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I have POV 3.1g. How do I make a metallic object look rusty and old? I
don't want the whole thing a rust color, I want patches of rust.
Thank you.
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Chuck Roberts <rob### [at] accnorg> wrote:
: I have POV 3.1g. How do I make a metallic object look rusty and old? I
: don't want the whole thing a rust color, I want patches of rust.
: Thank you.
texture_map is the answer.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Mika wrote:
>
> Chuck Roberts <rob### [at] accnorg> wrote:
> : I have POV 3.1g. How do I make a metallic object look rusty and old? I
> : don't want the whole thing a rust color, I want patches of rust.
> : Thank you.
>
> texture_map is the answer.
What is wrong with color_map combined with pigment_map ?
An image_map would work as well but is considered cheating by the purists.
You could also use material_map or even height fields with any of the
previously mentioned methods.
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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On Sat, 21 Aug 1999 23:15:56 -0700, Ken <tyl### [at] pacbellnet> wrote:
>What is wrong with color_map combined with pigment_map ?
>
>An image_map would work as well but is considered cheating by the purists.
>
> You could also use material_map or even height fields with any of the
>previously mentioned methods.
The benefit of texture_map is that you can vary the finish, too. No
need to explain why one would want that to model rust :)
Peter Popov
ICQ: 15002700
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Peter Popov wrote:
>
> On Sat, 21 Aug 1999 23:15:56 -0700, Ken <tyl### [at] pacbellnet> wrote:
>
> >What is wrong with color_map combined with pigment_map ?
> >
> >An image_map would work as well but is considered cheating by the purists.
> >
> > You could also use material_map or even height fields with any of the
> >previously mentioned methods.
>
> The benefit of texture_map is that you can vary the finish, too. No
> need to explain why one would want that to model rust :)
>
> Peter Popov
> ICQ: 15002700
Because rust never sleeps !
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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