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Stephen <mca### [at] aolcom> wrote:
>
> Great work.
Thank you very much, Stephen.
You are right, there are problems regarding "flat" patterns with x,y orientation
and materials with media or SSLT usage. Most issues are connected to render time
improvements (max_trace_level = 5, poor radiosity settings, no area lights).
Regarding your idea with a scene using only one material - Povers like Samuel
Benge, Tekno Frannansa, Alex Kluchikov, LightBeam, Zeger Knaepen, JVP and some
more would develop an exciting new material (perhaps 2000 lines code,
combination of proximity, aoi, object pattern, functions etc.) - render speed
about 10 pps with a hexacore cpu...
A nice, but fast material is an old grass texture (
http://news.povray.org/povray.binaries.images/message/%3C3da34957%40news.povray.org%3E/#%3C3da34957%40news.povray.org%3
E
).
Norbert
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