"Ron Parker" <ron### [at] povray org> wrote in message
news:slr### [at] fwi com...
> On 2 Oct 2001 09:26:49 -0400, Warp wrote:
> > Do you really think that coding NURBS by hand is easier than isosurfaces?
> >NURBS are like bicubic patches, but more complicated, and I would really
> >like to see you code bicubic patches by hand...
>
> <cough>
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z
a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F
T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission
T}}finish{
> reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
I don't get it. Is there supposed to be a bicubic patch in here?
- Nekar
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