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As Thorsten pointed out, the documentation says it all.
Summed up:
it allows for a visual representation of computation "intensity" of the
scene being rendered; and since it is a red/green (no blue) image it's
suggested use is for height fields, though getting a scene together for
one in this way is not exactly easy to shape if you want to form a
height field.
Other than that, I haven't seen any other uses myself.
Hassoun wrote:
>
> Hi
>
> i am new to povray and i would like to know about the Histogram feature:
> definition, what does it do, applications,...
>
> thanks in advance
>
> Hassoun
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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Bob Hughes wrote:
>
> As Thorsten pointed out, the documentation says it all.
> Summed up:
> it allows for a visual representation of computation "intensity" of the
> scene being rendered; and since it is a red/green (no blue) image it's
> suggested use is for height fields, though getting a scene together for
> one in this way is not exactly easy to shape if you want to form a
> height field.
> Other than that, I haven't seen any other uses myself.
Well, it is nice to know what parts of a complex scene it is that takes most
resources...
I've done it many times, to try and find out where to add some variables to speed up
test
rendering... (#if(fast=true) #else #end)
//Spider
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Spider <spi### [at] bahnhofse> wrote:
>
>
>Bob Hughes wrote:
>>
>> As Thorsten pointed out, the documentation says it all.
>> Summed up:
>> it allows for a visual representation of computation "intensity" of the
>> scene being rendered; and since it is a red/green (no blue) image it's
>> suggested use is for height fields, though getting a scene together for
>> one in this way is not exactly easy to shape if you want to form a
>> height field.
>> Other than that, I haven't seen any other uses myself.
If the information is output to a .CSV file, you can then input that file into
a program that handles distributed rendering. It can use the information giving
which parts of the output image are more processor-intensive to work out a more
optimal sub-division in terms of which CPU's render which bits.
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Good use for the "histogram"!
"povray.org admin team" wrote:
>
> Spider <spi### [at] bahnhofse> wrote:
>
> >
> >
> >Bob Hughes wrote:
> >>
> >> As Thorsten pointed out, the documentation says it all.
> >> Summed up:
> >> it allows for a visual representation of computation "intensity" of the
> >> scene being rendered; and since it is a red/green (no blue) image it's
> >> suggested use is for height fields, though getting a scene together for
> >> one in this way is not exactly easy to shape if you want to form a
> >> height field.
> >> Other than that, I haven't seen any other uses myself.
>
> If the information is output to a .CSV file, you can then input that file into
> a program that handles distributed rendering. It can use the information giving
> which parts of the output image are more processor-intensive to work out a more
> optimal sub-division in terms of which CPU's render which bits.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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