POV-Ray : Newsgroups : povray.general : Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed.... : Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed.... Server Time
10 Aug 2024 05:14:39 EDT (-0400)
  Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....  
From: Josh English
Date: 28 Feb 2000 18:58:12
Message: <38BB0C0C.91144244@spiritone.com>
I suspect those are above my head, the problem is that grasspatch makes a
whole bunch of individual splines. I can move all of them uniformly, but
it probably won't look as good.

Josh

Chris Huff wrote:

> In article <38BAAA0C.3199DA9B@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > Me? I've thought of animating the grasspatch, but I have no idea how
> > to apply consisent transformations to all those splines...
>
> Hmm, if it uses MegaPOV, then you might be able to do something with
> vtransform(), vturbulence(), eval_pattern(), eval_pigment(), or any
> combination of these...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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