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26 Apr 2024 04:02:39 EDT (-0400)
  Light & Shadows (Message 15 to 24 of 36)  
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From: Norbert Kern
Subject: Re: Light & Shadows
Date: 24 Apr 2020 13:05:00
Message: <web.5ea31bf41a336268afdd13e10@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Wow!  That's absolutely stunning.  Thanks for sharing it.
>
> David Buck


Thanks!

Norbert


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From: Norbert Kern
Subject: Re: Light & Shadows
Date: 24 Apr 2020 13:30:01
Message: <web.5ea321e11a336268afdd13e10@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> Hi Norbert,
>
> 3 months well spent!
>
> You really are the master of this kind of nature image, certainly what I
> inspired to achieve on my attempts but never had the skill and patience to
> achieve this level of detail.
>
> Glad you provided the extra large image and also the animals only version so I
> could zoom in and spot them. The one I still couldn't see was the Squirrel but I
> think even when you don't see/notice these they still add something to the
> image.
>
> great work as always.
>
> Sean


Hi Sean,

the squirrel was introduced in february after several previous relocations. But
a later tree needed for shadows hides it now.
Like other meshes I downloaded a free low polygon model without textures and
used the nice displacement feature of Poseray.
Displacement was used on all visible trees and several animals to prevent smooth
shadow borders.

Regarding skills - I envy your modeling and texturing skills since your late
IRTC entries and of course Povcomp. In comparison I'm only good at throwing
objects together in a more or less pleasing manner...

Hopefully we can see more new images from you.

Regards,
Norbert


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Attachments:
Download 'squirrel.jpg' (171 KB)

Preview of image 'squirrel.jpg'
squirrel.jpg


 

From: Bald Eagle
Subject: Re: Light & Shadows
Date: 24 Apr 2020 13:55:00
Message: <web.5ea327441a336268fb0b41570@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:

> Regarding skills - I envy your modeling and texturing skills since your late
> IRTC entries and of course Povcomp.

Don't we all.   He's a singularly focused madman.
Luckily for us, he uses his superpowers for raytracing.  :D

> In comparison I'm only good at throwing
> objects together in a more or less pleasing manner...

Yeah - sure.  And [the late] [great] Neal Peart was only good at tapping out a
beat in a more or less pleasing manner...  :P

> Hopefully we can see more new images from you.

From both of you - please!   Amazing scenes such as this one inspire me and get
me to think less about technical / engineering / math projects and more about
real scenes.  Especially when there are little notes on how-to and some pearls
of technique wisdom sprinkled about like breadcrumbs to lure me down that
path...  :)


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From: Norbert Kern
Subject: Re: Light & Shadows
Date: 24 Apr 2020 14:50:00
Message: <web.5ea334191a336268afdd13e10@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>
> > Regarding skills - I envy your modeling and texturing skills since your late
> > IRTC entries and of course Povcomp.
>
> Don't we all.   He's a singularly focused madman.
> Luckily for us, he uses his superpowers for raytracing.  :D
>
> > In comparison I'm only good at throwing
> > objects together in a more or less pleasing manner...
>
> Yeah - sure.  And [the late] [great] Neal Peart was only good at tapping out a
> beat in a more or less pleasing manner...  :P
>
> > Hopefully we can see more new images from you.
>
> From both of you - please!   Amazing scenes such as this one inspire me and get
> me to think less about technical / engineering / math projects and more about
> real scenes.  Especially when there are little notes on how-to and some pearls
> of technique wisdom sprinkled about like breadcrumbs to lure me down that
> path...  :)


Thank you very much!

I'm sorry about the death of Neal Part. In the eighties I was a big Rush fan -
and drums are my favourite instruments (my biggest heros haven't changed since
45 years - Billy Cobham, Ginger Baker and Jon Hiseman...)

Perhaps I should publish some of my methods to throw objects on a scene :-).

By the way - I found a way to fake translucency mapping when using alpha mapped
objects like leaves. Sometimes it is annoying to see partly transparent twigs
when using backlighting and double_illuminate.

I`ll download this test-scene to pb-sf.
I used this method on the big oak left of the center (it's barely visible even
in the big version).

Regards,
Norbert


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Attachments:
Download 'faked translucency mapping.jpg' (303 KB)

Preview of image 'faked translucency mapping.jpg'
faked translucency mapping.jpg


 

From: Jörg "Yadgar" Bleimann
Subject: Re: Light & Shadows
Date: 24 Apr 2020 20:18:19
Message: <5ea381cb@news.povray.org>
Hi(gh)!

On 22.04.20 20:24, Norbert Kern wrote:
> This idyllic (non-realistic) scene is the result of several months of work. It
> took that long because of an experiment.

Lovely mallards! But I still miss a long-haired mustached olive-skinned 
swamp gypsy wading waist-deep through this swampy creek... or, maybe, a 
lynx on the prowl!

> I was curious about what would happen when only looking long enough at each
> parts of the scene and so detecting not so good parts.
> In fact I detected one flaw after another for three long months.
> So I substituted, changed or retextured nearly all objects, some of them several
> times.
> 
> In the end the scene used 155 individual objects - by comparison my recent redo
> of "warm_up" only used 21 meshes.
> So the scene contains 31 animals (9 birds, 7 mammals, 11 insects, 3 frogs and 2
> fishes).
> Since some of them are nearly invisible, I downloaded a 8000*4500 pixel version
> (
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.5ea0897b523527c5afdd13e10%40news.povray.org%3E/
> ).
> 
> Rendering this version took more than 9 days and 43 GB of RAM were used.

Ars longa, vita brevis (hopefully not too short!)... how much total RAM?

> I worked several weeks on an atmosphere alone, but in the end all I did was
> adding a subtle fog effect.
> 
> The chief motiv of the image is the contrast of light and shadows as it is
> important in impressionistic painting or gothic architecture.
> I'll explore this topic in my next images more.
> 
> Beside this philosophical reasons it was important for me in a more technical
> sense as it is the first image since 15 years developed with assumed_gamma 1.

Let us all hope you can render during the coming 150 years... 
Transhumanist technologies will also work for the good of raytraced art!

See you in Khyberspace!

Yadgar

Now playing: Earth Born (Kitaro)


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From: Jörg "Yadgar" Bleimann
Subject: Re: Light & Shadows
Date: 24 Apr 2020 20:33:54
Message: <5ea38572$1@news.povray.org>
Hi(gh)!

On 24.04.20 19:52, Bald Eagle wrote:

> Yeah - sure.  And [the late] [great] Neal Peart was only good at tapping out a
> beat in a more or less pleasing manner...  :P
> 

...but also (in his younger years) a hot swamp gypsy!

See you in Khyberspace!

Yadgar

Now playing: Panorama (Kitaro)


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From: Alain Martel
Subject: Re: Light & Shadows
Date: 24 Apr 2020 21:56:18
Message: <5ea398c2@news.povray.org>


> Hi Sean,
> 
> the squirrel was introduced in february after several previous relocations. But
> a later tree needed for shadows hides it now.
> Like other meshes I downloaded a free low polygon model without textures and
> used the nice displacement feature of Poseray.
> Displacement was used on all visible trees and several animals to prevent smooth
> shadow borders.
> 
> Regarding skills - I envy your modeling and texturing skills since your late
> IRTC entries and of course Povcomp. In comparison I'm only good at throwing
> objects together in a more or less pleasing manner...
> 
> Hopefully we can see more new images from you.
> 
> Regards,
> Norbert
> 
> 

Don't look like a squirrel from close, but good enough from a distance.


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From: Bald Eagle
Subject: Re: Light & Shadows
Date: 25 Apr 2020 08:10:00
Message: <web.5ea4281e1a336268fb0b41570@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> Don't look like a squirrel from close, but good enough from a distance.

Scrat! Well, it totally looks like _A_ squirrel from up close.

:D

https://i.etsystatic.com/10700185/d/il/e6f0e9/818267787/il_680x540.818267787_1fq1.jpg


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From: Norbert Kern
Subject: Re: Light & Shadows
Date: 25 Apr 2020 08:55:00
Message: <web.5ea4330d1a336268afdd13e10@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Alain Martel <kua### [at] videotronca> wrote:
>
> > Don't look like a squirrel from close, but good enough from a distance.
>
> Scrat! Well, it totally looks like _A_ squirrel from up close.
>
> :D
>
>
https://i.etsystatic.com/10700185/d/il/e6f0e9/818267787/il_680x540.818267787_1fq1.jpg


Lol!

of course you can buy "real" squirrels at DAZ3d - but I can imagine my machine
screaming...
(https://www.daz3d.com/rodents-by-am-squirrels-of-eastern-hemisphere)

My rule of thumb is simple - if a part render with 16000*9000 pixels resolution
looks good, it is ok.


Norbert


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From: Alain Martel
Subject: Re: Light & Shadows
Date: 26 Apr 2020 10:45:20
Message: <5ea59e80$1@news.povray.org>

> "Bald Eagle" <cre### [at] netscapenet> wrote:
>> Alain Martel <kua### [at] videotronca> wrote:
>>
>>> Don't look like a squirrel from close, but good enough from a distance.
>>
>> Scrat! Well, it totally looks like _A_ squirrel from up close.
>>
>> :D
>>
>>
https://i.etsystatic.com/10700185/d/il/e6f0e9/818267787/il_680x540.818267787_1fq1.jpg
> 
> 
> Lol!
> 
> of course you can buy "real" squirrels at DAZ3d - but I can imagine my machine
> screaming...
> (https://www.daz3d.com/rodents-by-am-squirrels-of-eastern-hemisphere)
> 
> My rule of thumb is simple - if a part render with 16000*9000 pixels resolutiona v
> looks good, it is ok.
> 
> 
> Norbert
> 

In a 16000*9000 render, if a model cover less than 100 pixel in any 
direction, then, you can use a very simplified one as you won't be able 
to distinguish much detail anyway.

Alain


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