POV-Ray : Newsgroups : povray.general : Morphing... : Re: Morphing... Server Time
10 Aug 2024 23:28:02 EDT (-0400)
  Re: Morphing...  
From: Nieminen Juha
Date: 29 Nov 1999 11:52:23
Message: <3842af47@news.povray.org>
Morphing should be theoretically possible with povray 3.1 (altough it may
be easier with uvpov).
  The idea behind morphing is that you specify a (2D) triangle mesh in the
first image and an equivalent mesh (same number of triangles at same relative
locations) in the other image and them interpolate between the meshes. The
triangles have the UV-textures defined by the images and these textures are
interpolated too.
  It shouldn't be difficult to set up a tool (include file?) for doing this
with povray. It's like the triangle mesh morphing plus uv-mapping with
the textures interpolated.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.