> Do you really think that coding NURBS by hand is easier than
isosurfaces?
> NURBS are like bicubic patches, but more complicated, and I would really
> like to see you code bicubic patches by hand...
i don't want to challenge about this !! I'm not very experienced on pov and
i'm exploring lot of features but at this time i see lack of features
> What stops you from converting the NURBS to triangle meshes?
>
nothing now it's exported like this but take lot of time and space
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