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Bob Hughes wrote:
>
> As Thorsten pointed out, the documentation says it all.
> Summed up:
> it allows for a visual representation of computation "intensity" of the
> scene being rendered; and since it is a red/green (no blue) image it's
> suggested use is for height fields, though getting a scene together for
> one in this way is not exactly easy to shape if you want to form a
> height field.
> Other than that, I haven't seen any other uses myself.
Well, it is nice to know what parts of a complex scene it is that takes most
resources...
I've done it many times, to try and find out where to add some variables to speed up
test
rendering... (#if(fast=true) #else #end)
//Spider
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