POV-Ray : Newsgroups : povray.general : Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed.... : Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed.... Server Time
10 Aug 2024 05:21:10 EDT (-0400)
  Re: Realistic Sky, Lake, Pine Trees, Grass and Wheat Field needed....  
From: Mark Wagner
Date: 29 Feb 2000 00:53:18
Message: <38bb5ece@news.povray.org>
Chris Huff wrote in message ...
>In article <38BAAA0C.3199DA9B@spiritone.com>, Josh English
><eng### [at] spiritonecom> wrote:
>
>> Me? I've thought of animating the grasspatch, but I have no idea how
>> to apply consisent transformations to all those splines...
>
>Hmm, if it uses MegaPOV, then you might be able to do something with
>vtransform(), vturbulence(), eval_pattern(), eval_pigment(), or any
>combination of these...


eval_pattern() scanning a ripples or waves pattern should make a good ripple
effect in the grass.

Mark


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.