POV-Ray : Newsgroups : povray.general : What and why is megapov : Re: What and why is megapov Server Time
7 Aug 2024 17:29:00 EDT (-0400)
  Re: What and why is megapov  
From: Nekar Xenos
Date: 2 Oct 2001 09:40:56
Message: <3bb9c3e8@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On 2 Oct 2001 09:26:49 -0400, Warp wrote:
> >  Do you really think that coding NURBS by hand is easier than isosurfaces?
> >NURBS are like bicubic patches, but more complicated, and I would really
> >like to see you code bicubic patches by hand...
>
> <cough>
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z
a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F
T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission
T}}finish{
> reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}

I don't get it. Is there supposed to be a bicubic patch in here?

- Nekar


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