POV-Ray : Newsgroups : povray.unofficial.patches : Announce: SkyPOV 0.1 Server Time
31 Jul 2024 06:16:05 EDT (-0400)
  Announce: SkyPOV 0.1 (Message 61 to 65 of 65)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Chris Huff
Subject: Re: color definition (Re: Announce: SkyPOV 0.1)
Date: 13 Nov 2000 17:56:54
Message: <chrishuff-1FFF27.17570613112000@news.povray.org>
In article <3A10777B.294FE50F@videotron.ca>, Stephane Marty 
<alb### [at] videotronca> wrote:

> Actually, this kind of function could be usefull for users, but if in
> addition you want to improve the final quality of rendering, Spectral
> Color Space has to be implemented into PoV.

I suspect that in addition to having to rewrite the renderer, you would 
also have to redesign a lot of stuff...you wouldn't be able to use many 
of the old algorithms. Not a small job...even bigger than the planned 
C++ rewrite for POV 4.0. However, it would make some things easier and 
far more accurate...(dispersion, iridescence...)
Maybe 4.0 will be done so some areas could do calculations in spectral 
space and others in RGB, so it would be possible to switch to spectral 
space a bit at a time, and having a working renderer in the meantime.


> There's a BIG difference of quality between an image rendered using 
> spectral space and the same one rendered in RGB...

Do you have any examples? Any links to information on using spectral 
color spaces?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Stephane Marty
Subject: Re: color definition (Re: Announce: SkyPOV 0.1)
Date: 13 Nov 2000 20:29:06
Message: <3A10A387.872C4863@videotron.ca>
> > Actually, this kind of function could be usefull for users, but if in
> > addition you want to improve the final quality of rendering, Spectral
> > Color Space has to be implemented into PoV.
> 
> I suspect that in addition to having to rewrite the renderer, you would
> also have to redesign a lot of stuff...you wouldn't be able to use many
> of the old algorithms. Not a small job...even bigger than the planned
> C++ rewrite for POV 4.0. However, it would make some things easier and
> far more accurate...(dispersion, iridescence...)
> Maybe 4.0 will be done so some areas could do calculations in spectral
> space and others in RGB, so it would be possible to switch to spectral
> space a bit at a time, and having a working renderer in the meantime.

Yes, I know... :)
I wrote a small (commercial) monte carlo ray-tracing program 3 years ago
able to work *exclusively* in spectral space. It was a bit limited in
texture models, but gave quite good lighting and rendering results.
However, the first version worked in RGB space and my client asked me to
improve it because he suddenly needed to use only spectral colors in his
applications. So, I had to rewrite several functions, actually, every
color and shading manipulation routines...
But you're right, to implement spectral color space rendering in
(mega)PoV from now, every color, light, shading and texture manipulation
functions have to be completly redesigned ; and at this level of
evolution, it won't be an easy task, or at least, it'll take a certain
time...

> > There's a BIG difference of quality between an image rendered using
> > spectral space and the same one rendered in RGB...
> 
> Do you have any examples? Any links to information on using spectral
> color spaces?

I have to find again my links and notes. They should be somewhere in my
archives. I will send an email in this news group when I can put my
hands on it...

S.M.


Post a reply to this message

From: Mark Wagner
Subject: Re: color definition (Re: Announce: SkyPOV 0.1)
Date: 14 Nov 2000 01:28:56
Message: <3a10dba8@news.povray.org>
Stephane Marty wrote in message <3A10A387.872C4863@videotron.ca>...
>But you're right, to implement spectral color space rendering in
>(mega)PoV from now, every color, light, shading and texture manipulation
>functions have to be completly redesigned ; and at this level of
>evolution, it won't be an easy task, or at least, it'll take a certain
>time...


Actually, POV does do a little bit of spectral color space rendering.
Photon mapping with dispersion uses spectral color space, and
wavelength-dependant Rayleigh scattering also has support for spectral color
space.

--
Mark


Post a reply to this message

From: Wlodzimierz ABX Skiba
Subject: Re: color definition (Re: Announce: SkyPOV 0.1)
Date: 14 Nov 2000 03:43:59
Message: <3a10fb4f@news.povray.org>
Chris Huff wrote in message ...
>In article <3A10777B.294FE50F@videotron.ca>, Stephane Marty
><alb### [at] videotronca> wrote:
>> There's a BIG difference of quality between an image rendered using
>> spectral space and the same one rendered in RGB...
>Do you have any examples? Any links to information on using spectral
>color spaces?


I think I have two books about this problem but unfortunatelly in polish
but one of it is translation from english: James D. Foley, Andries van
Dam, Steven K. Feiner, John F. Huges, Richard L. Phillips "Introduction
to computer graphics" (c) 1994, 1990 by Addison Wesley Publishing
Company
as title said this is introduction but with over 300 positions in
bibliography
if anybody want I can scan some parts of chapter about space (but
polish!!!) or scan bibliography

ABX


Post a reply to this message

From: Wlodzimierz ABX Skiba
Subject: Re: color definition (Re: Announce: SkyPOV 0.1)
Date: 14 Nov 2000 03:47:02
Message: <3a10fc06@news.povray.org>
Wlodzimierz ABX Skiba wrote in message <3a10fb4f@news.povray.org>...
>if anybody want I can scan some parts of chapter about space

of course about color space :-)

ABX


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.