> Your cloud do have some great properties. Although it is unexpected simple(the
> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> But in fact the real geometry shows the top and bottom are truncated by the
> boundary(800m~1200m). I will think how to solve this in the future, but if you
> have idea I think it will be nice.
>
You may use a planar pattern to hide that. Just scale and translate it
properly, and add a map or use an alternate wave type to control how it
need to fade near the container's edges.
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