POV-Ray : Newsgroups : povray.general : What and why is megapov : Re: What and why is megapov Server Time
7 Aug 2024 17:24:01 EDT (-0400)
  Re: What and why is megapov  
From: ahmet oktar
Date: 2 Oct 2001 11:28:33
Message: <3bb9dd21@news.povray.org>
>   Do you really think that coding NURBS by hand is easier than
isosurfaces?
> NURBS are like bicubic patches, but more complicated, and I would really
> like to see you code bicubic patches by hand...

i don't want to challenge about this !! I'm not very experienced on pov and
i'm exploring lot of features but at this time i see lack of features
>   What stops you from converting the NURBS to triangle meshes?
>
nothing now it's exported like this but take lot of time and space


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