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Stephane Marty wrote in message <3A10A387.872C4863@videotron.ca>...
>But you're right, to implement spectral color space rendering in
>(mega)PoV from now, every color, light, shading and texture manipulation
>functions have to be completly redesigned ; and at this level of
>evolution, it won't be an easy task, or at least, it'll take a certain
>time...
Actually, POV does do a little bit of spectral color space rendering.
Photon mapping with dispersion uses spectral color space, and
wavelength-dependant Rayleigh scattering also has support for spectral color
space.
--
Mark
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