"And" <49341109@ntnu.edu.tw> wrote:
> Alain Martel <kua### [at] videotronca> wrote:
> > > Your cloud do have some great properties. Although it is unexpected simple(the
> > > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > > But in fact the real geometry shows the top and bottom are truncated by the
> > > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > > have idea I think it will be nice.
> > >
> >
> > You may use a planar pattern to hide that. Just scale and translate it
> > properly, and add a map or use an alternate wave type to control how it
> > need to fade near the container's edges.
>
> How do you combine these two(The original and the planar pattern)? I can't spend
> time to try it right now, but I wish to look your code (even a simple example).
I think the planar (or equivalent) pattern can be used as an additional density
function (that will multiply with the main one). I did use this for some other
clouscapes atempts.
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