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From: Stephen
Subject: Re: Version 2
Date: 12 Nov 2006 07:10:01
Message: <web.45570efbd4b486c791dafe250@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> This is version 2. This time, I've put a sphere on the rotating platform
> just for fun. :o)
>
>    I'll tell you what, I'm enjoying this!
>

round.

Stephen


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From: Stephen
Subject: Re: My first PoV Anim!
Date: 12 Nov 2006 07:20:01
Message: <web.4557115c48892aac91dafe250@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.4556513b48892aac6c8108360@news.povray.org...
> > "St." <dot### [at] dotcom> wrote:
>
> >>    Can I slow this down? I used TMPGenc.
>
>
>
> > In Settings, Video Tab, you can change the Frame Rate.
>
>     Ah, found it, thanks.
>
>
> > The other way is to increase the number of frames you output from Pov:-)
>
>     Yes, I've noticed that. I'm using 50 frames at the moment, is this
> number fairly standard for a short? I tried with 20 frames, and I can't seem
> to get it looking smooth.

I generally decide how long I want the animation to last then work out the
number of frames needed. Discover the size is too big then see what I can
get away with. 25 fps is good but sometimes you can get away with 15 fps. A

I'm afraid.

> > Did you set Cyclic_Animation = 1 or +KC because there looks like a stutter
> > between the last and first frames.
>
>     You're right, +KC sorted it. What do you think of version 2?



> > At least the ring is situated on the centre of revolution. :-) {PJ}
>
>   LOL! Heh, well, at least they tried...  :o)
>

Stephen


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From: Zeger Knaepen
Subject: Re: Version 2
Date: 12 Nov 2006 13:49:14
Message: <45576caa@news.povray.org>
why is every second frame identical to its previous frame?

nice animation though :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: St 
Subject: Re: Version 2
Date: 12 Nov 2006 15:08:53
Message: <45577f55@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:45576caa@news.povray.org...

> why is every second frame identical to its previous frame?

    Is it? How are you seeing this Zeger? Heh, I've just watched it spin 
about 50-60 times and I can't see what you mean. I spotted that there is 
still a glitch between the last and the first frames though, (as Stephen 
pointed out with my previous anim), but I think this is because I had it set 
at 8 fps which produced a file at about 700-800kb's, and OE wouldn't let me 
post it because the end file size was over 100,000 bytes(?!) - so I upped 
the frame rate to 12 fps and dropped the file size. This then posted at the 
size you see, but produced that glitch where it wasn't there at 8fps, it was 
'really' smooth. What should I have done as regards the size of file before 
posting? Should I have compressed the images first, and 'then' use TMPGenc 
at 8fps?

> nice animation though :)

   Thank you Zeger. You wouldn't believe how much I enjoyed playing with 
animation. I think I'm hooked.  :o)

    I know I have a lot to learn...

      ~Steve~




>
> cu!
> -- 
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com
>
>


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From: St 
Subject: Re: My first PoV Anim!
Date: 12 Nov 2006 15:34:12
Message: <45578544$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.4557115c48892aac91dafe250@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
>> news:web.4556513b48892aac6c8108360@news.povray.org...
>> > "St." <dot### [at] dotcom> wrote:
>>
>> >>    Can I slow this down? I used TMPGenc.
>>
>>
>>
>> > In Settings, Video Tab, you can change the Frame Rate.
>>
>>     Ah, found it, thanks.
>>
>>
>> > The other way is to increase the number of frames you output from 
>> > Pov:-)
>>
>>     Yes, I've noticed that. I'm using 50 frames at the moment, is this
>> number fairly standard for a short? I tried with 20 frames, and I can't 
>> seem
>> to get it looking smooth.
>
> I generally decide how long I want the animation to last then work out the
> number of frames needed. Discover the size is too big then see what I can
> get away with. 25 fps is good but sometimes you can get away with 15 fps. 
> A
> lot depends on what movement there is between frames. It's suck it and see
> I'm afraid.

Yes, I often use the anology of; "If I hit a bum note on my guitar, I will 
know it, and the tune will be ruined. If it sounds great, then I'm on the 
right tracks."

   :o)


>
>> > Did you set Cyclic_Animation = 1 or +KC because there looks like a 
>> > stutter
>> > between the last and first frames.
>>
>>     You're right, +KC sorted it. What do you think of version 2?
>
> I like it, it's smooth. The gold looks more like white gold to me though.

    I've heard this before with one of the commissions that I'm making. I 
think this is my colour blindness kicking in... I'm using Pink as the base 
colour for the metal (which is correct for rose gold), but then adjust it so 
that it looks like the metal that I work with, (to me).

    Maybe I should saturate the colours a little?

     ~Steve~



> Stephen
>
>


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From: Zeger Knaepen
Subject: Re: Version 2
Date: 12 Nov 2006 17:57:38
Message: <4557a6e2$1@news.povray.org>
> > why is every second frame identical to its previous frame?
>
>     Is it? How are you seeing this Zeger?

Well, I actually watched it frame by frame using media player classic after
seeing in the properties that it truly was 24fps (it didn't look like it :))

> Heh, I've just watched it spin
> about 50-60 times and I can't see what you mean. I spotted that there is
> still a glitch between the last and the first frames though, (as Stephen
> pointed out with my previous anim), but I think this is because I had it set
> at 8 fps which produced a file at about 700-800kb's, and OE wouldn't let me
> post it because the end file size was over 100,000 bytes(?!) - so I upped
> the frame rate to 12 fps and dropped the file size.

that's the problem: your frame rate is set to 12fps, but that's accomplished by
doubling each frame.  You should actually render twice the amount of frames for
a slower animation, and *always* use 24 or 25 fps, for a smooth animation

> > nice animation though :)
>
>    Thank you Zeger. You wouldn't believe how much I enjoyed playing with
> animation. I think I'm hooked.  :o)

it's fun animating stuff, isn't it :)
can't wait untill I have a Core 2 Quad computer and POV-Ray 3.7, cause things
are getting really slow now :-/

>     I know I have a lot to learn...

haven't we all :)

cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: St 
Subject: Re: Version 2
Date: 13 Nov 2006 14:24:58
Message: <4558c68a@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:4557a6e2$1@news.povray.org...
>> > why is every second frame identical to its previous frame?
>>
>>     Is it? How are you seeing this Zeger?
>
> Well, I actually watched it frame by frame using media player classic 
> after
> seeing in the properties that it truly was 24fps (it didn't look like it 
> :))

   Just looked myself, yep, you're right!


> so I upped the frame rate to 12 fps and dropped the file size.
>

> that's the problem: your frame rate is set to 12fps, but that's 
> accomplished by
> doubling each frame.  You should actually render twice the amount of 
> frames for
> a slower animation, and *always* use 24 or 25 fps, for a smooth animation

  Ah, that's great. Thanks for the advice Zeger, that will put me right. 
Another quick couple of questions if I may? So what kind/type of animation 
would it be whereby you actually use a framerate of  7.5, 8 or 12? (I.e., 
lower than the size you recommend). And what about the other way around? 
Faster than 25fps?


>
>> > nice animation though :)
>>
>>    Thank you Zeger. You wouldn't believe how much I enjoyed playing with
>> animation. I think I'm hooked.  :o)
>
> it's fun animating stuff, isn't it :)

   Yes it is. The nice thing is seeing what you've built, and I think if you 
accomplish this and it's what you expected, then imagination kicks in for 
other animation ventures. That's the cool part, I think.  :o)



> can't wait untill I have a Core 2 Quad computer and POV-Ray 3.7, cause 
> things
> are getting really slow now :-/
>
>>     I know I have a lot to learn...
>
> haven't we all :)

    Especially for me, as I am now sourly tempted to go for the IRTC Anims 
round with the present subject...  :)

     Yes, I dream too...


     ~Steve~




>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com
>


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From: Zeger Knaepen
Subject: Re: Version 2
Date: 13 Nov 2006 16:24:49
Message: <4558e2a1@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:4558c68a@news.povray.org...
>   Ah, that's great. Thanks for the advice Zeger, that will put me right.
> Another quick couple of questions if I may? So what kind/type of animation
> would it be whereby you actually use a framerate of  7.5, 8 or 12? (I.e.,
> lower than the size you recommend). And what about the other way around?
> Faster than 25fps?

lower framerate is never needed, unless you either want to reduce your filesize
or want to imitate cheap anime's :p
faster framerate actually *does* help improve your animation to appear more
'fluent', but a rather fast computer is needed to play them, so use motion-blur
instead.

cu!

--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: How Camp
Subject: Re: Version 2
Date: 15 Nov 2006 08:52:43
Message: <455b1bab$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
news:4558e2a1@news.povray.org...
> "St." <dot### [at] dotcom> wrote in message news:4558c68a@news.povray.org...
>>   Ah, that's great. Thanks for the advice Zeger, that will put me right.
>> Another quick couple of questions if I may? So what kind/type of 
>> animation
>> would it be whereby you actually use a framerate of  7.5, 8 or 12? (I.e.,
>> lower than the size you recommend). And what about the other way around?
>> Faster than 25fps?
>
> lower framerate is never needed, unless you either want to reduce your 
> filesize
> or want to imitate cheap anime's :p
> faster framerate actually *does* help improve your animation to appear 
> more
> 'fluent', but a rather fast computer is needed to play them, so use 
> motion-blur
> instead.


Wikipedia has a bit of information on frame rates, as well as (ironically) 
persistence of vision, which helps explain what minimum frame rates might be 
acceptable for your desired outcome:

http://en.wikipedia.org/wiki/Frame_rate

http://en.wikipedia.org/wiki/Persistence_of_vision

I've always taken the approach (as Zeger implied) of choosing my frame rate 
first, and then working out the number of frames to render.  There are 
standards, too, depending on your target medium.  For example, .avi standard 
is 15fps, NTCS film is 23.98fps, etc. etc.


My 'rule of thumb' has typically been not to go below 15fps, and usually 
there's no reason to go above 24-30fps ...although there's an interesting 
comment here on VirtualDub's website about the reasoning behind using 
120fps:

http://www.virtualdub.org/blog/pivot/entry.php?id=103


- How


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From: St 
Subject: Re: Version 2
Date: 15 Nov 2006 14:42:17
Message: <455b6d99$1@news.povray.org>
Thanks Zeger and How. That's great advice, both.

  You know, I spent about two hours early this morning looking at past IRTC 
animations, (because I can now), and to be honest, I was gobsmacked by what 
was there.

   One of my favourites is in the 'Unnecessarily Complicated Devices' round 
of 2002, entitled: 'Brass and Steel' by Daniel Dresser: 
http://www.irtc.org/anims/2002-04-15.html

    If I did that, I would be proud of myself. I have other favourites too. 
:o)

      ~Steve~


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