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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 16/12/2019 om 17:51 schreef And:
> > "And" <49341109@ntnu.edu.tw> wrote:
> >> Your cloud do have some great properties. Although it is unexpected simple(the
> >> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> >> But in fact the real geometry shows the top and bottom are truncated by the
> >> boundary(800m~1200m). I will think how to solve this in the future, but if you
> >> have idea I think it will be nice.
> >
>
> the truncation by the container is indeed a problem I also experience.
> Gilles Tran solved this by using df3 as containers. Very effective! See:
>
> http://www.oyonale.com/modeles.php?lang=en&page=36
>
> --
> Thomas
I must take a while, but I'm curious how this can avoid that phenomenon.
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> Your cloud do have some great properties. Although it is unexpected simple(the
> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> But in fact the real geometry shows the top and bottom are truncated by the
> boundary(800m~1200m). I will think how to solve this in the future, but if you
> have idea I think it will be nice.
>
You may use a planar pattern to hide that. Just scale and translate it
properly, and add a map or use an alternate wave type to control how it
need to fade near the container's edges.
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Alain Martel <kua### [at] videotronca> wrote:
> > Your cloud do have some great properties. Although it is unexpected simple(the
> > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > But in fact the real geometry shows the top and bottom are truncated by the
> > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > have idea I think it will be nice.
> >
>
> You may use a planar pattern to hide that. Just scale and translate it
> properly, and add a map or use an alternate wave type to control how it
> need to fade near the container's edges.
How do you combine these two(The original and the planar pattern)? I can't spend
time to try it right now, but I wish to look your code (even a simple example).
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"And" <49341109@ntnu.edu.tw> wrote:
> Alain Martel <kua### [at] videotronca> wrote:
> > > Your cloud do have some great properties. Although it is unexpected simple(the
> > > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > > But in fact the real geometry shows the top and bottom are truncated by the
> > > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > > have idea I think it will be nice.
> > >
> >
> > You may use a planar pattern to hide that. Just scale and translate it
> > properly, and add a map or use an alternate wave type to control how it
> > need to fade near the container's edges.
>
> How do you combine these two(The original and the planar pattern)? I can't spend
> time to try it right now, but I wish to look your code (even a simple example).
I think the planar (or equivalent) pattern can be used as an additional density
function (that will multiply with the main one). I did use this for some other
clouscapes atempts.
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"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Alain Martel <kua### [at] videotronca> wrote:
> > > > Your cloud do have some great properties. Although it is unexpected simple(the
> > > > pov-code). The fluffy appearance is what I want. And the coverage is moderate.
> > > > But in fact the real geometry shows the top and bottom are truncated by the
> > > > boundary(800m~1200m). I will think how to solve this in the future, but if you
> > > > have idea I think it will be nice.
> > > >
> > >
> > > You may use a planar pattern to hide that. Just scale and translate it
> > > properly, and add a map or use an alternate wave type to control how it
> > > need to fade near the container's edges.
> >
> > How do you combine these two(The original and the planar pattern)? I can't spend
> > time to try it right now, but I wish to look your code (even a simple example).
>
> I think the planar (or equivalent) pattern can be used as an additional density
> function (that will multiply with the main one). I did use this for some other
> clouscapes atempts.
Multiply is a straightforward idea that combine these functions. I have doubts
about it because it seem change the original pattern (unnatural) ....but I
hardly ever try it. You said that you have used it. Is the effect fine?
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> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>> "And" <49341109@ntnu.edu.tw> wrote:
>>> Alain Martel <kua### [at] videotronca> wrote:
>>>>> Your cloud do have some great properties. Although it is unexpected simple(the
>>>>> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
>>>>> But in fact the real geometry shows the top and bottom are truncated by the
>>>>> boundary(800m~1200m). I will think how to solve this in the future, but if you
>>>>> have idea I think it will be nice.
>>>>>
>>>>
>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>> properly, and add a map or use an alternate wave type to control how it
>>>> need to fade near the container's edges.
>>>
>>> How do you combine these two(The original and the planar pattern)? I can't spend
>>> time to try it right now, but I wish to look your code (even a simple example).
>>
>> I think the planar (or equivalent) pattern can be used as an additional density
>> function (that will multiply with the main one). I did use this for some other
>> clouscapes atempts.
>
>
> Multiply is a straightforward idea that combine these functions. I have doubts
> about it because it seem change the original pattern (unnatural) ....but I
> hardly ever try it. You said that you have used it. Is the effect fine?
>
>
>
>
The planar pattern start at 1 on the X-Z plane and drop to zero 1 unit
above and under it.
There is no distortion involved.
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Op 19/12/2019 om 23:27 schreef Alain Martel:
>> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>>> "And" <49341109@ntnu.edu.tw> wrote:
>>>> Alain Martel <kua### [at] videotronca> wrote:
>>>>>> Your cloud do have some great properties. Although it is
>>>>>> unexpected simple(the
>>>>>> pov-code). The fluffy appearance is what I want. And the coverage
>>>>>> is moderate.
>>>>>> But in fact the real geometry shows the top and bottom are
>>>>>> truncated by the
>>>>>> boundary(800m~1200m). I will think how to solve this in the
>>>>>> future, but if you
>>>>>> have idea I think it will be nice.
>>>>>>
>>>>>
>>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>>> properly, and add a map or use an alternate wave type to control
>>>>> how it
>>>>> need to fade near the container's edges.
>>>>
>>>> How do you combine these two(The original and the planar pattern)? I
>>>> can't spend
>>>> time to try it right now, but I wish to look your code (even a
>>>> simple example).
>>>
>>> I think the planar (or equivalent) pattern can be used as an
>>> additional density
>>> function (that will multiply with the main one). I did use this for
>>> some other
>>> clouscapes atempts.
>>
>>
>> Multiply is a straightforward idea that combine these functions. I
>> have doubts
>> about it because it seem change the original pattern (unnatural)
>> ....but I
>> hardly ever try it. You said that you have used it. Is the effect fine?
>>
>>
>>
>>
>
> The planar pattern start at 1 on the X-Z plane and drop to zero 1 unit
> above and under it.
>
> There is no distortion involved.
Also, do not forget the spherical and boxed patterns which work
according to the same principles as planar!! I use them regularly for
atmospheric or cloudscape business.
--
Thomas
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"And" <49341109@ntnu.edu.tw> wrote:
> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> > "And" <49341109@ntnu.edu.tw> wrote:
> > > Alain Martel <kua### [at] videotronca> wrote:
> > > > > Your cloud do have some great properties. Although it is unexpected
simple(the
> > > > > pov-code). The fluffy appearance is what I want. And the coverage is
moderate.
> > > > > But in fact the real geometry shows the top and bottom are truncated by the
> > > > > boundary(800m~1200m). I will think how to solve this in the future, but if
you
> > > > > have idea I think it will be nice.
> > > > >
> > > >
> > > > You may use a planar pattern to hide that. Just scale and translate it
> > > > properly, and add a map or use an alternate wave type to control how it
> > > > need to fade near the container's edges.
> > >
> > > How do you combine these two(The original and the planar pattern)? I can't spend
> > > time to try it right now, but I wish to look your code (even a simple example).
> >
> > I think the planar (or equivalent) pattern can be used as an additional density
> > function (that will multiply with the main one). I did use this for some other
> > clouscapes atempts.
>
>
> Multiply is a straightforward idea that combine these functions. I have doubts
> about it because it seem change the original pattern (unnatural) ....but I
> hardly ever try it. You said that you have used it. Is the effect fine?
I once could get this, and IIRC, the truncation was mitigated with such a
function. Alas, I lost the code after a USB stick corruption. But the principle
seems OK, provided the parameters are properly tweaked (tricky).
B.
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"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> > > "And" <49341109@ntnu.edu.tw> wrote:
> > > > Alain Martel <kua### [at] videotronca> wrote:
> > > > > > Your cloud do have some great properties. Although it is unexpected
simple(the
> > > > > > pov-code). The fluffy appearance is what I want. And the coverage is
moderate.
> > > > > > But in fact the real geometry shows the top and bottom are truncated by
the
> > > > > > boundary(800m~1200m). I will think how to solve this in the future, but if
you
> > > > > > have idea I think it will be nice.
> > > > > >
> > > > >
> > > > > You may use a planar pattern to hide that. Just scale and translate it
> > > > > properly, and add a map or use an alternate wave type to control how it
> > > > > need to fade near the container's edges.
> > > >
> > > > How do you combine these two(The original and the planar pattern)? I can't
spend
> > > > time to try it right now, but I wish to look your code (even a simple
example).
> > >
> > > I think the planar (or equivalent) pattern can be used as an additional density
> > > function (that will multiply with the main one). I did use this for some other
> > > clouscapes atempts.
> >
> >
> > Multiply is a straightforward idea that combine these functions. I have doubts
> > about it because it seem change the original pattern (unnatural) ....but I
> > hardly ever try it. You said that you have used it. Is the effect fine?
>
> I once could get this, and IIRC, the truncation was mitigated with such a
> function. Alas, I lost the code after a USB stick corruption. But the principle
> seems OK, provided the parameters are properly tweaked (tricky).
>
> B.
Thank you.
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> "And" <49341109@ntnu.edu.tw> wrote:
>> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>>> "And" <49341109@ntnu.edu.tw> wrote:
>>>> Alain Martel <kua### [at] videotronca> wrote:
>>>>>> Your cloud do have some great properties. Although it is unexpected simple(the
>>>>>> pov-code). The fluffy appearance is what I want. And the coverage is moderate.
>>>>>> But in fact the real geometry shows the top and bottom are truncated by the
>>>>>> boundary(800m~1200m). I will think how to solve this in the future, but if you
>>>>>> have idea I think it will be nice.
>>>>>>
>>>>>
>>>>> You may use a planar pattern to hide that. Just scale and translate it
>>>>> properly, and add a map or use an alternate wave type to control how it
>>>>> need to fade near the container's edges.
>>>>
>>>> How do you combine these two(The original and the planar pattern)? I can't spend
>>>> time to try it right now, but I wish to look your code (even a simple example).
>>>
>>> I think the planar (or equivalent) pattern can be used as an additional density
>>> function (that will multiply with the main one). I did use this for some other
>>> clouscapes atempts.
>>
>>
>> Multiply is a straightforward idea that combine these functions. I have doubts
>> about it because it seem change the original pattern (unnatural) ....but I
>> hardly ever try it. You said that you have used it. Is the effect fine?
>
> I once could get this, and IIRC, the truncation was mitigated with such a
> function. Alas, I lost the code after a USB stick corruption. But the principle
> seems OK, provided the parameters are properly tweaked (tricky).
>
> B.
>
>
>
Lesson :
Backup !
NEVER EVER leave your code and ANY important file in only one location.
Backup !
Several partitions on a single drive is still only a single location.
Backup !
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