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From: Martin T  Thoma
Subject: Re: Morphing...
Date: 28 Nov 1999 16:54:22
Message: <3841A447.58FF@radiok2r.de>
> Chris Colefax is the key! I'm not sure which of his macros and includes
> does morphing, but I've seen in one of their accompanying examples a
> sphere morphing into a torus. I did some texture morphing with the
> Clockmod macro.

Hi !

Thanx for your answer. Since I'm a newbee, could you tell me where to
find the stuff of Chris Colefax ;-) Thanx again !

Regards

Martin


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From: Ken
Subject: Re: Morphing...
Date: 28 Nov 1999 17:00:44
Message: <3841A58F.36369894@pacbell.net>
"Martin T. Thoma" wrote:

> Hi !
> 
> Thanx for your answer. Since I'm a newbee, could you tell me where to
> find the stuff of Chris Colefax ;-) Thanx again !
> 
> Regards
> 
> Martin

 As a newbie you need to learn how to use the links pages I maintain on
my own site and at povray.org :)

Just in case you are not in the mood to see the premier collection of POV-Ray
related resouces ever gathered together in one online links collection I will
give you the address that you requested -

http://www.geocities.com/SiliconValley/Lakes/1434/

-- 
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Alan Kong
Subject: Re: Morphing...
Date: 28 Nov 1999 20:28:04
Message: <tbl34sgicdfsl9crugt9dcu3jkav7fuvom@4ax.com>
On Sun, 28 Nov 1999 11:12:51 -0800, Ken <tyl### [at] pacbellnet> wrote:

>There are of course many 3rd party morphing
>programs you could try using for a final image using post processing.

  Ken, have you ever played with Dave Mason's DMorph? Oh, by the way,
it's a program <bg><LOL>. Works under MS-DOS.

  It works as post processing for two similar or dissimilar images. The
user places the common mesh points on the two images, which are
displayed side by side in DMorph. I wish I still had a copy from
CompuServe but maybe you or Dave has a copy. It was a lot of fun to use.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Ken
Subject: Re: Morphing...
Date: 28 Nov 1999 20:55:15
Message: <3841DC86.7E37F174@pacbell.net>
Alan Kong wrote:
> 
> On Sun, 28 Nov 1999 11:12:51 -0800, Ken <tyl### [at] pacbellnet> wrote:
> 
> >There are of course many 3rd party morphing
> >programs you could try using for a final image using post processing.
> 
>   Ken, have you ever played with Dave Mason's DMorph? Oh, by the way,
> it's a program <bg><LOL>. Works under MS-DOS.
> 
>   It works as post processing for two similar or dissimilar images. The
> user places the common mesh points on the two images, which are
> displayed side by side in DMorph. I wish I still had a copy from
> CompuServe but maybe you or Dave has a copy. It was a lot of fun to use.

   I did try it a couple of times in the past but never got very far with
it. When I finally got around to buying a CD player I got a morph program
surprisingly enough called Morph for $3 at a shareware store and it runs
under Windows, can do stills or movies, and is much easier to use. I have
morphed a couple of my Pov scenes into AVI animations with it, and my talent
with that software, poor as it is, achieved some rather amazing results.

I may very well have a copy of DMorph around here somewhere if you really
want to play with it but there are other morphing program on the shareware
sites now that make it look rather primitive.

Ooops - Yahoo to the rescue - DMorph

http://ring.asahi-net.or.jp/archives/pack/win31/art/anime/

-- 
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Peter Popov
Subject: Re: Morphing...
Date: 29 Nov 1999 00:28:45
Message: <eA5COPXmb4GAxbSaq0dAxrr=7Rvi@4ax.com>
On Sun, 28 Nov 1999 17:28:51 -0800, Alan Kong
<ako### [at] povrayNO-SPAMorg> wrote:

>On Sun, 28 Nov 1999 11:12:51 -0800, Ken <tyl### [at] pacbellnet> wrote:
>
>>There are of course many 3rd party morphing
>>programs you could try using for a final image using post processing.
>
>  Ken, have you ever played with Dave Mason's DMorph? Oh, by the way,
>it's a program <bg><LOL>. Works under MS-DOS.
>
>  It works as post processing for two similar or dissimilar images. The
>user places the common mesh points on the two images, which are
>displayed side by side in DMorph. I wish I still had a copy from
>CompuServe but maybe you or Dave has a copy. It was a lot of fun to use.

I had succeffully done this with POV but lost the include a couple of
weeks ago when my sources died. If there's interest I can try to redo
it from scratch. I think using splines (like in Elastic Reality) would
be a better idea, but then again, a points mesh works fine in simple
cases.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Alan Kong
Subject: Re: Morphing...
Date: 29 Nov 1999 05:06:26
Message: <pjj44scqefbejl2apuqovtadh6699gnu6v@4ax.com>
On Sun, 28 Nov 1999 17:53:10 -0800, Ken <tyl### [at] pacbellnet> wrote:

re: DMorph
>http://ring.asahi-net.or.jp/archives/pack/win31/art/anime/

  Thanks, Ken.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Alan Kong
Subject: Re: Morphing...
Date: 29 Nov 1999 05:06:27
Message: <blj44s86mvk0gsf1pt9a4h94kuajieh5u4@4ax.com>
On Mon, 29 Nov 1999 07:28:23 +0200, Peter Popov <pet### [at] usanet>
wrote:

>I had succeffully done this with POV but lost the include a couple of
>weeks ago when my sources died. If there's interest I can try to redo
>it from scratch.

  Thanks, Peter. No, don't trouble yourself as I just want to try DMorph
out again on things like photos of people, buildings, cars, and things
that I've downloaded, just for fun.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Nieminen Juha
Subject: Re: Morphing...
Date: 29 Nov 1999 10:28:41
Message: <38429ba9@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: It is part of the compressed mesh macro include file but is limited to
: triangle based object only i.e. it will not work on any of POV-Ray's
: standard primitives other than a triangle mesh that has been properly
: processed.

  It works with bicubic patches too.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nieminen Juha
Subject: Re: Morphing...
Date: 29 Nov 1999 11:52:23
Message: <3842af47@news.povray.org>
Morphing should be theoretically possible with povray 3.1 (altough it may
be easier with uvpov).
  The idea behind morphing is that you specify a (2D) triangle mesh in the
first image and an equivalent mesh (same number of triangles at same relative
locations) in the other image and them interpolate between the meshes. The
triangles have the UV-textures defined by the images and these textures are
interpolated too.
  It shouldn't be difficult to set up a tool (include file?) for doing this
with povray. It's like the triangle mesh morphing plus uv-mapping with
the textures interpolated.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Margus Ramst
Subject: Re: Morphing...
Date: 29 Nov 1999 11:55:17
Message: <3842B082.39A0C8E2@peak.edu.ee>
Ken wrote:
> 
> 
> Chris usualy is the key where such things as these are concerned :)
> 
> It is part of the compressed mesh macro include file but is limited to
> triangle based object only i.e. it will not work on any of POV-Ray's
> standard primitives other than a triangle mesh that has been properly
> processed.
> 

Well, for standard primitives I'm afraid even Chris isn't the key.

Margus


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