POV-Ray : Newsgroups : povray.windows : Rust: how to? : Re: Rust: how to? Server Time
28 Jul 2024 08:17:56 EDT (-0400)
  Re: Rust: how to?  
From: Peter Popov
Date: 22 Aug 1999 19:17:31
Message: <37c48595.5610769@204.213.191.228>
On Sat, 21 Aug 1999 23:15:56 -0700, Ken <tyl### [at] pacbellnet> wrote:

>What is wrong with color_map combined with pigment_map ?
>
>An image_map would work as well but is considered cheating by the purists.
>
>  You could also use material_map or even height fields with any of the
>previously mentioned methods.

The benefit of texture_map is that you can vary the finish, too. No
need to explain why one would want that to model rust :)


Peter Popov
ICQ: 15002700


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