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Wanting to learn from nice published materials, I set up a test file with
some equally nice povray objects containing CSG, mesh, blob, isosurface,
heightfield, julia, sphere sweep and superellipsoid objects to get sharp and
round edges, large flat areas and tiny details.
The materials are from everywhere (Newsgroups, IRTC, web and some own) and
resemble e.g. metals, varnishes, stones, ceramics, natural, technical and fun
materials. Beside "solid" materials I collected different SSLT, media effects or
proximity patterns.
I took care to cite the source whenever possible, but I took freedom in changing
the material including changed colors, finishes or maps, adding normals or
changed patterns (e.g. gradient, planar or wood).
I learned very much from this exercise and here I show 20 examples and I think,
some will be recognized at once.
What do you think, should such a collection be published?
Norbert Kern
Post a reply to this message
Attachments:
Download 'materials_test.jpg' (2128 KB)
Preview of image 'materials_test.jpg'
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On 15/06/2014 7:32 AM, Norbert Kern wrote:
> What do you think, should such a collection be published?
Well done Norbert. I think that you have invented a new art form. I like
that so much that if we ever get the second Challenge working on the
TC-RTC. I would like to do a round using only one material.
You should certainly publish it.
Great work.
--
Regards
Stephen
I solemnly promise to kick the next angle, I see.
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Stephen <mca### [at] aolcom> wrote:
>
> Great work.
Thank you very much, Stephen.
You are right, there are problems regarding "flat" patterns with x,y orientation
and materials with media or SSLT usage. Most issues are connected to render time
improvements (max_trace_level = 5, poor radiosity settings, no area lights).
Regarding your idea with a scene using only one material - Povers like Samuel
Benge, Tekno Frannansa, Alex Kluchikov, LightBeam, Zeger Knaepen, JVP and some
more would develop an exciting new material (perhaps 2000 lines code,
combination of proximity, aoi, object pattern, functions etc.) - render speed
about 10 pps with a hexacore cpu...
A nice, but fast material is an old grass texture (
http://news.povray.org/povray.binaries.images/message/%3C3da34957%40news.povray.org%3E/#%3C3da34957%40news.povray.org%3
E
).
Norbert
Post a reply to this message
Attachments:
Download 'materials_test128.jpg' (845 KB)
Preview of image 'materials_test128.jpg'
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On 06/15/2014 11:09 AM, Norbert Kern wrote:
>
> A nice, but fast material is an old grass texture (
>
http://news.povray.org/povray.binaries.images/message/%3C3da34957%40news.povray.org%3E/#%3C3da34957%40news.povray.org%3
> E
> ).
>
> Norbert
>
Excellent idea, execution & I too like the look of the grass texture
with your scene! Another vote for publishing. I'd love to get a look at
the internals of 300 interesting materials compiled and indexed by
images of this scene.
Bill P.
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William F Pokorny <ano### [at] anonymousorg> wrote:
> Excellent idea, execution & I too like the look of the grass texture
> with your scene! Another vote for publishing. I'd love to get a look at
> the internals of 300 interesting materials compiled and indexed by
> images of this scene.
> Bill P.
Thank you - after some cleaning and correcting I'll publish the whole thing.
Here is the scene setup with a material from Mick Hazelgrove (
http://news.povray.org/povray.text.scene-files/thread/%3C3e0c6248%40news.povray.org%3E/
)...
Norbert
Post a reply to this message
Attachments:
Download 'materials_test096.jpg' (1052 KB)
Preview of image 'materials_test096.jpg'
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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Wanting to learn from nice published materials, I set up a test file with
> some equally nice povray objects containing CSG, mesh, blob, isosurface,
> heightfield, julia, sphere sweep and superellipsoid objects to get sharp and
> round edges, large flat areas and tiny details.
>
> The materials are from everywhere (Newsgroups, IRTC, web and some own) and
> resemble e.g. metals, varnishes, stones, ceramics, natural, technical and fun
> materials. Beside "solid" materials I collected different SSLT, media effects or
> proximity patterns.
>
> I took care to cite the source whenever possible, but I took freedom in changing
> the material including changed colors, finishes or maps, adding normals or
> changed patterns (e.g. gradient, planar or wood).
>
> I learned very much from this exercise and here I show 20 examples and I think,
> some will be recognized at once.
>
> What do you think, should such a collection be published?
>
>
> Norbert Kern
These look great, my only complaint is after seeing the grass scene at a high
resolution I want to see all of them rendered this way so definitely should be
published in my opinion, could take some time to render them all ;-).
Sean
Post a reply to this message
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>Norbert Kern on date 15/06/2014 8.32 wrote:
> Wanting to learn from nice published materials, I set up a test file with
> some equally nice povray objects containing CSG, mesh, blob, isosurface,
> heightfield, julia, sphere sweep and superellipsoid objects to get sharp and
> round edges, large flat areas and tiny details.
>
> The materials are from everywhere (Newsgroups, IRTC, web and some own) and
> resemble e.g. metals, varnishes, stones, ceramics, natural, technical and fun
> materials. Beside "solid" materials I collected different SSLT, media effects or
> proximity patterns.
>
> I took care to cite the source whenever possible, but I took freedom in changing
> the material including changed colors, finishes or maps, adding normals or
> changed patterns (e.g. gradient, planar or wood).
>
> I learned very much from this exercise and here I show 20 examples and I think,
> some will be recognized at once.
>
> What do you think, should such a collection be published?
>
>
> Norbert Kern
>
>
It's surely a good idea!
Paolo
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"s.day" <s.d### [at] uelacuk> wrote:
> These look great, my only complaint is after seeing the grass scene at a high
> resolution I want to see all of them rendered this way so definitely should be
> published in my opinion, could take some time to render them all ;-).
>
> Sean
Hi Sean,
indeed it takes some days to render all materials even with low rad settings, no
aa and only 800*450 pixels.
So I'll concentrate the slow materials at the end of the file.
By the way, you are the top contributor of interesting materials - here is my
favorite adapted to Edouard's fantastic df3 proximity pattern approach.
Norbert Kern
Post a reply to this message
Attachments:
Download 'materials_test373.jpg' (1002 KB)
Preview of image 'materials_test373.jpg'
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> It's surely a good idea!
> Paolo
Thank you - I think it will take a week or so to get the file ready to publish..
Norbert Kern
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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Hi Sean,
> indeed it takes some days to render all materials even with low rad settings, no
> aa and only 800*450 pixels.
> So I'll concentrate the slow materials at the end of the file.
>
> By the way, you are the top contributor of interesting materials - here is my
> favorite adapted to Edouard's fantastic df3 proximity pattern approach.
>
> Norbert Kern
A great texture even if I do say so myself ;-) the proximity pattern approach is
excellent, I think I need to look into this as I have never used it myself.
Thanks
Sean
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