POV-Ray : Newsgroups : povray.general : Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed.... Server Time
2 Nov 2024 04:23:32 EDT (-0400)
  Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed.... (Message 1 to 8 of 8)  
From: Metal Mickey
Subject: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 27 Feb 2000 08:28:19
Message: <38b92673@news.povray.org>
Can any one suggest how I can produce REALISTIC versions of the following:

a) Sky with clouds.
b) An animated lake with moving water.
c) Pine trees (Maybe that can be animated to simulate blowing in the wind).
d) Short green grass.
e) A wheat field (That can be animated to simulate blowing in the wind).

Some or all of the above will be included in a 3 minute animation that will
be included on a new POV-Ray user site.

Please e-mail any suggestions to me and I will give you a mention on the
final animation credits.

Thanks in advance
Mickey


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From: Ken
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 27 Feb 2000 08:37:23
Message: <38B92826.70E22A4@pacbell.net>
Metal Mickey wrote:
> 
> Can any one suggest how I can produce REALISTIC versions of the following:
> 
> a) Sky with clouds.

Skies.inc that comes with POV-Ray plus you can look at the following
tutorial. How to make it animated is left to the creative artist...

http://members.xoom.com/POVRAY3/index2.html

> c) Pine trees (Maybe that can be animated to simulate blowing in the wind).

The POV-Ray objects collection has an include file called xtree.inc by
Remco DeKorte that makes a very realistic Pine tree.  Animation will again
be an exersize left to the creative artist

http://povobjects.virtualave.net/

> d) Short green grass.

A Grass include file can be found here -

http://www.spiritone.com/~english/cyclopedia/grass.html

> e) A wheat field (That can be animated to simulate blowing in the wind).

See answer to d. Change color and height of grass patches. Animating
this will be an exersize for...


-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 28 Feb 2000 02:51:06
Message: <38BA2882.2079E145@pacbell.net>
Metal Mickey wrote:

> b) An animated lake with moving water.

There is a tutorial available on this subject -

http://www.cstech.fr/~babin/babin/frames/frm-pov-en.htm

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Josh English
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 28 Feb 2000 11:59:55
Message: <38BAAA0C.3199DA9B@spiritone.com>
Me? I've thought of animating the grasspatch, but I have no idea how to apply
consisent transformations to all those splines...

Josh

Ken wrote:

> Metal Mickey wrote:
> >
> > Can any one suggest how I can produce REALISTIC versions of the following:
> >
> > a) Sky with clouds.
>
> Skies.inc that comes with POV-Ray plus you can look at the following
> tutorial. How to make it animated is left to the creative artist...
>
> http://members.xoom.com/POVRAY3/index2.html
>
> > c) Pine trees (Maybe that can be animated to simulate blowing in the wind).
>
> The POV-Ray objects collection has an include file called xtree.inc by
> Remco DeKorte that makes a very realistic Pine tree.  Animation will again
> be an exersize left to the creative artist
>
> http://povobjects.virtualave.net/
>
> > d) Short green grass.
>
> A Grass include file can be found here -
>
> http://www.spiritone.com/~english/cyclopedia/grass.html
>
> > e) A wheat field (That can be animated to simulate blowing in the wind).
>
> See answer to d. Change color and height of grass patches. Animating
> this will be an exersize for...
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Chris Huff
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 28 Feb 2000 15:55:08
Message: <chrishuff_99-5E9074.15563928022000@news.povray.org>
In article <38BAAA0C.3199DA9B@spiritone.com>, Josh English 
<eng### [at] spiritonecom> wrote:

> Me? I've thought of animating the grasspatch, but I have no idea how 
> to apply consisent transformations to all those splines...

Hmm, if it uses MegaPOV, then you might be able to do something with 
vtransform(), vturbulence(), eval_pattern(), eval_pigment(), or any 
combination of these...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Josh English
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 28 Feb 2000 18:58:12
Message: <38BB0C0C.91144244@spiritone.com>
I suspect those are above my head, the problem is that grasspatch makes a
whole bunch of individual splines. I can move all of them uniformly, but
it probably won't look as good.

Josh

Chris Huff wrote:

> In article <38BAAA0C.3199DA9B@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > Me? I've thought of animating the grasspatch, but I have no idea how
> > to apply consisent transformations to all those splines...
>
> Hmm, if it uses MegaPOV, then you might be able to do something with
> vtransform(), vturbulence(), eval_pattern(), eval_pigment(), or any
> combination of these...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Chris Huff
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 28 Feb 2000 19:31:00
Message: <chrishuff_99-A5C8BD.19323128022000@news.povray.org>
In article <38BB0C0C.91144244@spiritone.com>, Josh English 
<eng### [at] spiritonecom> wrote:

> I suspect those are above my head, the problem is that grasspatch makes a
> whole bunch of individual splines. I can move all of them uniformly, but
> it probably won't look as good.

Actually, they are pretty simple:
    The first function, vtransform(), just applies a transform like 
scale, rotate, translate, matrix, or a sequence of these in a transform 
{} block to a point vector, moving it as they would an object.

    The vturbulence() function applies turbulence to a point vector. If 
you used this in the calculations for the grass positions, it would be 
the same as turbulating the grass.

    The eval_pattern() function takes a point vector and a pattern, and 
returns the value at that point(between 0 and 1 for most patterns, 
although there are exceptions).

    The eval_pigment() function does the same thing, except that it 
takes a pigment instead of a pattern and returns a rgb color vector. If 
you use position vectors in the color_map of the pigment and use the 
result of the function in your calculations for the grass, you could 
simulate things like waving grass.
Or you could use a combination of these, like vturbulence() with 
eval_pattern() controlling the amount of turbulence.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Mark Wagner
Subject: Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....
Date: 29 Feb 2000 00:53:18
Message: <38bb5ece@news.povray.org>
Chris Huff wrote in message ...
>In article <38BAAA0C.3199DA9B@spiritone.com>, Josh English
><eng### [at] spiritonecom> wrote:
>
>> Me? I've thought of animating the grasspatch, but I have no idea how
>> to apply consisent transformations to all those splines...
>
>Hmm, if it uses MegaPOV, then you might be able to do something with
>vtransform(), vturbulence(), eval_pattern(), eval_pigment(), or any
>combination of these...


eval_pattern() scanning a ripples or waves pattern should make a good ripple
effect in the grass.

Mark


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