POV-Ray : Newsgroups : povray.general : Reflection vectors ? : Re: Reflection vectors ? Server Time
13 Aug 2024 03:15:49 EDT (-0400)
  Re: Reflection vectors ?  
From: Peter Popov
Date: 12 Jan 1999 21:57:11
Message: <36a40a7d.18407018@news.povray.org>
On Mon, 11 Jan 1999 15:47:38 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Bob Hughes wrote:
>
>> Surprised that you, Ken, of all people had failed to notice the
>> vectorable reflection before now.--
>
>It just goes to show that even for someone who is well versed with
>the program there are still things to learn. There are so many variables
>in this program I doubt that I will ever learn them all. Can you without
>looking right now type every possible pigment pattern type ? I did it
>once to test myself about three months ago. I missed only two. One
>of which I didn't know exsisted (new for 3.1).
>
>Did you know you can use a negative number for a cone diameter and
>end up with two cones kissing at their points ? Try this on for size:
>cone{x*-1,1,x*1,-1 pigment{rgb 1}}

affirmative

>Who would ever think of using negative values like this especialy since
>it's not documented anywhere ? I found out by way of typo. Wanna
>see weird ? Try negative values with superellipsoids.

affirmative

>There are some other unique things you can do that are not documented
>because the program has so much flexibility that I imagine even the
>programmers don't know all that it can do.

Try a spotlight with negative tightness or a falloff larger than the
radius. Try a dark dusty room with a black spotlight illuminaging a
julia fractal which will cast white shadows. Try...

>I'm not to blame for not knowing because I'm only human and not some
>perfect machine. I know little about media and next to nothing about using
>blobs. Who cares ? Theres plenty of other features to keep me busy for
>years. Implementing and using nested and recursive while loops will keep
>me busy for most of 1999 and then it's time to master macros
>
>Ken Tyler

What comes next, Ken, a patch? :)

Peter


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