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ahmet oktar <ahm### [at] yahoo com> wrote:
: yes I know that's have lot of megapov features but why dont't have general
: and popular modelling tools like nurbs,subd.,etc?
Because no-one has made them?
: I think it's more easy code than isosurf coding!!
Do you really think that coding NURBS by hand is easier than isosurfaces?
NURBS are like bicubic patches, but more complicated, and I would really
like to see you code bicubic patches by hand...
: For example i'm developing a exporter from Maya to Pov and missing of
: features like this most biggest problem for me!!
What stops you from converting the NURBS to triangle meshes?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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