POV-Ray : Newsgroups : povray.binaries.images : Cloudscape : Re: Cloudscape Server Time
30 Apr 2024 03:22:16 EDT (-0400)
  Re: Cloudscape  
From: And
Date: 19 Dec 2019 01:15:00
Message: <web.5dfb14bc5bb70f08c656b9e00@news.povray.org>
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Alain Martel <kua### [at] videotronca> wrote:

> > > > Your cloud do have some great properties. Although it is unexpected simple(the
> > > > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > > > But in fact the real geometry shows the top and bottom are truncated by the
> > > > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > > > have idea I think it will be nice.
> > > >
> > >
> > > You may use a planar pattern to hide that. Just scale and translate it
> > > properly, and add a map or use an alternate wave type to control how it
> > > need to fade near the container's edges.
> >
> > How do you combine these two(The original and the planar pattern)? I can't spend
> > time to try it right now, but I wish to look your code (even a simple example).
>
> I think the planar (or equivalent) pattern can be used as an additional density
> function (that will multiply with the main one). I did use this for some other
> clouscapes atempts.


Multiply is a straightforward idea that combine these functions. I have doubts
about it because it seem change the original pattern (unnatural) ....but I
hardly ever try it. You said that you have used it. Is the effect fine?


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