POV-Ray : Newsgroups : povray.windows : Rust: how to? : Re: Rust: how to? Server Time
28 Jul 2024 08:20:38 EDT (-0400)
  Re: Rust: how to?  
From: Ken
Date: 22 Aug 1999 20:27:37
Message: <37C09550.29F0B4F9@pacbell.net>
Peter Popov wrote:
> 
> On Sat, 21 Aug 1999 23:15:56 -0700, Ken <tyl### [at] pacbellnet> wrote:
> 
> >What is wrong with color_map combined with pigment_map ?
> >
> >An image_map would work as well but is considered cheating by the purists.
> >
> >  You could also use material_map or even height fields with any of the
> >previously mentioned methods.
> 
> The benefit of texture_map is that you can vary the finish, too. No
> need to explain why one would want that to model rust :)
> 
> Peter Popov
> ICQ: 15002700

Because rust never sleeps !

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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