POV-Ray : Newsgroups : povray.general : Reflection vectors ? : Re: Reflection vectors ? Server Time
13 Aug 2024 03:17:05 EDT (-0400)
  Re: Reflection vectors ?  
From: Bob Hughes
Date: 26 Jan 1999 05:49:09
Message: <36AD9D9A.C3E68D14@aol.com>
Don't forget about triangle_wave, scallop_wave and sine_wave too.
As far as remembering them all in a test, I'll take a pass/fail instead
of letter grade please.

Ken wrote:
> 
> Mike wrote:
> >
> > OK, you got me on brick, mandle, wrinkles and onion.  Hexagon was a typo
> > and average technically isn't a pattern.  Planar, boxed, cylinderical
> > and spherical don't work anymore, unless they work with the version
> > directive.
> >
> > -Mike
> 
>    I've got the below list commented out at the top of textures.inc
> for easy reference. It's easier than trying to find them all in
> the documentation.
>    The patterens you mentioned needing the version directive I was
> not aware that that was true. They are almost mandatory pattern types
> for media if you want it to work correctly. I have tried many of the
> original patteren types with media and the results were almost solid
> with no scattering characteristics (see my recent post in the images
> group - Candle flame - Help) which used radial as a pattern type.
> 
> > >   Patterns List:
> > >   Agate      Average    Boxed          Bozo         Brick       Bumps
> > >   Checker    Crackle    Cylindrical    Dents        Gradient    Granite
> > >   Hexagon    Leopard    Mandel         Marble       Onion       Planar
> > >   Quilted    Radial     Ripples        Spherical    Spiral1     Spiral2
> > >   Spotted    Waves      Wood           Wrinkles
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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