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From: Bob Hughes
Subject: Re: Reflection vectors ?
Date: 12 Jan 1999 16:36:18
Message: <369BC050.B8C57C99@aol.com>
Ken wrote:
> 
> Can you without looking right now type every possible pigment pattern type ?

Certainly not make 100% :) And not all the primitives either.

> 
> Did you know you can use a negative number

I did know of this.

> Try negative values with superellipsoids.

Don't try odd values or shapes with sor and lathe, unless you like to
crash pov on purpose ;)

> 
> I'm not to blame for not knowing because I'm only human and not some
> perfect machine.
> Ken Tyler

This I did not yet know.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Peter Popov
Subject: Re: Reflection vectors ?
Date: 12 Jan 1999 21:57:11
Message: <36a40a7d.18407018@news.povray.org>
On Mon, 11 Jan 1999 15:47:38 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Bob Hughes wrote:
>
>> Surprised that you, Ken, of all people had failed to notice the
>> vectorable reflection before now.--
>
>It just goes to show that even for someone who is well versed with
>the program there are still things to learn. There are so many variables
>in this program I doubt that I will ever learn them all. Can you without
>looking right now type every possible pigment pattern type ? I did it
>once to test myself about three months ago. I missed only two. One
>of which I didn't know exsisted (new for 3.1).
>
>Did you know you can use a negative number for a cone diameter and
>end up with two cones kissing at their points ? Try this on for size:
>cone{x*-1,1,x*1,-1 pigment{rgb 1}}

affirmative

>Who would ever think of using negative values like this especialy since
>it's not documented anywhere ? I found out by way of typo. Wanna
>see weird ? Try negative values with superellipsoids.

affirmative

>There are some other unique things you can do that are not documented
>because the program has so much flexibility that I imagine even the
>programmers don't know all that it can do.

Try a spotlight with negative tightness or a falloff larger than the
radius. Try a dark dusty room with a black spotlight illuminaging a
julia fractal which will cast white shadows. Try...

>I'm not to blame for not knowing because I'm only human and not some
>perfect machine. I know little about media and next to nothing about using
>blobs. Who cares ? Theres plenty of other features to keep me busy for
>years. Implementing and using nested and recursive while loops will keep
>me busy for most of 1999 and then it's time to master macros
>
>Ken Tyler

What comes next, Ken, a patch? :)

Peter


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From: Ken
Subject: Re: Reflection vectors ?
Date: 12 Jan 1999 21:59:10
Message: <369C0B82.D685E5BD@pacbell.net>
Peter Popov wrote:

>  Implementing and using nested and recursive while loops will keep
> >me busy for most of 1999 and then it's time to master macros
> >
> >Ken Tyler
>
> What comes next, Ken, a patch? :)
>
> Peter

 Media. Maybe !

--
Ken Tyler

tyl### [at] pacbellnet


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From: Mike
Subject: Re: Reflection vectors ?
Date: 25 Jan 1999 03:25:17
Message: <36AC29AD.73DCBDA3@aol.com>
OK, I'll bite...I bet I'll miss some of the new ones:

agate [agate_turb]
bozo
bumps
dents
crackle
granite
marble
wood
hmm...
leopard
spotted (same as bozo?)
hexegon
checker
quilted
spiral1
spiral2
ripples
radial
waves
gradient <x, y, z>
spherical_wave
box_wave
cylinder_wave ?
ramp_wave

Not sure if I got the wave forms confused with patterns types toward the
end there.  How did I do?

-Mike



Ken wrote:

> Can you without
> looking right now type every possible pigment pattern type ? I did it
> once to test myself about three months ago. I missed only two. One
> of which I didn't know exsisted (new for 3.1).


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From: Ken
Subject: Re: Reflection vectors ?
Date: 25 Jan 1999 03:36:10
Message: <36AC2CEE.5F9056E3@pacbell.net>
Mike wrote:
> 
> OK, I'll bite...I bet I'll miss some of the new ones:
> 
> agate [agate_turb]
> bozo
> bumps
> dents
> crackle
> granite
> marble
> wood
> hmm...
> leopard
> spotted (same as bozo?)
> hexegon
> checker
> quilted
> spiral1
> spiral2
> ripples
> radial
> waves
> gradient <x, y, z>
> spherical_wave
> box_wave
> cylinder_wave ?
> ramp_wave
> 
> Not sure if I got the wave forms confused with patterns types toward the
> end there.  How did I do?
> 
> -Mike
> 
> Ken wrote:
> 
> > Can you without
> > looking right now type every possible pigment pattern type ? I did it
> > once to test myself about three months ago. I missed only two. One
> > of which I didn't know exsisted (new for 3.1).

  Patterns List:
  Agate      Average    Boxed          Bozo         Brick       Bumps
  Checker    Crackle    Cylindrical    Dents        Gradient    Granite
  Hexagon    Leopard    Mandel         Marble       Onion       Planar
  Quilted    Radial     Ripples        Spherical    Spiral1     Spiral2
  Spotted    Waves      Wood           Wrinkles


You missed wrinkles, onion, brick, mandle, hexagon, average, and ...

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Mike
Subject: Re: Reflection vectors ?
Date: 25 Jan 1999 04:01:36
Message: <36AC3230.DFBFA5B9@aol.com>
OK, you got me on brick, mandle, wrinkles and onion.  Hexagon was a typo
and average technically isn't a pattern.  Planar, boxed, cylinderical
and spherical don't work anymore, unless they work with the version
directive.

-Mike

Ken wrote:
> 
> Mike wrote:
> >
> > OK, I'll bite...I bet I'll miss some of the new ones:
> >
> > agate [agate_turb]
> > bozo
> > bumps
> > dents
> > crackle
> > granite
> > marble
> > wood
> > hmm...
> > leopard
> > spotted (same as bozo?)
> > hexegon
> > checker
> > quilted
> > spiral1
> > spiral2
> > ripples
> > radial
> > waves
> > gradient <x, y, z>
> > spherical_wave
> > box_wave
> > cylinder_wave ?
> > ramp_wave
> >
> > Not sure if I got the wave forms confused with patterns types toward the
> > end there.  How did I do?
> >
> > -Mike
> >
> > Ken wrote:
> >
> > > Can you without
> > > looking right now type every possible pigment pattern type ? I did it
> > > once to test myself about three months ago. I missed only two. One
> > > of which I didn't know exsisted (new for 3.1).
> 
>   Patterns List:
>   Agate      Average    Boxed          Bozo         Brick       Bumps
>   Checker    Crackle    Cylindrical    Dents        Gradient    Granite
>   Hexagon    Leopard    Mandel         Marble       Onion       Planar
>   Quilted    Radial     Ripples        Spherical    Spiral1     Spiral2
>   Spotted    Waves      Wood           Wrinkles
> 
> You missed wrinkles, onion, brick, mandle, hexagon, average, and ...
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet


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From: Ken
Subject: Re: Reflection vectors ?
Date: 25 Jan 1999 04:11:36
Message: <36AC353D.64C3B29E@pacbell.net>
Mike wrote:
> 
> OK, you got me on brick, mandle, wrinkles and onion.  Hexagon was a typo
> and average technically isn't a pattern.  Planar, boxed, cylinderical
> and spherical don't work anymore, unless they work with the version
> directive.
> 
> -Mike

   I've got the below list commented out at the top of textures.inc
for easy reference. It's easier than trying to find them all in
the documentation.
   The patterens you mentioned needing the version directive I was
not aware that that was true. They are almost mandatory pattern types
for media if you want it to work correctly. I have tried many of the
original patteren types with media and the results were almost solid
with no scattering characteristics (see my recent post in the images
group - Candle flame - Help) which used radial as a pattern type.
 
> >   Patterns List:
> >   Agate      Average    Boxed          Bozo         Brick       Bumps
> >   Checker    Crackle    Cylindrical    Dents        Gradient    Granite
> >   Hexagon    Leopard    Mandel         Marble       Onion       Planar
> >   Quilted    Radial     Ripples        Spherical    Spiral1     Spiral2
> >   Spotted    Waves      Wood           Wrinkles

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Bob Hughes
Subject: Re: Reflection vectors ?
Date: 26 Jan 1999 05:49:09
Message: <36AD9D9A.C3E68D14@aol.com>
Don't forget about triangle_wave, scallop_wave and sine_wave too.
As far as remembering them all in a test, I'll take a pass/fail instead
of letter grade please.

Ken wrote:
> 
> Mike wrote:
> >
> > OK, you got me on brick, mandle, wrinkles and onion.  Hexagon was a typo
> > and average technically isn't a pattern.  Planar, boxed, cylinderical
> > and spherical don't work anymore, unless they work with the version
> > directive.
> >
> > -Mike
> 
>    I've got the below list commented out at the top of textures.inc
> for easy reference. It's easier than trying to find them all in
> the documentation.
>    The patterens you mentioned needing the version directive I was
> not aware that that was true. They are almost mandatory pattern types
> for media if you want it to work correctly. I have tried many of the
> original patteren types with media and the results were almost solid
> with no scattering characteristics (see my recent post in the images
> group - Candle flame - Help) which used radial as a pattern type.
> 
> > >   Patterns List:
> > >   Agate      Average    Boxed          Bozo         Brick       Bumps
> > >   Checker    Crackle    Cylindrical    Dents        Gradient    Granite
> > >   Hexagon    Leopard    Mandel         Marble       Onion       Planar
> > >   Quilted    Radial     Ripples        Spherical    Spiral1     Spiral2
> > >   Spotted    Waves      Wood           Wrinkles
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Ken
Subject: Re: Reflection vectors ?
Date: 26 Jan 1999 05:55:57
Message: <36AD9F2F.9275816F@pacbell.net>
Bob Hughes wrote:
> 
> Don't forget about triangle_wave, scallop_wave and sine_wave too.
> As far as remembering them all in a test, I'll take a pass/fail instead
> of letter grade please.
> 

They don't count because they are pattern modifiers
and not pattern types.

-- 
Ken Tyler

tyl### [at] pacbellnet


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