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  WIP Skullhead (Message 1 to 9 of 9)  
From: Fractracer
Subject: WIP Skullhead
Date: 20 Mar 2014 11:00:02
Message: <web.532b015e3ce966011a9edba60@news.povray.org>
A WIP of a vanity's picture (is the term vanity right?). I just have some
problems to obtain the right light, and I have to change the knife's textures.
I use an Hdri image on a sphere rather on a sky_sphere because the light was too
strong for the scene and a area_light. No blur yet.


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From: Thomas de Groot
Subject: Re: WIP Skullhead
Date: 20 Mar 2014 11:34:47
Message: <532b0a97$1@news.povray.org>
On 20-3-2014 15:55, Fractracer wrote:
> A WIP of a vanity's picture (is the term vanity right?). I just have some
> problems to obtain the right light, and I have to change the knife's textures.
> I use an Hdri image on a sphere rather on a sky_sphere because the light was too
> strong for the scene and a area_light. No blur yet.
>

/Vanitas/ is what this is called.

Well done. I like this very much, especially the dramatic lighting of 
the skull. The play with reflections on the glass ball and bottle is 
certainly an essential touch. I am no too sure about the skull sculpture 
at the back. While in accordance with the Aztec painting, it distracts 
from the real skull. Maybe you should replace it by something else.

Thomas


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From: FractRacer
Subject: Re: WIP Skullhead
Date: 20 Mar 2014 11:59:11
Message: <532b104f$1@news.povray.org>

> /Vanitas/ is what this is called.

Thank you for the translation.


> Well done. I like this very much, especially the dramatic lighting of
> the skull. The play with reflections on the glass ball and bottle is
> certainly an essential touch. I am no too sure about the skull sculpture
> at the back. While in accordance with the Aztec painting, it distracts
> from the real skull. Maybe you should replace it by something else.
>
> Thomas

You are right, too many objects in the back, the original painting (from 
Philippe de Champaigne) is composed of a bottle with a flower, the skull 
and the hourglass); I have try to modified the composition but not in 
the good way. Simplicity is often better than complexity.

Lionel.

-- 
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From: Le Forgeron
Subject: Re: WIP Skullhead
Date: 20 Mar 2014 12:35:26
Message: <532b18ce$1@news.povray.org>
Le 20/03/2014 16:58, FractRacer nous fit lire :
> Le 20/03/2014 16:34, Thomas de Groot a écrit :
>> /Vanitas/ is what this is called.
> 
> Thank you for the translation.
> 

Usually, there is also a candle nearby the skull of a vanitas.
(well, the hour glass is probably the modern version)

> 
>> Well done. I like this very much, especially the dramatic lighting of
>> the skull. The play with reflections on the glass ball and bottle is
>> certainly an essential touch. I am no too sure about the skull sculpture
>> at the back. While in accordance with the Aztec painting, it distracts
>> from the real skull. Maybe you should replace it by something else.
>>
>> Thomas
> 
> You are right, too many objects in the back, the original painting (from
> Philippe de Champaigne) is composed of a bottle with a flower, the skull
> and the hourglass); I have try to modified the composition but not in
> the good way. Simplicity is often better than complexity.
> 
> Lionel.
>


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From: FractRacer
Subject: Re: WIP Skullhead
Date: 20 Mar 2014 13:07:02
Message: <532b2036$1@news.povray.org>
Le 20/03/2014 17:35, Le_Forgeron a écrit :
> Usually, there is also a candle nearby the skull of a vanitas.
> (well, the hour glass is probably the modern version)

Philippe de Champaigne lived in the 17th century, not so modern. Many 
objects were used to represent vanitas - candles, hourglass were the 
expression of the time which pass on humans lifes, of their fugitive lifes.
I have seen some candles in modern vanitas (Bernard Buffet for example).
And the soft watches of Dali have maybe the same meaning. (But too hard 
to make with Pov for me actually...)

Lionel.

-- 
Do not judge my words, judge my actions.

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From: Kenneth
Subject: Re: WIP Skullhead
Date: 20 Mar 2014 15:40:01
Message: <web.532b434e418d49fec2d977c20@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> /Vanitas/ is what this is called.
>

That's a new word to me; I always thought that artistic subjects of this type
were all called 'memento mori', but I see that 'vanitas' is more appropriate for
still-life representations.

and Lionel wrote...
You are right, too many objects in the back, the original painting (from
Philippe de Champaigne) is composed of a bottle with a flower, the skull
and the hourglass...

Based on that painting, I think that your skull could benefit from some phong or
specular highlights, along with subsurface scattering. The skull in that
painting seems to be heavily lacquered, which adds a great deal to its strange
visual appeal.


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From: FractRacer
Subject: Re: WIP Skullhead
Date: 21 Mar 2014 04:00:18
Message: <532bf192@news.povray.org>

> Based on that painting, I think that your skull could benefit from some phong or
> specular highlights, along with subsurface scattering. The skull in that
> painting seems to be heavily lacquered, which adds a great deal to its strange
> visual appeal.
>

My first idea was to reproduce the composition of this painting, without 
the same exactly objects and textures. But it is true that the texture 
of the skull is impressive, maybe I do made a try to reproduce this...
Lionel.
-- 
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From: Thomas de Groot
Subject: Re: WIP Skullhead
Date: 21 Mar 2014 04:20:24
Message: <532bf648$1@news.povray.org>
On 21-3-2014 8:59, FractRacer wrote:
> My first idea was to reproduce the composition of this painting, without
> the same exactly objects and textures. But it is true that the texture
> of the skull is impressive, maybe I do made a try to reproduce this...

On the other hand...

The alien aspect of your skull makes it a different object. A bit of 
shiny texture would be right but imho not as much as on the PdeC skull.

Thomas


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From: andrel
Subject: Re: WIP Skullhead
Date: 23 Mar 2014 07:59:29
Message: <532ECCA1.10000@gmail.com>
On 21-3-2014 9:20, Thomas de Groot wrote:
> On 21-3-2014 8:59, FractRacer wrote:
>> My first idea was to reproduce the composition of this painting, without
>> the same exactly objects and textures. But it is true that the texture
>> of the skull is impressive, maybe I do made a try to reproduce this...
>
> On the other hand...
>
> The alien aspect of your skull makes it a different object. A bit of
> shiny texture would be right but imho not as much as on the PdeC skull.

If it is alien there is no real reason why they should not have used 
iron to strengthen bones in stead of calcium. So a rusty alien skull 
might make sense. Weight is probably a reason on earth, but that depends 
on gravity.



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