POV-Ray : Newsgroups : povray.windows : beveled text? Server Time
24 Nov 2024 11:06:08 EST (-0500)
  beveled text? (Message 1 to 7 of 7)  
From: Daniel L  Isdell
Subject: beveled text?
Date: 3 Sep 1999 17:09:57
Message: <37d03925@news.povray.org>
Hi all,
I need a way to create beveled text. I used to use POVSB but it added the
width of the bevels to the outside of the text body so to prevent this, I
started by creating the text in Corel Draw, cearting a condensed version by
using the "contourr function to make a "skinnier" version to compensate for
the extra width added by the bevels, exporting as DXF, importing the 2D DXF
into POVSB and extruding it and adding the Bevels. OK it's an extremely
circuitious method but the results were really great, plus it allowed me to
modify the font for things like logos. However POVSB seems to have gone
away.... What other modelers do bevels text or better yet import, extrude
and bevel 2D DXF?


Thanks,
Dan Isdell


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From: Ken
Subject: Re: beveled text?
Date: 3 Sep 1999 17:21:31
Message: <37D03B85.7704047B@pacbell.net>
"Daniel L. Isdell" wrote:
> 
> Hi all,
> I need a way to create beveled text. I used to use POVSB but it added the
> width of the bevels to the outside of the text body so to prevent this, I
> started by creating the text in Corel Draw, cearting a condensed version by
> using the "contourr function to make a "skinnier" version to compensate for
> the extra width added by the bevels, exporting as DXF, importing the 2D DXF
> into POVSB and extruding it and adding the Bevels. OK it's an extremely
> circuitious method but the results were really great, plus it allowed me to
> modify the font for things like logos. However POVSB seems to have gone
> away.... What other modelers do bevels text or better yet import, extrude
> and bevel 2D DXF?
> 
> Thanks,
> Dan Isdell

I recommend Soft text by Remco De Korte a regular on this server:
http://www.xs4all.nl/~remcodek/softtext.html

Also see my links page for alternatives.

-- 
Ken Tyler

See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: Tim Riley
Subject: Re: beveled text?
Date: 3 Sep 1999 19:10:31
Message: <37D05562.C43616E6@its.bldrdoc.gov>
"Daniel L. Isdell" wrote:
> I need a way to create beveled text. I used to use POVSB but it added the
> width of the bevels to the outside of the text body so to prevent this, I
> started by creating the text in Corel Draw, cearting a condensed version by
> using the "contourr function to make a "skinnier" version to compensate for
> the extra width added by the bevels, exporting as DXF, importing the 2D DXF
> into POVSB and extruding it and adding the Bevels. OK it's an extremely
> circuitious method but the results were really great, plus it allowed me to
> modify the font for things like logos. However POVSB seems to have gone
> away.... What other modelers do bevels text or better yet import, extrude
> and bevel 2D DXF?

Elefont won't import, but it does all sorts of text beveling:

http://home.inm.ch/armin/elefont/elefont.htm


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From: David Heys
Subject: Re: beveled text?
Date: 6 Sep 1999 15:39:34
Message: <37D41377.16FCC5F4@hotmail.com>
Daniel L. Isdell wrote:

> Hi all,
> I need a way to create beveled text.

As well as Ken and Tim's suggestions, you can also try using Photoshop, PSP,
Corel Photopaint or some other similar program. Use white text on a black
background and then use blur and/or gradient fill functions on the text. Save
the result as an image and use it as a heightfield with a water_level to get
rid of the background.

As well as bevelling, you could also get quite funky with your text this way.

David


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From: Jim Kress
Subject: Re: beveled text?
Date: 14 Sep 1999 00:33:24
Message: <37ddd014@news.povray.org>
I use FontFX (and Remco's SoftText).  FontFX is at:

http://www.erain.com/

Much of the rendered text on my website was done with FontFX and SoftText
--
Jim

Check out my web site  http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights that boggle the mind!

Daniel L. Isdell <dis### [at] centricsoftwarecom> wrote in message
news:37d03925@news.povray.org...
> Hi all,
> I need a way to create beveled text. I used to use POVSB but it added the
> width of the bevels to the outside of the text body so to prevent this, I
> started by creating the text in Corel Draw, cearting a condensed version
by
> using the "contourr function to make a "skinnier" version to compensate
for
> the extra width added by the bevels, exporting as DXF, importing the 2D
DXF
> into POVSB and extruding it and adding the Bevels. OK it's an extremely
> circuitious method but the results were really great, plus it allowed me
to
> modify the font for things like logos. However POVSB seems to have gone
> away.... What other modelers do bevels text or better yet import, extrude
> and bevel 2D DXF?
>
>
> Thanks,
> Dan Isdell
>
>
>


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From: Bob Crispen
Subject: Re: beveled text?
Date: 21 Oct 1999 20:45:38
Message: <380FB392.A3E39CD9@hiwaay.net>
Daniel L. Isdell wrote:

> I need a way to create beveled text. I used to use POVSB but it added the
> width of the bevels to the outside of the text body so to prevent this, I
> started by creating the text in Corel Draw, cearting a condensed version by
> using the "contourr function to make a "skinnier" version to compensate for
> the extra width added by the bevels, exporting as DXF, importing the 2D DXF
> into POVSB and extruding it and adding the Bevels. OK it's an extremely
> circuitious method but the results were really great, plus it allowed me to
> modify the font for things like logos. However POVSB seems to have gone
> away.... What other modelers do bevels text or better yet import, extrude
> and bevel 2D DXF?

If you're willing to go round the mulberry bush, try this:

(a) Get Spazz3D (http://www.spazz3d.com/) which has the most
elaborate and useful set of 3D text options I've ever seen.
Make your text, play with the options, color and light it,
and set up a camera.

(b) Export from Spazz3D as POVRay -- this *is* a POVRay
newsgroup, after all.

(c) Export from Spazz3D as VRML.

(d) Import the VRML file into Nendo (http://www.nichimen.com/).

(e) Export from Nendo as 3DS.

(f) Use Crossroads to convert 3DS to DXF -- if you absolutely
have to.  Most of the modelers and converters I use that
import DXF also import 3DS, and the latter format seems to
be much less susceptible to things like making one enormous
group out of everything and missing/backwards faces.

Anybody got a way that takes more steps?  ;-)

Incidentally, now that Spazz3D can export to POVRay, it's
really worth looking at.  Remarkably bug-free and very
easy for beginners.  No, I'm not on their payroll -- just
a satisfied user.  Ditto for Nendo.  But be warned: while
Spazz3D uses a familiar CAD interface, Nendo's UI was
written by somebody from the third moon of Neptune.  But
once you learn it, I think you'll fall in love.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.


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From: Krystian Bates
Subject: Re: beveled text?
Date: 24 Oct 1999 02:06:07
Message: <3812a1cf@news.povray.org>
Heh, that's true... now only if I could afford to buy a functional copy...

But be warned: while
> Spazz3D uses a familiar CAD interface, Nendo's UI was
> written by somebody from the third moon of Neptune.  But
> once you learn it, I think you'll fall in love.
> --
> Bob Crispen
> crispen at hiwaay dot net
> What we're looking for: destinations.
> What we end up getting: journeys.


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