POV-Ray : Newsgroups : povray.binaries.images : Light & Shadows : Re: Light & Shadows Server Time
19 Apr 2024 21:55:05 EDT (-0400)
  Re: Light & Shadows  
From: Norbert Kern
Date: 24 Apr 2020 14:50:00
Message: <web.5ea334191a336268afdd13e10@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:
>
> > Regarding skills - I envy your modeling and texturing skills since your late
> > IRTC entries and of course Povcomp.
>
> Don't we all.   He's a singularly focused madman.
> Luckily for us, he uses his superpowers for raytracing.  :D
>
> > In comparison I'm only good at throwing
> > objects together in a more or less pleasing manner...
>
> Yeah - sure.  And [the late] [great] Neal Peart was only good at tapping out a
> beat in a more or less pleasing manner...  :P
>
> > Hopefully we can see more new images from you.
>
> From both of you - please!   Amazing scenes such as this one inspire me and get
> me to think less about technical / engineering / math projects and more about
> real scenes.  Especially when there are little notes on how-to and some pearls
> of technique wisdom sprinkled about like breadcrumbs to lure me down that
> path...  :)


Thank you very much!

I'm sorry about the death of Neal Part. In the eighties I was a big Rush fan -
and drums are my favourite instruments (my biggest heros haven't changed since
45 years - Billy Cobham, Ginger Baker and Jon Hiseman...)

Perhaps I should publish some of my methods to throw objects on a scene :-).

By the way - I found a way to fake translucency mapping when using alpha mapped
objects like leaves. Sometimes it is annoying to see partly transparent twigs
when using backlighting and double_illuminate.

I`ll download this test-scene to pb-sf.
I used this method on the big oak left of the center (it's barely visible even
in the big version).

Regards,
Norbert


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