Ken wrote:
>
>
> Chris usualy is the key where such things as these are concerned :)
>
> It is part of the compressed mesh macro include file but is limited to
> triangle based object only i.e. it will not work on any of POV-Ray's
> standard primitives other than a triangle mesh that has been properly
> processed.
>
Well, for standard primitives I'm afraid even Chris isn't the key.
Margus
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