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From: Rob Brown-Bayliss
Subject: Re: What and why is megapov
Date: 2 Oct 2001 03:47:18
Message: <3bb97106@news.povray.org>
> Please bear in mind that the 3.5 GUI has been upgraded as well.

I didn't know povray had a gui?  Or is it only the windows version that
has a gui?  Useing linux I note there is no 3.5 beta, but since I am a
newbie I prefer to use the older, know good 3.1.

 


-- 

  Rob Brown-Bayliss
 ---======o======---


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From: Tom Melly
Subject: Re: What and why is megapov
Date: 2 Oct 2001 04:27:57
Message: <3bb97a8d@news.povray.org>
"Rob Brown-Bayliss" <on_### [at] clearnetnz> wrote in message
news:3bb97106@news.povray.org...
> > Please bear in mind that the 3.5 GUI has been upgraded as well.
>
> I didn't know povray had a gui?  Or is it only the windows version that
> has a gui?  Useing linux I note there is no 3.5 beta, but since I am a
> newbie I prefer to use the older, know good 3.1.
>

It's worth "upgrading" to megapov - all the standard pov features are there and
certain operations such as media are much improved*. And I won't even mention
iso-surfaces (oops).

* your jet-engine would be a lot easier with megapov


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From: Warp
Subject: Re: What and why is megapov
Date: 2 Oct 2001 05:40:28
Message: <3bb98b8c@news.povray.org>
Rob Brown-Bayliss <on_### [at] clearnetnz> wrote:
: Ok, so I can look at the mogapovs as the unstable development branch of
: Pov-ray, and pov-ray as the tested and known to work branch?

  Not in the sense that MegaPov has no official status.
  Consider MegaPov as a third party private project.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: ahmet oktar
Subject: Re: What and why is megapov
Date: 2 Oct 2001 09:10:53
Message: <3bb9bcdd@news.povray.org>
yes I know that's have lot of megapov features but why dont't have general
and popular modelling tools like nurbs,subd.,etc?
I think it's more easy code than isosurf coding!! If PovTeam want to make
more popular the Povray i think it's necessary!
For example i'm developing a exporter from Maya to Pov and missing of
features like this most biggest problem for me!!


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From: Warp
Subject: Re: What and why is megapov
Date: 2 Oct 2001 09:26:49
Message: <3bb9c098@news.povray.org>
ahmet oktar <ahm### [at] yahoocom> wrote:
: yes I know that's have lot of megapov features but why dont't have general
: and popular modelling tools like nurbs,subd.,etc?

  Because no-one has made them?

: I think it's more easy code than isosurf coding!!

  Do you really think that coding NURBS by hand is easier than isosurfaces?
NURBS are like bicubic patches, but more complicated, and I would really
like to see you code bicubic patches by hand...

: For example i'm developing a exporter from Maya to Pov and missing of
: features like this most biggest problem for me!!

  What stops you from converting the NURBS to triangle meshes?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Ron Parker
Subject: Re: What and why is megapov
Date: 2 Oct 2001 09:28:33
Message: <slrn9rjg82.f4k.ron.parker@fwi.com>
On 2 Oct 2001 09:26:49 -0400, Warp wrote:
>  Do you really think that coding NURBS by hand is easier than isosurfaces?
>NURBS are like bicubic patches, but more complicated, and I would really
>like to see you code bicubic patches by hand...

<cough>

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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From: Nekar Xenos
Subject: Re: What and why is megapov
Date: 2 Oct 2001 09:40:56
Message: <3bb9c3e8@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On 2 Oct 2001 09:26:49 -0400, Warp wrote:
> >  Do you really think that coding NURBS by hand is easier than isosurfaces?
> >NURBS are like bicubic patches, but more complicated, and I would really
> >like to see you code bicubic patches by hand...
>
> <cough>
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z
a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F
T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission
T}}finish{
> reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}

I don't get it. Is there supposed to be a bicubic patch in here?

- Nekar


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From: Ron Parker
Subject: Re: What and why is megapov
Date: 2 Oct 2001 09:46:56
Message: <slrn9rjhai.f4k.ron.parker@fwi.com>
On Tue, 2 Oct 2001 15:45:55 +0200, Nekar Xenos wrote:
>I don't get it. Is there supposed to be a bicubic patch in here?

Nope.  For my hand-coded bicubic patches, you have to find my IRTC
entry.  (My only one so far.  Maybe someday there'll be another contest
with an inspiring theme.  I mean, really, Fantasy?  Are there that few 
interesting themes in the world?)  It is at 
http://www.irtc.org/stills/1999-02-28/view.html

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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From: ahmet oktar
Subject: Re: What and why is megapov
Date: 2 Oct 2001 11:28:33
Message: <3bb9dd21@news.povray.org>
>   Do you really think that coding NURBS by hand is easier than
isosurfaces?
> NURBS are like bicubic patches, but more complicated, and I would really
> like to see you code bicubic patches by hand...

i don't want to challenge about this !! I'm not very experienced on pov and
i'm exploring lot of features but at this time i see lack of features
>   What stops you from converting the NURBS to triangle meshes?
>
nothing now it's exported like this but take lot of time and space


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From: Bob H 
Subject: Re: What and why is megapov
Date: 2 Oct 2001 12:12:51
Message: <3bb9e783@news.povray.org>
"Rob Brown-Bayliss" <on_### [at] clearnetnz> wrote in message
news:3bb97106@news.povray.org...
> > Please bear in mind that the 3.5 GUI has been upgraded as well.
>
> I didn't know povray had a gui?  Or is it only the windows version that
> has a gui?  Useing linux I note there is no 3.5 beta, but since I am a
> newbie I prefer to use the older, know good 3.1.

The Macintosh platform has it also, although different from the PC platform.
Other possible (and non-GUI) platforms are probably left out for now because
it's the bug report frenzy time right now.  Except I couldn't say for sure
anything about all that.
Even so, I thought Linux could run the graphical POV as well?  Or is that by
preference to run a non-GUI version?

Bob H.


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