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From: Alan Kong
Subject: Re: Any quake players out there ?
Date: 27 Jun 1999 11:36:36
Message: <377743d3.179167571@news.povray.org>
On Sun, 27 Jun 1999 17:06:38 +0300, Margus Ramst <mar### [at] peakeduee> wrote:

>I still occasionally play Doom II, and to me it's more fun than Quake. At least
>in single player mode.

  Hi, Margus. Same here - once in a while I dust off the trusty
double-barrel shotgun and go spook hunting.

  At the time I left CompuServe, several teams of volunteers had gone
through John Romero's released public domain code for the DOOMII engine and
had fixed numerous bugs and added many new features. Editors such as DeeP
have undergone concurrent development to keep up with the latest features in
the patched ee-ex-ees.

  The one thing I'd always wanted to do (but never had the time for) was to
use a map editor construct a level of where I live or where I work, place a
bunch of spooks in there, and go fraggin'.

-- 
Alan
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From: Rick
Subject: Re: Any quake players out there ?
Date: 27 Jun 1999 11:44:12
Message: <377646cc@news.povray.org>
oh yes a quake player here, quakeworld to be more specific

but dont get on as much as i would like to :(

Rick


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From: Bob
Subject: Re: Any quake players out there ?
Date: 27 Jun 1999 18:01:08
Message: <37769F18.4C2EDB4A@aol.com>
DOOM, DOOM II, Hexen, Heretic, Quake are all I have right now. Hadn't gotten those
other
sequels, just the DOOM II. My favorite is Heretic because of it's lighting effects,
although perhaps because it seemed the best thing I saw after DOOM. The polygon
creatures of Quake was okay but I can't think of any great special effects.
By the time I invest any more money into gaming there might be some truly fantastic
stuff available (or I'm just cheap).
Btw, I have a few DOOM level editors and music extraction/insertion. I made myself a
audio tape of my favorite DOOM II tunes (mid format with instrument changes) and have
played it many times in the truck or home stereo. Plus many sprites and artifacts I've
pulled out and edited upon or added new altogether.
I have yet to create any textures with POV-Ray and use them. Been a long time since
I've
done any level making, it takes up all my time as I remember. Bump mapping would be a
good thing to see along with better simulated lighting. Unless of course there already
is.


Margus Ramst wrote:
> 
> I still occasionally play Doom II, and to me it's more fun than Quake. At least
> in single player mode.
> 
> Margus
> 
> Alan Kong wrote:
> >
> > On Sat, 26 Jun 1999 06:20:18 -0700, Ken <tyl### [at] pacbellnet> wrote:
> >
> > >What is Quake ?
> >
> >   What DOOM was to the early '90s... the ultimate shoot-'em-up in a 3d
> > environment. Just you (and possibly some pals) against the hordes from Hell.
> > Or, you can play 'deathmatch' against a fellow gamer, Ken. Do you feel
> > lucky, pal?
> >
> > --
> > Alan
> > --------------------------------------------------------------------
> > http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> > news.povray.org - where POV-Ray enthusiasts around the world can get
> > together to exchange ideas, information, and experiences with others
> > --------------------------------------------------------------------

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Margus Ramst
Subject: Re: Any quake players out there ?
Date: 27 Jun 1999 19:15:40
Message: <3776B0C6.250C9EBB@peak.edu.ee>
Bob wrote:

/.../ 
> Bump mapping would be a
> good thing to see along with better simulated lighting. Unless of course there
already
> is.
>

Bump mapping is implemented in some newer games, but few current accelerators
support (true) bump mapping in hardware. Lighting ain't too shabby either, with
quite realistic shadows, dynamic lighting and goraud shading with specular
highlights. Anyway, we're discussing triangle based scanline renderers in a
POV-Ray NG. That can't be right :)

Margus


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From: Nieminen Mika
Subject: Re: Any quake players out there ?
Date: 28 Jun 1999 07:20:57
Message: <37775a99@news.povray.org>
Margus Ramst <mar### [at] peakeduee> wrote:
: The framerate sucks, though. We need more power...

  I think that povray's framerate is quite ok. All those 3D games have a
definitely too high frame rate! There's no time to admire the images...

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: newsadmin
Subject: Re: Any quake players out there ?
Date: 28 Jun 1999 07:44:20
Message: <37775f06.857718@news.povray.org>
Margus Ramst <mar### [at] peakeduee> wrote:

>Bump mapping is implemented in some newer games, but few current accelerators
>support (true) bump mapping in hardware.

The Matrox G400 makes a (decent) attempt at it (though id says that it isn't as
useful as it might seem to be, in terms of Quake 3).

But still, if you want to see the specs on a truely psycho graphics card, check
out the G400. This thing does TV output (PAL/NTSC), *two* different displays
simultaneously (plug in two monitors, one monitor and one TV, or whatever you
want), it has direct support for digital flat panels, and resolution of up to
2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks thought
they'd made a mistake in their benchmarks when they first ran them on it.

  http://www.matrox.com/mga/g400/home.htm


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From: newsadmin
Subject: Re: Any quake players out there ?
Date: 28 Jun 1999 07:46:43
Message: <377860ba.1293921@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:

>  I understand it will be a major topic of discussion again the year at
>Siggraph. There is some mention of it  by Eric Haines in his most recent
>news letter. 

Sheesh. I was hoping to go to that, but things intervened. I had enough points
with my United Airlines frequent flyer program to go for free, too. [Worse than
that, they expire this year :(. Sigh.]


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From: Margus Ramst
Subject: Re: Any quake players out there ?
Date: 28 Jun 1999 10:16:41
Message: <377783EE.A3A5D4C0@peak.edu.ee>
Nay, don't tempt me!
I think I'll hold out at least until Q2 2000 before upgrading from my trusty
TNT. By that time HTL, bump mapping and (hopefully) texture compression should
be standard features... And if the current trend continues, we'll have more
video memory than system memory.

Margus

POV-Ray Newsadmin wrote:
> 
> The Matrox G400 makes a (decent) attempt at it (though id says that it isn't as
> useful as it might seem to be, in terms of Quake 3).
> 
> But still, if you want to see the specs on a truely psycho graphics card, check
> out the G400. This thing does TV output (PAL/NTSC), *two* different displays
> simultaneously (plug in two monitors, one monitor and one TV, or whatever you
> want), it has direct support for digital flat panels, and resolution of up to
> 2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks thought
> they'd made a mistake in their benchmarks when they first ran them on it.
> 
>   http://www.matrox.com/mga/g400/home.htm


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From: Twyst
Subject: Re: Any quake players out there ?
Date: 29 Jun 1999 12:26:56
Message: <3778f3d0@news.povray.org>
POV-Ray Newsadmin <newsadmin@[remove]povray.org> wrote in message
news:37775f06.857718@news.povray.org...
> Margus Ramst <mar### [at] peakeduee> wrote:
>
> >Bump mapping is implemented in some newer games, but few current
accelerators
> >support (true) bump mapping in hardware.
>
> The Matrox G400 makes a (decent) attempt at it (though id says that it
isn't as
> useful as it might seem to be, in terms of Quake 3).
>
> But still, if you want to see the specs on a truely psycho graphics card,
check
> out the G400. This thing does TV output (PAL/NTSC), *two* different
displays
> simultaneously (plug in two monitors, one monitor and one TV, or whatever
you
> want), it has direct support for digital flat panels, and resolution of up
to
> 2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks
thought
> they'd made a mistake in their benchmarks when they first ran them on it.
>
>   http://www.matrox.com/mga/g400/home.htm
>

Heh. Nice.

I personally love my Riva TNT. 16 meg video card, supports standard OpenGL.
It's a sweet card. I can play at 1024x768 and about 45 FPS.

Can I make a recommendation for Quake2 variants? I personally love Weapons
Factory.
It's a Quake2 version of Team Fortress, but on steroids. =P
www.captured.com/weaponsfactory

This game is truly insane. It's capture the flag, with a class system. there
are 10 classes, each with their own set of weapons and special abilities.

If you want to play Capture-The-Flag, this is how to go. =D

Twyst


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From: Twyst
Subject: Re: Any quake players out there ?
Date: 4 Jul 1999 01:12:40
Message: <377eed48@news.povray.org>
POV-Ray Newsadmin <newsadmin@[remove]povray.org> wrote in message
news:3773c43c.25271156@news.povray.org...
> Any quake players out there ?
>
> I've set up two AQ2 (Action Quake 2) servers at quake2.povray.org.
>
>   quake2.povray.org:27910     DM
>   quake2.povray.org:27920     Teamplay
>

I tried to login to these tonight (Saturday, July 3, 11:12 pm (GMT - 7))
... but no go... is the server running?

Twyst


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