POV-Ray : Newsgroups : povray.general : What and why is megapov : Re: What and why is megapov Server Time
7 Aug 2024 17:25:55 EDT (-0400)
  Re: What and why is megapov  
From: Warp
Date: 2 Oct 2001 09:26:49
Message: <3bb9c098@news.povray.org>
ahmet oktar <ahm### [at] yahoocom> wrote:
: yes I know that's have lot of megapov features but why dont't have general
: and popular modelling tools like nurbs,subd.,etc?

  Because no-one has made them?

: I think it's more easy code than isosurf coding!!

  Do you really think that coding NURBS by hand is easier than isosurfaces?
NURBS are like bicubic patches, but more complicated, and I would really
like to see you code bicubic patches by hand...

: For example i'm developing a exporter from Maya to Pov and missing of
: features like this most biggest problem for me!!

  What stops you from converting the NURBS to triangle meshes?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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