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Ken <tyl### [at] pacbell net> wrote:
: It is part of the compressed mesh macro include file but is limited to
: triangle based object only i.e. it will not work on any of POV-Ray's
: standard primitives other than a triangle mesh that has been properly
: processed.
It works with bicubic patches too.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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