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1 Jun 2024 08:23:34 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 04:52:13
Message: <5f72f5bd$1@news.povray.org>
Op 28/09/2020 om 19:52 schreef Kenneth:
> Cousin Ricky <ric### [at] yahoocom> wrote:
> 
>>
>> The shadow positions look fine to me.  The problem I see is that there
>> is often no tree trunk shadow, probably due to them being narrower than
>> a pixel, and this makes the shadows seem disconnected from the trees.
> 
> Well... I was wrong-- the shadows do line up. My apologies, Thomas! My eyes seem
> to be working better today ;-) Yes, what threw me off were the missing (i.e.,
> too thin) tree trunks in the tree shadows, and not seeing where the actual tree
> trunks meet the ground.
> 
> Btw, the clouds in the image look really nice, a BIG detail I didn't pay
> attention to at first... even though the title is "Pending Storm", ha. I was too
> busy enjoying other parts of the image  :-O
> 

I was in doubt about the trees because of their trunks. I may use others 
instead. The clouds are very satisfying. They are based on code by Mick 

Pragnell. I have not yet found when I downloaded the code nor from where 
exactly. However, it makes fantastic cloud scapes. If the origin cannot 
be found, I shall post the code as I have it today.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 04:52:51
Message: <5f72f5e3@news.povray.org>
Op 27/09/2020 om 15:17 schreef William F Pokorny:
> On 9/27/20 2:47 AM, Thomas de Groot wrote:
>> Last January, I came across and intriguing photograph of Loubressac 
>> Castle (Lot, France). It stayed in the back of my mind till this summer 
> ...
>>
> I like it.
> 
> Bil P.

Thank you!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 04:53:53
Message: <5f72f621@news.povray.org>
Op 28/09/2020 om 12:19 schreef jr:
> hi,
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> ... thinking about a background landscape. ...
> 
> fully agree with PG regarding landscape and colours.  not too far off views seen
> in the Eifel.  lovely.
> 
> 
> regards, jr.
> 

Ah, the Eifel! Yes, that comes indeed to mind.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 04:54:24
Message: <5f72f640$1@news.povray.org>
Op 29/09/2020 om 00:47 schreef Ton:
> Extremely nice picture! Good atmosphere.
> Once again, well done Thomas.
> 
> Cheers
> Ton.
> 
> 

My sincere thanks, Ton!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 29 Sep 2020 05:04:51
Message: <5f72f8b3$1@news.povray.org>
Op 29/09/2020 om 00:52 schreef Bald Eagle:
> This came out well - the perspective / viewpoint works very well.
> 
> It looks very different between my 2 monitors.  I'm not sure how to
> independently change the screen colors/gamma on my laptop but leave the
> auxiliary monitor as it is.

Not sure what may cause this. I am not using exotic gamma settings (1.0) 
nor colours (mostly srgb).

> 
> Most noticeable to me was the wood railing - the colors, the texture/normals,
> and the algae growth (probably because it's in the foreground).

And just an image_map and normal_map :-)

> As others have mentioned, the landscape and clouds are very well done.
> The rusted bars are excellent - that texture must have taken quite some time to
> develop.  (But perhaps they should not all appear to bent exactly the same).

The metallic texture is by Explo Eristotle (many years ago) and one of 
the best rusty textures I know of. I was waiting for a comment about the 
bars ;-) Fact is that the railing is built in Silo using instances, so 
they look identical. Your comment is to the point and I should do 
something about it.

> 
> The moss on the stone at the base of the railing is --- odd?  Unnatural?
> Perhaps also add a bit of space around the post bases (larger hole, shadow) and
> a bit of extra growth and rot where the water collects.

That part definitely needs some more work.

> 
> The castle looks very clean.  And perhaps add just a bit of texturing to the
> little red roofs in the distance.   Maybe some bugs?  a bird?  a farm cart?

Right. More to do... Not too sure about the additions. I intentionally 
left them out.

> 
> And really - those clouds are fan-tastic.
> 
> Good work, Thomas.   I'm glad to see some rendered fruits of people's effort
> still being posted   :)
> 

We have to keep up the tradition of our POV-Ray fathers, haven't we? ;-) 
But seriously, I certainly would like to see more of these fruits on the 
POV-Ray market, like in the old days.

-- 
Thomas


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From: Jim Henderson
Subject: Re: Pending Storm
Date: 29 Sep 2020 11:56:57
Message: <5f735949$1@news.povray.org>
Really nice - I love the clouds in particular. :)



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: Cousin Ricky
Subject: Re: Pending Storm
Date: 29 Sep 2020 14:41:26
Message: <5f737fd6$1@news.povray.org>
On 2020-09-29 4:52 AM (-4), Thomas de Groot wrote:
> Op 28/09/2020 om 19:52 schreef Kenneth:
>> Cousin Ricky <ric### [at] yahoocom> wrote:
>>
>>>

>>> is often no tree trunk shadow, probably due to them being narrower than
>>> a pixel, and this makes the shadows seem disconnected from the trees.
>>
>> Well... I was wrong-- the shadows do line up. My apologies, Thomas! My 
>> eyes seem
>> to be working better today ;-) Yes, what threw me off were the missing 
>> (i.e.,
>> too thin) tree trunks in the tree shadows, and not seeing where the 
>> actual tree
>> trunks meet the ground.
>>
> 
> I was in doubt about the trees because of their trunks. I may use others 
> instead.

Have you tried using +AM3?  I'm thinking that stochastic sampling may 
hit areas that are missed by the more "orderly" methods.


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From: Bill Pragnell
Subject: Re: Pending Storm
Date: 29 Sep 2020 17:20:00
Message: <web.5f73a4a69bb6a6571b6c6b3a0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Basically, the checkered fields are superimposed as a slope texture,
> taking into account a b&w diamond pattern image_map. In the original,
> the pattern was straight but I thought it would be more convincing if
> that were changed to a more wavy pattern.

It's very effective. Looking closely, one can see the checker-like pattern, but
the wider view is quite natural. I've used a similar technique in the past for
placing objects - using a version of a texture specifically designed for
filtering a random field of items.

My previous attempt at field boundaries was a random point graph, which
unfortunately required an external program - both for speed and sanity, since
SDL is quite unsuited to that sort of thing. I never got as far as making the
actual field colours, just the boundary walls (see attached). Sadly, as with so
many projects, real life distracted me in some way and it fell by the wayside...

Bill


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Attachments:
Download 'fields.jpg' (121 KB)

Preview of image 'fields.jpg'
fields.jpg


 

From: Thomas de Groot
Subject: Re: Pending Storm
Date: 30 Sep 2020 02:19:37
Message: <5f742379@news.povray.org>
Op 29/09/2020 om 20:41 schreef Cousin Ricky:
>> I was in doubt about the trees because of their trunks. I may use 
>> others instead.
> 

> hit areas that are missed by the more "orderly" methods.

It was on my todo list and I shall certainly use it. In de meantime I 
have just broadened the trunks and they are now more visible.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Pending Storm
Date: 30 Sep 2020 02:39:10
Message: <5f74280e$1@news.povray.org>
Op 29/09/2020 om 23:18 schreef Bill Pragnell:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Basically, the checkered fields are superimposed as a slope texture,
>> taking into account a b&w diamond pattern image_map. In the original,
>> the pattern was straight but I thought it would be more convincing if
>> that were changed to a more wavy pattern.
> 
> It's very effective. Looking closely, one can see the checker-like pattern, but
> the wider view is quite natural. I've used a similar technique in the past for
> placing objects - using a version of a texture specifically designed for
> filtering a random field of items.
> 
> My previous attempt at field boundaries was a random point graph, which
> unfortunately required an external program - both for speed and sanity, since
> SDL is quite unsuited to that sort of thing. I never got as far as making the
> actual field colours, just the boundary walls (see attached). Sadly, as with so
> many projects, real life distracted me in some way and it fell by the wayside...
> 
> Bill
> 

Yes indeed, this works quite well. You should try to take that up again. 
For my part, I have used ChrisB's Blockwall macro in my Islay scene 
(unfinished) a couple of years ago to a similar effect. That seemed to 
me rather promising although the macro also had a couple of quaint 
peculiarities, and it would be unsuitable I guess for a whole landscape. 
Interesting topics to explore...

-- 
Thomas


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