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Lonnie wrote:
> Cool idea!
>
>
>>>>The transmission of light is nothing that makes sense to simulate in
>>>>POV-Ray since it has no effect on the image POV-Ray renders (light itself
>>>>isn't visible). Therefore using emitting media for the glow and placing a
>>>>spotlight at the end is the way to go.
>
>
> A MUCH faster way to get the "points of light" at the ends of the fibers
> (like in a flower sculpture) might be to attach spheres at the end the same
> diameter as the cable. Give them a high ambience.
>
>
>> That being said, I did find out that the coating layer has a lower IOR
>>than the fiber core. This is explained by that link you posted. When
>>passing through one medium strikes a medium with a lesser IOR, "the ray
>>is bent away from the normal." Thus, the angle of reflection will be
>>greater than the incident angle. (I can picture this. That doesn't mean
>>that I completely understand it.)
>
>
> This might actually be made to work with photons, although be prepared to
> have your swap file limit increased to an astonomical size and a LONG
> render time!
>
>
What's a swap file?
I'm on a Mac. maybe it's called something else.
A.D.B.
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