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Chris Huff wrote in message ...
>In article <38BAAA0C.3199DA9B@spiritone.com>, Josh English
><eng### [at] spiritonecom> wrote:
>
>> Me? I've thought of animating the grasspatch, but I have no idea how
>> to apply consisent transformations to all those splines...
>
>Hmm, if it uses MegaPOV, then you might be able to do something with
>vtransform(), vturbulence(), eval_pattern(), eval_pigment(), or any
>combination of these...
eval_pattern() scanning a ripples or waves pattern should make a good ripple
effect in the grass.
Mark
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