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POV-Ray Newsadmin <newsadmin@[remove]povray.org> wrote in message
news:37775f06.857718@news.povray.org...
> Margus Ramst <mar### [at] peak edu ee> wrote:
>
> >Bump mapping is implemented in some newer games, but few current
accelerators
> >support (true) bump mapping in hardware.
>
> The Matrox G400 makes a (decent) attempt at it (though id says that it
isn't as
> useful as it might seem to be, in terms of Quake 3).
>
> But still, if you want to see the specs on a truely psycho graphics card,
check
> out the G400. This thing does TV output (PAL/NTSC), *two* different
displays
> simultaneously (plug in two monitors, one monitor and one TV, or whatever
you
> want), it has direct support for digital flat panels, and resolution of up
to
> 2048x1536 @ 32bpp. Plus its 3d hardware is so fast that the id folks
thought
> they'd made a mistake in their benchmarks when they first ran them on it.
>
> http://www.matrox.com/mga/g400/home.htm
>
Heh. Nice.
I personally love my Riva TNT. 16 meg video card, supports standard OpenGL.
It's a sweet card. I can play at 1024x768 and about 45 FPS.
Can I make a recommendation for Quake2 variants? I personally love Weapons
Factory.
It's a Quake2 version of Team Fortress, but on steroids. =P
www.captured.com/weaponsfactory
This game is truly insane. It's capture the flag, with a class system. there
are 10 classes, each with their own set of weapons and special abilities.
If you want to play Capture-The-Flag, this is how to go. =D
Twyst
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