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Margus Ramst <mar### [at] peak edu ee> wrote:
>Bump mapping is implemented in some newer games, but few current accelerators
>support (true) bump mapping in hardware.
The Matrox G400 makes a (decent) attempt at it (though id says that it isn't as
useful as it might seem to be, in terms of Quake 3).
But still, if you want to see the specs on a truely psycho graphics card, check
out the G400. This thing does TV output (PAL/NTSC), *two* different displays
simultaneously (plug in two monitors, one monitor and one TV, or whatever you
want), it has direct support for digital flat panels, and resolution of up to
2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks thought
they'd made a mistake in their benchmarks when they first ran them on it.
http://www.matrox.com/mga/g400/home.htm
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