POV-Ray : Newsgroups : povray.windows : Include Files Server Time
24 Nov 2024 13:57:07 EST (-0500)
  Include Files (Message 1 to 7 of 7)  
From: Timothy Farley
Subject: Include Files
Date: 16 May 1999 02:25:03
Message: <373e56af.0@news.povray.org>
My searches on the Web have led me to many include files, most of which work
nicely on 3.0, is there a definitive site where 3.1 include files can be
found, such as the explosions, lense flares, and chains?

I also would like to see a better GUI built, just for use with POV-Ray
extensions, I am not much of a Programmer, and definately not a Windows
programmer, but it would be really nice to use POV-Ray from within a nice
looking GUI, like VC++ or VB. WHat do you all think?

Thanks for all your input, please respond by mail also.

Thanks in advance.

- Tim -


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From: Ken
Subject: Re: Include Files
Date: 16 May 1999 04:35:17
Message: <373E74FC.6C062A4D@pacbell.net>
Timothy Farley wrote:
> 
> My searches on the Web have led me to many include files, most of which work
> nicely on 3.0, is there a definitive site where 3.1 include files can be
> found, such as the explosions, lense flares, and chains?

 Pov v3.1 is still relatively new and the include files have been a bit
slow in hitting the market as it were. Chris Colefax has updated his
awesome collection of utilities plus added a few. They can be found at:

http://www.geocities.com/SiliconValley/Lakes/1434/

  Nathan Kopp has updated his suite of lens flare effects which
are available at:

http://www.megsinet.com/~nkopp/nkflare.htm

  For some eye openers that use the new macro functions in Pov you owe
it to yourself to visit Gilles Tran's newly offered collection 

AT:

http://www.mediaport.net/Artichaud/Tran/sources/gtsrcee.htm

OR...

  The above collection is also being hosted in the Pov objects collection
at twysted.net. It has become more than just a collection of static objects
and there are several utility like include and macro object generating
utilities in the collection now. Check it out at:

http://twysted.net/povobjects/

  Also at Twysts site is a growing collection of macro utilities in the
MacroScope section of his page.

http://twysted.net


  One great source for include files and updated/new utilities is the news
groups right here on this server. There have been regular postings in the
povray.binaries.utilities, povray.binaries.scene-files, and the
povray.text.scene-files groups on this server. An hour or two of browsing
through them will turn up some real gems. Besides the actual files being
posted there is a slow but steady stream of announcements of new utilities
and include files made in the previously mentioned groups as well as this
one and the povray.general newsgroup.

  If you think you have the net covered from end to end that is probably
not altogether true either. If you haven't seen my links page you are
in for a real treat. It can be accessed at the following link and then
click on the links link at the bottom of the page. The rest of the site
is non functional but the links page is the highlight there anyway.

  Besides the 550 plus 3d graphics links already there I will be updating
them soon with another 300 recent additions. While there is some mixed
blood, raytracing package wise, it is a site dedicated primarily to the
Pov-Ray program and most everything listed can be used towards that end
in some fashion or another.

http://home.pacbell.net/tylereng/index.html
 
> I also would like to see a better GUI built, just for use with POV-Ray
> extensions, I am not much of a Programmer, and definately not a Windows
> programmer, but it would be really nice to use POV-Ray from within a nice
> looking GUI, like VC++ or VB. WHat do you all think?

  Actually I am perfectly at home in the new editor that they implemented
in the Pov v3.1 windows version and would not trade it for anything at this
point in time. It is definately superior to the previous windows gui and I
have grown very fond of it.
  If you are not a windows user there have been some discussions on upgraded
emacs editors and a few other editor names that I don't really follow because
I operate in a windows environment. There is I hear a new Unix/Linux group here
on the server that might interest you if you are not using the Mac or Windows
version of the program.
 
> Thanks for all your input, please respond by mail also.

Yep !
 
> Thanks in advance.
> - Tim -

Regards,

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Bob Hughes
Subject: Re: Include Files
Date: 16 May 1999 07:32:52
Message: <373E9ECF.14ABA254@aol.com>
The GUI idea is an interesting one I think because I've often thought what
it might be like if POV-Ray had at least a graphical Insert Menu (of
Windows version anyway). You know, just click on a button and drop into
the text editor the particular choice. Plus customization of those said
buttons in a way similar to any popular paint program, where you could
have a set of parameters already such as scale and orientation/location.
Lets say you click on Cone and drag that to a spot in the file. Either
leave it as default (already preset by you earlier) or right-click the
Cone button and get a dialog for changing the possible values. And of
course this and others would all need to be in categories and
subcategories to fit into the GUI "toolbars" window. Especially good would
be some kind of smart placement feature of things like CSG keywords and
their wrapping braces about a group of shapes. Same goes for texture,
interior, media going into a shape or object without the need to manually
place the text.
Well, time to cease the daydreaming for now I guess.


Timothy Farley wrote:
> 
> I also would like to see a better GUI built, just for use with POV-Ray
> extensions, I am not much of a Programmer, and definately not a Windows
> programmer, but it would be really nice to use POV-Ray from within a nice
> looking GUI, like VC++ or VB. WHat do you all think?
> 
> Thanks for all your input, please respond by mail also.
> 
> Thanks in advance.
> 
> - Tim -

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Ken
Subject: Re: Include Files
Date: 16 May 1999 08:19:41
Message: <373EA995.F3893EDD@pacbell.net>
Bob Hughes wrote:
> 
> The GUI idea is an interesting one I think because I've often thought what
> it might be like if POV-Ray had at least a graphical Insert Menu (of
> Windows version anyway). You know, just click on a button and drop into
> the text editor the particular choice. Plus customization of those said
> buttons in a way similar to any popular paint program, where you could
> have a set of parameters already such as scale and orientation/location.
> Lets say you click on Cone and drag that to a spot in the file. Either
> leave it as default (already preset by you earlier) or right-click the
> Cone button and get a dialog for changing the possible values. And of
> course this and others would all need to be in categories and
> subcategories to fit into the GUI "toolbars" window.

  I think windows users and especially those that rely on the mouse
overly much are just plain nuts. By the time you move the mouse up,
focus on your selection, verify the parameters are what you need for
the task, oops that's no good, bring up a field dialogue to change
parameters, decide the changes are good, then execute the placement
of the object from the list, you could have easily typed it in and
probably had time left over to add 2 or 3 more objects as a bonus.
I only reach for that darn mouse when it is an absolute necessity and
will navigate via hot keys and arrow keys at every possible opportunity.

 What I am waiting for is a voice recognition editor for Pov. Speak into
a small lapel mike - object and it places object { into the editor space
for you. You then say foo bar, pigment, rgb .5, .6, .7, and then say
right bracket right bracket and it will produce the following from your
vocally directed commands:

object { Foo_Bar pigment { rgb < 0.5, 0.6, 0.7> }}


  If you insist on having some form of indented (shudder) script you
could simply have that as an automatic part of the operation and not
even have to worry about instructing the software to do so. That should
definitely be left as a user choice of course.
  You want to copy something on a different line you merely instruct
the software - line 42, column 7 highlight c7, c19 copy - and the
software will highlight everything between column 7 to 19 on line 42
and  then place it into the buffer. You get the idea. Once you get a
few basic commands placed into your personal recognition dictionary
it would do away with menus, mice, and hot keys combinations on the
keyboard as well as the reductions in carpal tunnel syndrome and
ligament injuries as well as reduce the likelihood of arthritis in
your golden years of life.
  I can talk a bit faster than I can type and I can definitely enunciate
clearly enough that typos would no longer be a slow down like they are now.
Once you get past teaching the program your voice commands you could whip
through a fairly complicated scene with little or no physical effort and
it might even begin to make it so people are less reliant on modelling
programs to write it out for them. Voice recognition software is also not
bound by language barriers so it would make it easier for those using the
software not native to the home country of the developers. They could
give commands in their own language and the software would spit out whatever
the scene parser needs to execute it properly.

  Any programmers out there that want to take on this simple yet decidedly
rewarding little challenge ?

  I would gladly pay you with a debt of eternal gratitude and sing your
praises to the heavens above and to the earth below, from the edges of the
land to the vast open expanses of the seven seas and beyond that even.

 I say we need less reliance on windows G.U.I. and more on applied I.Q..

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: Bob Hughes
Subject: Re: Include Files
Date: 16 May 1999 12:16:11
Message: <373EE128.9F6EABC2@aol.com>
I was thinking of Windows users when I spoke (get it? ;)
Really though, for the average humanoid the fun sort of gui interface is
what people seek out as their "ease of use" type (pun? no...) of comfort
blanket. It wouldn't harm me in the least to have some buttons to click on
to do what the Insert Menu now does since I have been using such programs
for so long now. In fact to be realistic the validity of just such a gui
shouldn't be cast off as mere nonsense imho.
You speak (pun? yes...) of voice recognition, well pass me by please. From
what I've been able to do with it before I believe I'd be better off wholy
in DOS with only a PC speaker and no mic.
This isn't to say all this would be a bad thing to have all at once.
There's always switches to turn things on or off, just so none of it would
hinder a render (rhyme!). That sure sounded like a quote echoing down
through the ages.


Ken wrote:
> 
> Bob Hughes wrote:
> >
> > The GUI idea is an interesting one I think because I've often thought what
> > it might be like if POV-Ray had at least a graphical Insert Menu (of
> > Windows version anyway). You know, just click on a button and drop into
> > the text editor the particular choice. Plus customization of those said
> > buttons in a way similar to any popular paint program, where you could
> > have a set of parameters already such as scale and orientation/location.
> > Lets say you click on Cone and drag that to a spot in the file. Either
> > leave it as default (already preset by you earlier) or right-click the
> > Cone button and get a dialog for changing the possible values. And of
> > course this and others would all need to be in categories and
> > subcategories to fit into the GUI "toolbars" window.
> 
>   I think windows users and especially those that rely on the mouse
> overly much are just plain nuts. By the time you move the mouse up,
> focus on your selection, verify the parameters are what you need for
> the task, oops that's no good, bring up a field dialogue to change
> parameters, decide the changes are good, then execute the placement
> of the object from the list, you could have easily typed it in and
> probably had time left over to add 2 or 3 more objects as a bonus.
> I only reach for that darn mouse when it is an absolute necessity and
> will navigate via hot keys and arrow keys at every possible opportunity.
> 
>  What I am waiting for is a voice recognition editor for Pov. Speak into
> a small lapel mike - object and it places object { into the editor space
> for you. You then say foo bar, pigment, rgb .5, .6, .7, and then say
> right bracket right bracket and it will produce the following from your
> vocally directed commands:
> 
> object { Foo_Bar pigment { rgb < 0.5, 0.6, 0.7> }}
> 
>   If you insist on having some form of indented (shudder) script you
> could simply have that as an automatic part of the operation and not
> even have to worry about instructing the software to do so. That should
> definitely be left as a user choice of course.
>   You want to copy something on a different line you merely instruct
> the software - line 42, column 7 highlight c7, c19 copy - and the
> software will highlight everything between column 7 to 19 on line 42
> and  then place it into the buffer. You get the idea. Once you get a
> few basic commands placed into your personal recognition dictionary
> it would do away with menus, mice, and hot keys combinations on the
> keyboard as well as the reductions in carpal tunnel syndrome and
> ligament injuries as well as reduce the likelihood of arthritis in
> your golden years of life.
>   I can talk a bit faster than I can type and I can definitely enunciate
> clearly enough that typos would no longer be a slow down like they are now.
> Once you get past teaching the program your voice commands you could whip
> through a fairly complicated scene with little or no physical effort and
> it might even begin to make it so people are less reliant on modelling
> programs to write it out for them. Voice recognition software is also not
> bound by language barriers so it would make it easier for those using the
> software not native to the home country of the developers. They could
> give commands in their own language and the software would spit out whatever
> the scene parser needs to execute it properly.
> 
>   Any programmers out there that want to take on this simple yet decidedly
> rewarding little challenge ?
> 
>   I would gladly pay you with a debt of eternal gratitude and sing your
> praises to the heavens above and to the earth below, from the edges of the
> land to the vast open expanses of the seven seas and beyond that even.
> 
>  I say we need less reliance on windows G.U.I. and more on applied I.Q..
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Gail Shaw
Subject: Re: Include Files
Date: 18 May 1999 05:09:39
Message: <37412043.0@news.povray.org>
> What I am waiting for is a voice recognition editor for Pov. Speak into
>a small lapel mike - object and it places object { into the editor space
>for you. You then say foo bar, pigment, rgb .5, .6, .7, and then say
>right bracket right bracket and it will produce the following from your
>vocally directed commands:
>


While I don't think it works in pov, have a look at Dragon Dictate Naturally
Speaking. It is bundled with Corel WordPerfect 8 and 9 and is also
available seperately. I hear that it is very accurate once trained. It's
supposed
to work with all windows apps (though I've never tried it).

Don't use it myself, I'm waiting til I get a new machine before buying the
latest Wordperfect.

Gail
*******************************************************************
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* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
   My Software never has bugs, It just develops random features
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From: Mark Wagner
Subject: Re: Include Files
Date: 19 May 1999 02:18:12
Message: <37424994.0@news.povray.org>
A simple modification that would make inserting things easier:  the
right-click menu has the insert menu as a submenu.

Mark


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