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17 May 2024 08:12:53 EDT (-0400)
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From: And
Subject: Re: Cloudscape
Date: 17 Dec 2019 08:05:01
Message: <web.5df8d1ae5bb70f0810bd9e2b0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 16/12/2019 om 17:51 schreef And:
> > "And" <49341109@ntnu.edu.tw> wrote:
> >> Your cloud do have some great properties. Although it is unexpected simple(the
> >> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> >> But in fact the real geometry shows the top and bottom are truncated by the
> >> boundary(800m~1200m). I will think how to solve this in the future, but if you
> >> have idea I think it will be nice.
> >
>
> the truncation by the container is indeed a problem I also experience.
> Gilles Tran solved this by using df3 as containers. Very effective! See:
>
> http://www.oyonale.com/modeles.php?lang=en&page=36
>
> --
> Thomas

I must take a while, but I'm curious how this can avoid that phenomenon.


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From: Alain Martel
Subject: Re: Cloudscape
Date: 17 Dec 2019 13:52:50
Message: <5df92402$1@news.povray.org>

> Your cloud do have some great properties. Although it is unexpected simple(the
> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> But in fact the real geometry shows the top and bottom are truncated by the
> boundary(800m~1200m). I will think how to solve this in the future, but if you
> have idea I think it will be nice.
> 

You may use a planar pattern to hide that. Just scale and translate it 
properly, and add a map or use an alternate wave type to control how it 
need to fade near the container's edges.


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From: And
Subject: Re: Cloudscape
Date: 18 Dec 2019 02:30:00
Message: <web.5df9d4525bb70f08c656b9e00@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> > Your cloud do have some great properties. Although it is unexpected simple(the
> > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > But in fact the real geometry shows the top and bottom are truncated by the
> > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > have idea I think it will be nice.
> >
>
> You may use a planar pattern to hide that. Just scale and translate it
> properly, and add a map or use an alternate wave type to control how it
> need to fade near the container's edges.

How do you combine these two(The original and the planar pattern)? I can't spend
time to try it right now, but I wish to look your code (even a simple example).


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From: Bruno Cabasson
Subject: Re: Cloudscape
Date: 18 Dec 2019 05:25:00
Message: <web.5df9fd925bb70f0828607b160@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> Alain Martel <kua### [at] videotronca> wrote:

> > > Your cloud do have some great properties. Although it is unexpected simple(the
> > > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > > But in fact the real geometry shows the top and bottom are truncated by the
> > > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > > have idea I think it will be nice.
> > >
> >
> > You may use a planar pattern to hide that. Just scale and translate it
> > properly, and add a map or use an alternate wave type to control how it
> > need to fade near the container's edges.
>
> How do you combine these two(The original and the planar pattern)? I can't spend
> time to try it right now, but I wish to look your code (even a simple example).

I think the planar (or equivalent) pattern can be used as an additional density
function (that will multiply with the main one). I did use this for some other
clouscapes atempts.


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From: And
Subject: Re: Cloudscape
Date: 19 Dec 2019 01:15:00
Message: <web.5dfb14bc5bb70f08c656b9e00@news.povray.org>
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Alain Martel <kua### [at] videotronca> wrote:

> > > > Your cloud do have some great properties. Although it is unexpected simple(the
> > > > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > > > But in fact the real geometry shows the top and bottom are truncated by the
> > > > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > > > have idea I think it will be nice.
> > > >
> > >
> > > You may use a planar pattern to hide that. Just scale and translate it
> > > properly, and add a map or use an alternate wave type to control how it
> > > need to fade near the container's edges.
> >
> > How do you combine these two(The original and the planar pattern)? I can't spend
> > time to try it right now, but I wish to look your code (even a simple example).
>
> I think the planar (or equivalent) pattern can be used as an additional density
> function (that will multiply with the main one). I did use this for some other
> clouscapes atempts.


Multiply is a straightforward idea that combine these functions. I have doubts
about it because it seem change the original pattern (unnatural) ....but I
hardly ever try it. You said that you have used it. Is the effect fine?


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From: Alain Martel
Subject: Re: Cloudscape
Date: 19 Dec 2019 17:27:59
Message: <5dfbf96f$1@news.povray.org>

> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>> "And" <49341109@ntnu.edu.tw> wrote:
>>> Alain Martel <kua### [at] videotronca> wrote:

>>>>> Your cloud do have some great properties. Although it is unexpected simple(the
>>>>> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
>>>>> But in fact the real geometry shows the top and bottom are truncated by the
>>>>> boundary(800m~1200m). I will think how to solve this in the future, but if you
>>>>> have idea I think it will be nice.
>>>>>
>>>>
>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>> properly, and add a map or use an alternate wave type to control how it
>>>> need to fade near the container's edges.
>>>
>>> How do you combine these two(The original and the planar pattern)? I can't spend
>>> time to try it right now, but I wish to look your code (even a simple example).
>>
>> I think the planar (or equivalent) pattern can be used as an additional density
>> function (that will multiply with the main one). I did use this for some other
>> clouscapes atempts.
> 
> 
> Multiply is a straightforward idea that combine these functions. I have doubts
> about it because it seem change the original pattern (unnatural) ....but I
> hardly ever try it. You said that you have used it. Is the effect fine?
> 
> 
> 
> 

The planar pattern start at 1 on the X-Z plane and drop to zero 1 unit 
above and under it.

There is no distortion involved.


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From: Thomas de Groot
Subject: Re: Cloudscape
Date: 20 Dec 2019 02:26:05
Message: <5dfc778d$1@news.povray.org>
Op 19/12/2019 om 23:27 schreef Alain Martel:

>> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>>> "And" <49341109@ntnu.edu.tw> wrote:
>>>> Alain Martel <kua### [at] videotronca> wrote:

>>>>>> Your cloud do have some great properties. Although it is 
>>>>>> unexpected simple(the
>>>>>> pov-code). The fluffy appearance is what I want. And the coverage 
>>>>>> is moderate.
>>>>>> But in fact the real geometry shows the top and bottom are 
>>>>>> truncated by the
>>>>>> boundary(800m~1200m). I will think how to solve this in the 
>>>>>> future, but if you
>>>>>> have idea I think it will be nice.
>>>>>>
>>>>>
>>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>>> properly, and add a map or use an alternate wave type to control 
>>>>> how it
>>>>> need to fade near the container's edges.
>>>>
>>>> How do you combine these two(The original and the planar pattern)? I 
>>>> can't spend
>>>> time to try it right now, but I wish to look your code (even a 
>>>> simple example).
>>>
>>> I think the planar (or equivalent) pattern can be used as an 
>>> additional density
>>> function (that will multiply with the main one). I did use this for 
>>> some other
>>> clouscapes atempts.
>>
>>
>> Multiply is a straightforward idea that combine these functions. I 
>> have doubts
>> about it because it seem change the original pattern (unnatural) 
>> ....but I
>> hardly ever try it. You said that you have used it. Is the effect fine?
>>
>>
>>
>>
> 
> The planar pattern start at 1 on the X-Z plane and drop to zero 1 unit 
> above and under it.
> 
> There is no distortion involved.

Also, do not forget the spherical and boxed patterns which work 
according to the same principles as planar!! I use them regularly for 
atmospheric or cloudscape business.

-- 
Thomas


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From: Bruno Cabasson
Subject: Re: Cloudscape
Date: 20 Dec 2019 03:45:00
Message: <web.5dfc88315bb70f0828607b160@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> > "And" <49341109@ntnu.edu.tw> wrote:
> > > Alain Martel <kua### [at] videotronca> wrote:

> > > > > Your cloud do have some great properties. Although it is unexpected
simple(the
> > > > > pov-code). The fluffy appearance is what I want. And the coverage is
moderate.
> > > > > But in fact the real geometry shows the top and bottom are truncated by the
> > > > > boundary(800m~1200m). I will think how to solve this in the future, but if
you
> > > > > have idea I think it will be nice.
> > > > >
> > > >
> > > > You may use a planar pattern to hide that. Just scale and translate it
> > > > properly, and add a map or use an alternate wave type to control how it
> > > > need to fade near the container's edges.
> > >
> > > How do you combine these two(The original and the planar pattern)? I can't spend
> > > time to try it right now, but I wish to look your code (even a simple example).
> >
> > I think the planar (or equivalent) pattern can be used as an additional density
> > function (that will multiply with the main one). I did use this for some other
> > clouscapes atempts.
>
>
> Multiply is a straightforward idea that combine these functions. I have doubts
> about it because it seem change the original pattern (unnatural) ....but I
> hardly ever try it. You said that you have used it. Is the effect fine?

I once could get this, and IIRC, the truncation was mitigated with such a
function. Alas, I lost the code after a USB stick corruption. But the principle
seems OK, provided  the parameters are properly tweaked (tricky).

B.


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From: And
Subject: Re: Cloudscape
Date: 20 Dec 2019 06:50:01
Message: <web.5dfcb5515bb70f08210a7b6d0@news.povray.org>
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> > > "And" <49341109@ntnu.edu.tw> wrote:
> > > > Alain Martel <kua### [at] videotronca> wrote:

> > > > > > Your cloud do have some great properties. Although it is unexpected
simple(the
> > > > > > pov-code). The fluffy appearance is what I want. And the coverage is
moderate.
> > > > > > But in fact the real geometry shows the top and bottom are truncated by
the
> > > > > > boundary(800m~1200m). I will think how to solve this in the future, but if
you
> > > > > > have idea I think it will be nice.
> > > > > >
> > > > >
> > > > > You may use a planar pattern to hide that. Just scale and translate it
> > > > > properly, and add a map or use an alternate wave type to control how it
> > > > > need to fade near the container's edges.
> > > >
> > > > How do you combine these two(The original and the planar pattern)? I can't
spend
> > > > time to try it right now, but I wish to look your code (even a simple
example).
> > >
> > > I think the planar (or equivalent) pattern can be used as an additional density
> > > function (that will multiply with the main one). I did use this for some other
> > > clouscapes atempts.
> >
> >
> > Multiply is a straightforward idea that combine these functions. I have doubts
> > about it because it seem change the original pattern (unnatural) ....but I
> > hardly ever try it. You said that you have used it. Is the effect fine?
>
> I once could get this, and IIRC, the truncation was mitigated with such a
> function. Alas, I lost the code after a USB stick corruption. But the principle
> seems OK, provided  the parameters are properly tweaked (tricky).
>
> B.


Thank you.


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From: Alain Martel
Subject: Re: Cloudscape
Date: 20 Dec 2019 12:28:04
Message: <5dfd04a4$1@news.povray.org>

> "And" <49341109@ntnu.edu.tw> wrote:
>> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>>> "And" <49341109@ntnu.edu.tw> wrote:
>>>> Alain Martel <kua### [at] videotronca> wrote:

>>>>>> Your cloud do have some great properties. Although it is unexpected simple(the
>>>>>> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
>>>>>> But in fact the real geometry shows the top and bottom are truncated by the
>>>>>> boundary(800m~1200m). I will think how to solve this in the future, but if you
>>>>>> have idea I think it will be nice.
>>>>>>
>>>>>
>>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>>> properly, and add a map or use an alternate wave type to control how it
>>>>> need to fade near the container's edges.
>>>>
>>>> How do you combine these two(The original and the planar pattern)? I can't spend
>>>> time to try it right now, but I wish to look your code (even a simple example).
>>>
>>> I think the planar (or equivalent) pattern can be used as an additional density
>>> function (that will multiply with the main one). I did use this for some other
>>> clouscapes atempts.
>>
>>
>> Multiply is a straightforward idea that combine these functions. I have doubts
>> about it because it seem change the original pattern (unnatural) ....but I
>> hardly ever try it. You said that you have used it. Is the effect fine?
> 
> I once could get this, and IIRC, the truncation was mitigated with such a
> function. Alas, I lost the code after a USB stick corruption. But the principle
> seems OK, provided  the parameters are properly tweaked (tricky).
> 
> B.
> 
> 
> 

Lesson :
Backup !
NEVER EVER leave your code and ANY important file in only one location.
Backup !
Several partitions on a single drive is still only a single location.
Backup !


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