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From: Anthony D  Baye
Subject: Optical Fibers
Date: 2 Aug 2005 03:33:54
Message: <42ef21e2$1@news.povray.org>
I was inspired by a post of a few days ago.  The question had to do 
with modeling simulating the glow effect of optical fibers, which Bob 
Hughes suggested might be done with radiosity and media.

	My idea, however, goes a bit further.  Optical fibers do glow when 
light is passed through them, but they still emit a strongly directional 
light from the end. (The glow, incidently is the color of the light 
being passed through the strand)
	As I understand it, this is because the fibers are coated with a 
polymer that retains the ambient light with a minimum of loss, while 
protecting the strand from damage due to handling.

	So my question is:  Is there an eficient way to model Optical fibers, 
so that they not only glow, but transmit the light along the length as well.
	Naturally, I'll continue my own experimentations.  I would however 
appreciate any thoughts people might have on the subject.

Regards,

A.D.B.


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From: Christoph Hormann
Subject: Re: Optical Fibers
Date: 2 Aug 2005 04:05:01
Message: <dcn984$3f2$1@chho.imagico.de>
Anthony D. Baye wrote:
> 
>     So my question is:  Is there an eficient way to model Optical 
> fibers, so that they not only glow, but transmit the light along the 
> length as well.
>     Naturally, I'll continue my own experimentations.  I would however 
> appreciate any thoughts people might have on the subject.

The transmission of light is nothing that makes sense to simulate in 
POV-Ray since it has no effect on the image POV-Ray renders (light 
itself isn't visible).  Therefore using emitting media for the glow and 
placing a spotlight at the end is the way to go.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Bob Hughes
Subject: Re: Optical Fibers
Date: 2 Aug 2005 05:10:14
Message: <42ef3876$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message 
news:dcn984$3f2$1@chho.imagico.de...
> The transmission of light is nothing that makes sense to simulate in 
> POV-Ray since it has no effect on the image POV-Ray renders (light itself 
> isn't visible).  Therefore using emitting media for the glow and placing a 
> spotlight at the end is the way to go.

I don't think I can debate you on that, especially since I'm not sure what 
you meant by "no effect on the image", but never say never. Not sure what 
all Anthony knows about fiber optics but I know only enough to describe it 
to people with no knowledge of it in the first place. ;)

As I might have said elsewhere already, I was once able to get a simulated 
fiber optic cable made in POV and at least partially succeeded (maybe). It 
was done by using photons and reflection on the inside of an S-shaped 
sphere_sweep. I think it is total internal reflection effect, I believe, 
that is the operative factor IRL. Meaning, the boundary of the tube with the 
air is supposed to cause the light to stay within the tube walls because of 
a specific limiting angle whereby light only reflects instead of breaks 
through.

My test scene wasn't very good for anything as I recall, and I was counting 
on faking it with reflection, not refraction. I'm not good enough with 
photons to be sure if it really works or not anyway. I guess there would be 
trouble due to how the photons are designed to map out into the scene, not 
very sure of anything about it though. Probably was never designed to bounce 
around inside of curving tubes.

Sure hope you can manage to do something with your idea, Anthony. I just 
found the test scene I had done and rendered it as-is. Only got a bunch of 
red spots everywhere, mostly at the ground beyond the opposite end of the 
tube. Probably wouldn't help to see the scene yourself, it's basically just 
a narrow spotlight close to one end of that sphere_sweep (hollowed out with 
a smaller twin), which then has refraction and reflection including 
interior_texture.

I just looked for info about TIR and fiber optics and there's mention of 
critical angles for the light entering the tube and the bends in the tube. 
Gets beyond me but this one web page allows for calculating the critical 
incidence angle for different ior, if you're interested.

http://hyperphysics.phy-astr.gsu.edu/hbase/phyopt/totint.html

Bob


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From: Christoph Hormann
Subject: Re: Optical Fibers
Date: 2 Aug 2005 05:45:02
Message: <dcnf7q$4h3$1@chho.imagico.de>
Bob Hughes wrote:
> 
>>The transmission of light is nothing that makes sense to simulate in 
>>POV-Ray since it has no effect on the image POV-Ray renders (light itself 
>>isn't visible).  Therefore using emitting media for the glow and placing a 
>>spotlight at the end is the way to go.
> 
> 
> I don't think I can debate you on that, especially since I'm not sure what 
> you meant by "no effect on the image", but never say never.

Sure.  What i meant is that what you see of an optical fibre is the 
light coming out at the end and the light scattered in the fibre.  You 
don't see the actual light transmitted.

> As I might have said elsewhere already, I was once able to get a simulated 
> fiber optic cable made in POV and at least partially succeeded (maybe). It 
> was done by using photons and reflection on the inside of an S-shaped 
> sphere_sweep. I think it is total internal reflection effect, I believe, 
> that is the operative factor IRL.

True optical fibres used for technical applications (data transmission) 
have a non-constant IOR - light travels on  curved path in those.  What 
you do with media and photons might actually lead to useable results in 
a small test case but will be very slow and requires insane 
max_trace_level for a larger setup.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Stephen
Subject: Re: Optical Fibers
Date: 2 Aug 2005 09:15:00
Message: <web.42ef70df22ec88d042f5e68e0@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> Bob Hughes wrote:
> >
> >
> > I don't think I can debate you on that, especially since I'm not sure what
> > you meant by "no effect on the image", but never say never.
>
> Sure.  What i meant is that what you see of an optical fibre is the
> light coming out at the end and the light scattered in the fibre.  You
> don't see the actual light transmitted.
>

To put it an other way. The Pov camera is not like a real life camera, it
does not register direct lighting. If you shine a light directly into a
camera with no other object in the scene you will get a black image.


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From: Anthony D  Baye
Subject: Re: Optical Fibers
Date: 2 Aug 2005 15:48:09
Message: <42efcdf9$1@news.povray.org>
Christoph Hormann wrote:
> Anthony D. Baye wrote:
> 
>>
>>     So my question is:  Is there an eficient way to model Optical 
>> fibers, so that they not only glow, but transmit the light along the 
>> length as well.
>>     Naturally, I'll continue my own experimentations.  I would however 
>> appreciate any thoughts people might have on the subject.
> 
> 
> The transmission of light is nothing that makes sense to simulate in 
> POV-Ray since it has no effect on the image POV-Ray renders (light 
> itself isn't visible).  Therefore using emitting media for the glow and 
> placing a spotlight at the end is the way to go.
> 
> Christoph
> 
Hey Christoph,

	Thanks for the input.  The only problem that I see with your solution 
is that, if I were trying to model one of those fiber optic displays 
(f/ex. The flowers with the FO strands in them) I would have hundreds of 
spotlights in my scene.  The light calculations would take forever.

	Now I'll admit that what I'm trying to do may not be possible, but that 
doesn't mean it's not worth investigating.

Regards,

A.D.B.


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From: Anthony D  Baye
Subject: Re: Optical Fibers
Date: 2 Aug 2005 16:01:55
Message: <42efd133$1@news.povray.org>
Bob Hughes wrote:
> "Christoph Hormann" <chr### [at] gmxde> wrote in message 
> news:dcn984$3f2$1@chho.imagico.de...
> 
>>The transmission of light is nothing that makes sense to simulate in 
>>POV-Ray since it has no effect on the image POV-Ray renders (light itself 
>>isn't visible).  Therefore using emitting media for the glow and placing a 
>>spotlight at the end is the way to go.
> 
> 
> I don't think I can debate you on that, especially since I'm not sure what 
> you meant by "no effect on the image", but never say never. Not sure what 
> all Anthony knows about fiber optics but I know only enough to describe it 
> to people with no knowledge of it in the first place. ;)
> 
> As I might have said elsewhere already, I was once able to get a simulated 
> fiber optic cable made in POV and at least partially succeeded (maybe). It 
> was done by using photons and reflection on the inside of an S-shaped 
> sphere_sweep. I think it is total internal reflection effect, I believe, 
> that is the operative factor IRL. Meaning, the boundary of the tube with the 
> air is supposed to cause the light to stay within the tube walls because of 
> a specific limiting angle whereby light only reflects instead of breaks 
> through.
> 
> My test scene wasn't very good for anything as I recall, and I was counting 
> on faking it with reflection, not refraction. I'm not good enough with 
> photons to be sure if it really works or not anyway. I guess there would be 
> trouble due to how the photons are designed to map out into the scene, not 
> very sure of anything about it though. Probably was never designed to bounce 
> around inside of curving tubes.
> 
> Sure hope you can manage to do something with your idea, Anthony. I just 
> found the test scene I had done and rendered it as-is. Only got a bunch of 
> red spots everywhere, mostly at the ground beyond the opposite end of the 
> tube. Probably wouldn't help to see the scene yourself, it's basically just 
> a narrow spotlight close to one end of that sphere_sweep (hollowed out with 
> a smaller twin), which then has refraction and reflection including 
> interior_texture.
> 
> I just looked for info about TIR and fiber optics and there's mention of 
> critical angles for the light entering the tube and the bends in the tube. 
> Gets beyond me but this one web page allows for calculating the critical 
> incidence angle for different ior, if you're interested.
> 
> http://hyperphysics.phy-astr.gsu.edu/hbase/phyopt/totint.html
> 
> Bob
> 
> 
Hi Bob,

	I don't really know that much about them, only what a quick google 
search could tell me.

	That being said, I did find out that the coating layer has a lower IOR 
than the fiber core.  This is explained by that link you posted. When 
passing through one medium strikes a medium with a lesser IOR, "the ray 
is bent away from the normal." Thus, the angle of reflection will be 
greater than the incident angle. (I can picture this.  That doesn't mean 
that I completely understand it.)

	I do however see Christoph's point about max_trace_level.

	Thanks for the link.

Regards,

A.D.B.


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From: Lonnie
Subject: Re: Optical Fibers
Date: 2 Aug 2005 20:05:01
Message: <web.42f008ba22ec88d03b3a698d0@news.povray.org>
Cool idea!

> >>The transmission of light is nothing that makes sense to simulate in
> >>POV-Ray since it has no effect on the image POV-Ray renders (light itself
> >>isn't visible).  Therefore using emitting media for the glow and placing a
> >>spotlight at the end is the way to go.

A MUCH faster way to get the "points of light" at the ends of the fibers
(like in a flower sculpture) might be to attach spheres at the end the same
diameter as the cable.  Give them a high ambience.

>
>  That being said, I did find out that the coating layer has a lower IOR
> than the fiber core.  This is explained by that link you posted. When
> passing through one medium strikes a medium with a lesser IOR, "the ray
> is bent away from the normal." Thus, the angle of reflection will be
> greater than the incident angle. (I can picture this.  That doesn't mean
> that I completely understand it.)

This might actually be made to work with photons, although be prepared to
have your swap file limit increased to an astonomical size and a LONG
render time!  I'd love to experiment just now but MY machine is 15 hours
into a major render with photons and my swap file just expanded to over two
gigs :o(  One potential problem I forsee is the dreaded co-incident surface
bug.  Photons only refract when entering (or leaving, depending on your
point of view) an object.  An object can only have one ior in it's
interior.  So to simulate two ior's I'd put a solid sphere sweep with high
ior inside a larger, hollowed out (NOT hollow) sphere sweep with a lower
one. Make sure the inner one is a little bigger than the hollow in the
outer one is, which prevents a co-incident surface, and then merge the two
together to remove interior surfaces.  A lot of this is personal conjecture
on my part but it's where I'll start next week when I get POV back again.


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From: Anthony D  Baye
Subject: Re: Optical Fibers
Date: 2 Aug 2005 22:46:55
Message: <42f0301f$1@news.povray.org>
Lonnie wrote:
> Cool idea!
> 
> 
>>>>The transmission of light is nothing that makes sense to simulate in
>>>>POV-Ray since it has no effect on the image POV-Ray renders (light itself
>>>>isn't visible).  Therefore using emitting media for the glow and placing a
>>>>spotlight at the end is the way to go.
> 
> 
> A MUCH faster way to get the "points of light" at the ends of the fibers
> (like in a flower sculpture) might be to attach spheres at the end the same
> diameter as the cable.  Give them a high ambience.
> 
> 
>> That being said, I did find out that the coating layer has a lower IOR
>>than the fiber core.  This is explained by that link you posted. When
>>passing through one medium strikes a medium with a lesser IOR, "the ray
>>is bent away from the normal." Thus, the angle of reflection will be
>>greater than the incident angle. (I can picture this.  That doesn't mean
>>that I completely understand it.)
> 
> 
> This might actually be made to work with photons, although be prepared to
> have your swap file limit increased to an astonomical size and a LONG
> render time!  
> 
> 

What's a swap file?

I'm on a Mac.  maybe it's called something else.

A.D.B.


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From: Anthony D  Baye
Subject: Re: Optical Fibers
Date: 2 Aug 2005 23:04:11
Message: <42f0342b$1@news.povray.org>
Christoph Hormann wrote:
> Anthony D. Baye wrote:
> 
>>
>>     So my question is:  Is there an eficient way to model Optical 
>> fibers, so that they not only glow, but transmit the light along the 
>> length as well.
>>     Naturally, I'll continue my own experimentations.  I would however 
>> appreciate any thoughts people might have on the subject.
> 
> 
> The transmission of light is nothing that makes sense to simulate in 
> POV-Ray since it has no effect on the image POV-Ray renders (light 
> itself isn't visible).  Therefore using emitting media for the glow and 
> placing a spotlight at the end is the way to go.
> 
> Christoph
> 
Something else I just thought of:

Light is radiation in the visible spectrum.

In the real world, you can't have radiation in the visible spectrum 
without an object present to give off said radiation.

so when you look at a light bulb, it's not really the light you're 
seeing, but the glowing filament, and the light bulb of course.

But this is fairly elementary stuff.

In the case of Optical Fibers, it's not really the light that's being 
seen, but the reflection off the interior surface of the fiber.

I'll admit, Lonnie has a point about 'gluing' ambient spheres to the 
edges of an object.  I hadn't thought of this, because I have absolutely 
no idea how to use the trace macro. (I assume I'd need it.)

It's nice that this is the subject of so much discussion though.

Regards,

A.D.B.


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