Alain Martel <kua### [at] videotronca> wrote:
> > Your cloud do have some great properties. Although it is unexpected simple(the
> > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > But in fact the real geometry shows the top and bottom are truncated by the
> > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > have idea I think it will be nice.
> >
>
> You may use a planar pattern to hide that. Just scale and translate it
> properly, and add a map or use an alternate wave type to control how it
> need to fade near the container's edges.
How do you combine these two(The original and the planar pattern)? I can't spend
time to try it right now, but I wish to look your code (even a simple example).
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