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Op 19/12/2019 om 23:27 schreef Alain Martel:
>> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>>> "And" <49341109@ntnu.edu.tw> wrote:
>>>> Alain Martel <kua### [at] videotronca> wrote:
>>>>>> Your cloud do have some great properties. Although it is
>>>>>> unexpected simple(the
>>>>>> pov-code). The fluffy appearance is what I want. And the coverage
>>>>>> is moderate.
>>>>>> But in fact the real geometry shows the top and bottom are
>>>>>> truncated by the
>>>>>> boundary(800m~1200m). I will think how to solve this in the
>>>>>> future, but if you
>>>>>> have idea I think it will be nice.
>>>>>>
>>>>>
>>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>>> properly, and add a map or use an alternate wave type to control
>>>>> how it
>>>>> need to fade near the container's edges.
>>>>
>>>> How do you combine these two(The original and the planar pattern)? I
>>>> can't spend
>>>> time to try it right now, but I wish to look your code (even a
>>>> simple example).
>>>
>>> I think the planar (or equivalent) pattern can be used as an
>>> additional density
>>> function (that will multiply with the main one). I did use this for
>>> some other
>>> clouscapes atempts.
>>
>>
>> Multiply is a straightforward idea that combine these functions. I
>> have doubts
>> about it because it seem change the original pattern (unnatural)
>> ....but I
>> hardly ever try it. You said that you have used it. Is the effect fine?
>>
>>
>>
>>
>
> The planar pattern start at 1 on the X-Z plane and drop to zero 1 unit
> above and under it.
>
> There is no distortion involved.
Also, do not forget the spherical and boxed patterns which work
according to the same principles as planar!! I use them regularly for
atmospheric or cloudscape business.
--
Thomas
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