Regards,
John
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No offence meant but I think Rusty is too recognisably someone else's work
and I don't really want to have to make his unique style fit into one of my
scenes.
Personally I prefer the IRTC topics of old: "sea" "elements" "minimalism"
"speed", lots of room for interpretation. If we go around making IRTC
in-jokes then we drive away the casual audience. Many entries from previous
rounds stand up perfectly well out of context and it's that kind of
eye-catching , diverse, unique art that originally drew me to the IRTC.
If it was a Rusty contest I probably wouldn't enter - I enjoy watching
Rusty, not creating fan-fic!
--
Tek
http://evilsuperbrain.com
"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:47dc11d6$1@news.povray.org...
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
>
> Regards,
> John
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"Mike the Elder" <nomail@nomail> wrote in message
news:web.47e145fd2a7b316a5a8888d90@news.povray.org...
> Here's just one idea that popped into my head: What about companions for
> Rusty?
> Stills could be "personal ads" for potential matches, while animations
> could be
> "dating service videos".
Interesting idea, it certainly gives more scope for unique work.
--
Tek
http://evilsuperbrain.com
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Although I liked the idea at first, It does seem to be more and more of a
limiting factor than I thought. I had hoped for some real time again with my
comp to create new animations (that don't feature metal boxes as characters),
and realised a rusty round would only inhibit the creative process.
That aside, I wonder how they would even be graded for Originality, as they are
not original in models or scenery.
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Mike the Elder wrote:
> Here's just one idea that popped into my head: What about companions for Rusty?
Here's a slightly more original idea: What about personal ads in
general? :)
--
...Ben Chambers
www.pacificwebguy.com
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John VanSickle <evi### [at] hotmailcom> wrote:
> John VanSickle wrote:
> > We could make Rusty the topic for the first round. I'll make the .INC
> > files that I use for him available, and everyone can go nuts with it.
> >
> > What say ye?
>
> The official answer will come from the IRTC admins, of course. If they
> tell me it's a Rusty round, the .INC files will be forthcoming;
> otherwise, I assume otherwise.
>
> Regards,
> John
IMO, with all due respect to the generosity of your suggestion, I would suggest
that you first release a working Rusty under a license like CC or Blender
Artistic License. Saying, "I could release this if given a month's notice if
the admins decide to use it" puts a burden on them to decide sooner. Also, with
due respect to your programming skill, Rusty.inc could be coded like sliced
bread or hopelessly (even if surely unintentionally) obfuscated. Giving folks
more chance to check it out could make the decision easier. Finally, an early
release could also make it easier for interested parties to make blender or
other equivalent code releases of the character.
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gregjohn wrote:
> IMO, with all due respect to the generosity of your suggestion, I would suggest
> that you first release a working Rusty under a license like CC or Blender
> Artistic License. Saying, "I could release this if given a month's notice if
> the admins decide to use it" puts a burden on them to decide sooner. Also, with
> due respect to your programming skill, Rusty.inc could be coded like sliced
> bread or hopelessly (even if surely unintentionally) obfuscated.
Mostly the latter; the scene code uses macros and declares that are
scattered over nine or ten files.
> Giving folks
> more chance to check it out could make the decision easier. Finally, an early
> release could also make it easier for interested parties to make blender or
> other equivalent code releases of the character.
I have Blender installed, so I could release a Blender version of Rusty
(once I learn Blender enough to do this, of course). The only real
tricky point is that I don't know how easy it is in Blender to position
the pieces that make the track that Rusty rides around on.
Regards,
John
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