POV-Ray : Newsgroups : povray.general : POV-City Server Time
7 Aug 2024 09:23:17 EDT (-0400)
  POV-City (Message 21 to 30 of 36)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 6 Messages >>>
From: s1631001
Subject: Re: POV-City
Date: 6 Dec 2001 08:20:12
Message: <3C0F6E32.A14BE3F7@namtar.qub.ac.uk>
Sorry Ken; I've stripped out the image file from this post. I'll just go
fix some of my others now...

Trevor Quayle wrote:
> 
> Since it is POV-City, you will need a store where you can purchase
> reflective spheres on checkered planes ;)
> 
> -tgq

LOL!

MAP
===
There's a rough map of PVC-II available on request; not to scale (I have
a POV script which scans the PVC Register to draw a little map like
this, but I forgot to bring a rendered image into uni with me; d'oh!)

The central white square is Ground Zero (which now occupies
(-50,-50)to(50,50). The red block around it is a set of 8 200x200 plots
reserved for the POV-Team; the grey zone around that is "POV-Team
Square", a road owned by the City Council. The bottom vertical road is
"POV-Ray Boulevard", the top one is "David Buck Avenue" (both owned by
City Council). The blue square is my plot (size:300x300), and the
bottom-most white rectangle is the Tourist Information and Welcome
Centre (owned by City Council)

PLOTS
=====
The light green area represents available space; choose any point within
it as your start coord, and pick a plot size (default is 200x200 if none
specified) The green zone extends from (-2400,-2400)to(2400,2400)
currently. The dark green border represents the Edge Zone; edge plots
are not currently available, until I solve a few problems relating to
the geometry of the outer edge.
Again, sorry for the lack of scaling. I'll try to get a scaled image in
place so you can all select your plots easily; if you want to request a
plot now, specify it's position & size as best you can (if it's not near
any existing plots this shouldn't be a problem)
when registering, you should provide the following:
+ Your name as it will appear in the PVC-II registry
+ Your email address (if different from the one you're using for your
application)
+ The name of your plot (eg. "Ken's Mainframe Centre")
+ The position of your plot (x,z)
+ [optional] The size of your plot (x,z)

At any time after you have registered, you may perform the following
actions:
+ email an update of your structure to gre### [at] yahoocom for
inclusion
+ request the width or position of your plot to be changed (note that
the new pos & width you specify must fit in with the surrounding
structures!)
+ transfer ownership of one or more of your plots to another user, or to
the City Council
+ cancel your account, transferring all your plots to another user (or
to the Council)
+ cancel your account, deleting all your plots (the Council has the
right to preserve some of your structures as "historic" if it so
chooses)

You may request a new plot ONLY if all your existing plots contain
completed (or nearly so) strucutres. This is to stop a proliferation of
"under-construction" plots.
Also note that we've changed the plotbox again - sorry! The normailsed
box is now box{ <0,-1,0>,<1,1,1> } as I think this will make it easier
to use your basement area. You should use a solid box with the texture{
PVC_GrassTex } for your basement if you don't want a basement.

VARIABLES & MACROS
==================
All variable/objects/textures/macros used by the PVC-II engine begin
with the string "PVC_". As long as none of your identifiers begin with
this string, there will be no conflicts.
The engine currently contains the following macros, which you can use
(NOTE:I'm recalling these from memory, so the names mightn't be correct;
also, the syntax *may* change in future, although I doubt it)
+ PVC_detail_level_of(point,index)  :  returns the detail level of the
structure with registry number "index", when viewed from "point".
+ PVC_position_of(index)  :  returns the position vector of plot number
"index"
+ PVC_width_of(index)  :  returns the width vector of plot number
"index"
+ PVC_owner_of(index)  :  returns a string containing the name of the
owner of plot "index"
+ PVC_name_of(index)  :  returns a string containing the name of plot
"index"
+ PVC_POP  :  The current number of registered plots

PUBLIC PROPERTY
===============
The two main roads will both be wide multi-lane affairs with a nice big
grassy park area in the middle. If anyone wants to submit models of
plants, picnicking families, sculpture, fountains, etc for this, feel
free to do so (in fact I encourage it!) Submissions will be treated
ANONYMOUSLY; this is to ecourage you all to enjoy just *making* stuff,
without having to show it off. You can also make your own vehicles for
the roads; these CAN be personalised if you want.
The Tourist Information & Welcome Centre is public property, so anyone
can submit a design or partial design for it; the City Council (when
elected) will decide how best to construct it based on that. Don't
forget that the TI&WC is the first thing people will see when coming
into PVC-II, so we want it to look good!

GROUND ZERO
===========
I expect you're all wondering what the big deal is with not being able
to build at GZ. Ground Zero will be the host for a huge sculpture
incorporating the POV logo; I want to base it on Daniel Isdell's entry
for the May-June 1996 IRTC stills round, but I can't get in touch with
him! Can anyone advise?

TRANSPORT NETWORKS
==================
I want the City Council to handle automatically placing
road/rail/monorail/etc networks to connect the various plots
automatically; does anyone know of an algorithim which could handle
stuff like this for us?

LARGE STRUCTURES
================
Once you have completed your first structure, you may apply for a second
plot (then third, etc). If you like, you can connect your properties
using bridges etc. over other people's airspace; but first, YOU MUST GET
PERMISSION FROM THEIR OWNERS!!! You could use this principle to build
your own monorail network...(the Council may make exceptions to the
"one-plot-at-a-time" rule in this instance)

VEHICLES
========
As mentioned, the Council will accept any submissions for road vehicles;
we will also take off-roaders, but these may be moved around
periodically to accomodate new plots (the Council has the right to
move/add/delete anything on Free Land, which is its own playground.) We
will also take aerial vehicles, but no aquatic vehicles will be possible
until someone builds a lake/river; if anyone wants to use a plot(s) to
make something like this, feel free. You can then manage it yourself or
transfer ownership to the Council as you see fit

CITY COUNCIL
============
The Council will be elected by public vote from a list of applicants.
Their tasks are as follows:
+ Road Maintenance: The Council is responsible for all road plots,
except those which are privately owned
+ Free Land:        The Council is responsible for the placement of
trees, wildlife, etc in the Free Land areas.
+ Public Buildings: The Council is responsible for deciding which of the
submitted designs should be used to build these; they may combine/alter
designs to a certain extent if this is necessary.
+ Site Maintenance: It is the Council's job to ensure that the website
is up-to-date at all times.
+ Render & Storage: The Council will render the final images to be used
in the website; it is also responsible for ensuring that the scene files
are accurately stored and backed up regularly.

STRUCTURES
==========
Commercial (eg. shops) and industrial (eg. factories) structures can be
built on your plots; the PVC-II rules do *NOT* require that you build a
residential home. In fact, anything you know how to model, you may do
so. The exception to this is that you must not build anything
deliberately designed to offend (I refer here to the rumour that a
Nazi-decorated structure appeared in PVC-I). The City Council will be
the final arbiter of decisions relating to offensive structures;
possible penalties are (in order of severity):
+ the structure will be forcibly altered to remove the offending
component
+ the structure will be deleted
+ the structure will be deleted and your number de-registered
+ the structure will be deleted, your number de-registered, and you will
not be allowed to register ever again!

ZONING
======
There are no *official* theme zones in PVC-II, apart from POV-Team
Square. However, there is nothing to stop you from deliberately setting
up your plot near to other plots with the same theme, thus creating a
spontaneous zone.

I think that's it for now...

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


Post a reply to this message

From: s1631001
Subject: Re: POV-City
Date: 7 Dec 2001 04:55:36
Message: <3C108EF4.26FF7E21@namtar.qub.ac.uk>
You can see the POV-City map at
http://www.geocities.com/greyknight3/pov_city.htm (If you're lucky that
is; foolishly I only brought a bmp with me. Netscape 4.7 doesn't like
bmp's...)

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


Post a reply to this message

From: Tom A 
Subject: Re: POV-City
Date: 7 Dec 2001 11:14:33
Message: <3C10EAE8.C7140AB6@my-deja.com>
s1631001 wrote:
> 
> LOL!
> 
> 
> PUBLIC PROPERTY
> ===============
> 
> VEHICLES
> ========
 
How about an airport/spaceport for all those types vehicles.  As well as
hangers, support vehicles, etc.

BTW, how is all this going to be presented?  As a large collection of
files to download and display on your own system?  Will there be a
gallery?  


> 
> I think that's it for now...
> 
> --
> signature{
>   "Grey Knight"

-- 
Tom A.
Bummer, huh? Sin sucks. - Fr. Joseph Horn


Post a reply to this message

From: s1631001
Subject: Re: POV-City
Date: 10 Dec 2001 05:09:25
Message: <3C148973.54E92FF2@namtar.qub.ac.uk>
"Tom A." wrote:
> 
> How about an airport/spaceport for all those types vehicles.  As well as
> hangers, support vehicles, etc.

If you want to build one, I'll be happy to give you a plot...
 
> BTW, how is all this going to be presented?  As a large collection of
> files to download and display on your own system?  Will there be a
> gallery?

I'm going to present it as a website (see
http://www.geocities.com/greyknight3/pov_city.htm for more details);
probably won't be able to start work until after Christmas
unfortunately. Nothing to stop you starting your spaceport model
though...
 
> --
> Tom A.
> Bummer, huh? Sin sucks. - Fr. Joseph Horn

It certainly does.

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://enphilistor.users4.50megs.com/" }
}


Post a reply to this message

From: Matt Walton
Subject: Re: POV-City
Date: 10 Dec 2001 11:12:39
Message: <3C14DEFA.2060302@alledora.co.uk>
> VEHICLES
> ========
> As mentioned, the Council will accept any submissions for road vehicles;
> we will also take off-roaders, but these may be moved around
> periodically to accomodate new plots (the Council has the right to
> move/add/delete anything on Free Land, which is its own playground.) We
> will also take aerial vehicles, but no aquatic vehicles will be possible
> until someone builds a lake/river; if anyone wants to use a plot(s) to
> make something like this, feel free. You can then manage it yourself or
> transfer ownership to the Council as you see fit


If I were to make an aerial vehicle:
a) would you have any objections to the appearance of a 25-metre flying 
saucer (otherwise I'll just have to model one without any excuse for 
doing it)
b) how would I go about submitting it, as it clearly doesn't require a plot



> STRUCTURES
> ==========
> Commercial (eg. shops) and industrial (eg. factories) structures can be
> built on your plots; the PVC-II rules do *NOT* require that you build a
> residential home. In fact, anything you know how to model, you may do
> so.


Even a park-like plot filled with odd sculptures?

* formulates plan *

Yes, this does look very interesting. Are there any restrictions on what 
version of POV-Ray can be used? I'm using 3.5b8 at the moment and have a 
tendency to use the new features without really thinking about them too 
much.

Also, will the PVC_GroundTex texture be available at some point so we 
can see how it looks?


Matt


Post a reply to this message

From: Timothy R  Cook
Subject: Re: POV-City
Date: 10 Dec 2001 12:06:28
Message: <3C14E9CD.2CAE957C@scifi-fantasy.com>
Matt Walton wrote:
> a) would you have any objections to the appearance of a 25-metre
> flying saucer (otherwise I'll just have to model one without any
> excuse for doing it)

You need an excuse for modelling something? ;)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Matt Walton
Subject: Re: POV-City
Date: 10 Dec 2001 14:04:13
Message: <3C15072E.4060505@alledora.co.uk>
Timothy R. Cook wrote:


> You need an excuse for modelling something? ;)


No, but it makes me feel better when I play with POV-Ray instead of 
doing my coursework if I can say to myself "I'm doing this because..." 
rather than "I'm just procrastinating here".


Post a reply to this message

From: s1631001
Subject: Re: POV-City
Date: 11 Dec 2001 06:55:00
Message: <3C15F2BB.55D7CA71@namtar.qub.ac.uk>
Matt Walton wrote:
> 
> If I were to make an aerial vehicle:
> a) would you have any objections to the appearance of a 25-metre flying
> saucer (otherwise I'll just have to model one without any excuse for
> doing it)
The only things not allowed are those which cause serious offence (I'm
sure you can think of an example relating to air traffic...); I can't
see a flying saucer falling into that category :-]

> b) how would I go about submitting it, as it clearly doesn't require a plot
Just mail me the model; note that vehicles don't need to be normalised
to a box like structures do.
 
> Even a park-like plot filled with odd sculptures?
Yep; anything goes. (see above)

> Yes, this does look very interesting. Are there any restrictions on what
> version of POV-Ray can be used? I'm using 3.5b8 at the moment and have a
> tendency to use the new features without really thinking about them too
> much.
I'm using MegaPOV 0.7 until a stable release of POV3.5 comes out, then
I'll be switching to that.
 
> Also, will the PVC_GroundTex texture be available at some point so we
> can see how it looks?
PVC_GroundTex will probably be some sort of granite ForestGreen thingy
(unless anyone has better - no isotextures please!) for most of the
year, but a nice white colour in winter (see the section on macros in
http://www.geocities.com/greyknight3/pov_city.htm for more details on
time in PVC-II)

While we're on the subject of time... should the website:
a:  display an image of PVC-II at the current time in the user's time
zone
b:  display an image of PVC-II at the current GMT time
c:  display several images, at different times of day
d:  display a daytime image with the option to switch to other times
e:  [your suggestion here]

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://enphilistor.users4.50megs.com/" }
}


Post a reply to this message

From: Xplo Eristotle
Subject: Re: POV-City
Date: 11 Dec 2001 14:07:57
Message: <3C1659A9.D1C0C9FF@unforgettable.com>
s1631001 wrote:
> 
> While we're on the subject of time... should the website:
> a:  display an image of PVC-II at the current time in the user's time
> zone
> b:  display an image of PVC-II at the current GMT time
> c:  display several images, at different times of day
> d:  display a daytime image with the option to switch to other times
> e:  [your suggestion here]

I like option A, but there should still be an option to see other times
of day, so that someone could see (for instance) what the place looks
like at 4 AM.

Speaking of which, I'm curious: first, how will you be handling
rendering the city (will you have a scripted backend that renders on
demand, or do occasional rerenders for different times by hand as
necessary, or some other means)? Second, how are you handling weather
effects? Do you have some system for generating skies and such?
Moon/stars? Any thoughts on physical realism? (Simulating a realistic
sky might be too hard and/or demanding on the system - I know *I've* had
limited success - but reproducing natural cycles should be easier.) Or
are you looking for someone to handle all of this?

-Xplo


Post a reply to this message

From: Matt Walton
Subject: Re: POV-City
Date: 11 Dec 2001 14:30:57
Message: <20011211.193101.1704365084.14587@alledora.co.uk>
In article <3C15F2BB.55D7CA71@namtar.qub.ac.uk>, "s1631001"
<s16### [at] namtarqubacuk> wrote:

> Matt Walton wrote:

> The only things not allowed are those which cause serious offence (I'm
> sure you can think of an example relating to air traffic...); I can't
> see a flying saucer falling into that category :-]

Excellent. I will get to modelling right away :-)
 
>> b) how would I go about submitting it, as it clearly doesn't require a
>> plot
> Just mail me the model; note that vehicles don't need to be normalised
> to a box like structures do

Okay, I'll make sure to stick to the 1 POV = 1 metre convention to save
trouble :-)

>> Even a park-like plot filled with odd sculptures?
> Yep; anything goes. (see above)

That's good, because I've got a few of those floating around as well,
although i don't know how well they're going to turn out.


> I'm using MegaPOV 0.7 until a stable release of POV3.5 comes out, then
> I'll be switching to that.

I should be okay with 3.5b8 then - I doubt I'll be using much of the new
feature set, and hopefully what I do use will be the parts that have the
same syntax in 3.5 and MegaPOV.

> PVC_GroundTex will probably be some sort of granite ForestGreen thingy
> (unless anyone has better - no isotextures please!) for most of the
> year, but a nice white colour in winter (see the section on macros in
> http://www.geocities.com/greyknight3/pov_city.htm for more details on
> time in PVC-II)

What would be nice for the website is some indication of what kind of
values the macros will return under certain conditions, when I looked
yesterday there wasn't any - it wouldn't be much good if snowy sculpture
appeared when POV-City thinks it's the middle of summer!
> 
> While we're on the subject of time... should the website: a:  display an
> image of PVC-II at the current time in the user's time zone
> b:  display an image of PVC-II at the current GMT time c:  display
> several images, at different times of day d:  display a daytime image
> with the option to switch to other times e:  [your suggestion here]
>

A, but with a choice so the user can see something else if they fancy it.

Matt


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 6 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.