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Thorsten Froehlich wrote in message <3a78cef2$1@news.povray.org>...
>pvengine.exe (at least the VC 6 one) is 1622016 bytes. On the Mac you get
>about the same size.
That includes some rather huge bitmap images. Eliminate those, and you have
a much smaller executable.
--
Mark
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Ken wrote:
> And thus the reason Chris Cason offers two compiles for Windows. One with
> Watcom the other MSVC6++ both pentium II optimized. The price of each of
> these two compilers is not cheap and requires that the developer has access
> to equipment with archetecture the compiler is optimized for.
I beg your pardon, but there's only one official version for windows (at least on
povray.org). If there is a faster compile available, I'd like to hear of it.
...Chambers
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Hmm... I think everyone is starting (?) to go about this the wrong way... Myself
included...
Ok, what not simply keep the official version the way it is, and _somebody_
offer a platform specific, _unofficial_ compile? I know someone recently did a
3dNow version (sorry, I don't remember who), this would be greatly appreciated
if you can find a good way of posting it on the web...
...Chambers
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Ben Chambers wrote:
> I beg your pardon,
You are pardoned :)
> but there's only one official version for windows (at least on
> povray.org). If there is a faster compile available, I'd like to hear of it.
The official distribution has the Watcom compile. There is an official
MSVC6++ compile also available that my personal testing shows a reasonable
perfomance increase (see my comparison testing report in the announcements
group). You can download the MSVC6++ version directly from the link provided
below.
ftp://povray.org/pub/povray/Official/Windows/pve-vc6.zip
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ben Chambers wrote:
>
> Hmm... I think everyone is starting (?) to go about this the wrong way... Myself
> included...
> Ok, what not simply keep the official version the way it is, and _somebody_
> offer a platform specific, _unofficial_ compile? I know someone recently did a
> 3dNow version (sorry, I don't remember who), this would be greatly appreciated
> if you can find a good way of posting it on the web...
Historically this is the way it has been handled. There have been
many patches released using various compilers and optimizing routines
over the years. Some work better than others and it takes the pressure
off of the POV-Team from having to purchase additional software and
hardware. It also minimizes their support headaches (to a certain
degree).
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mark Wagner wrote in message <3a78ee3f@news.povray.org>...
> Thorsten Froehlich wrote in message <3a78cef2$1@news.povray.org>...
> >pvengine.exe (at least the VC 6 one) is 1622016 bytes. On the Mac you get
> >about the same size.
>
> That includes some rather huge bitmap images. Eliminate those, and you have
> a much smaller executable.
dos version of megapov06a compiled with djgpp is about 1.2 MB
ABX
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Peter J. Holzer <hjp### [at] sikituwsracat> wrote:
: a dll with the time critical routines
What do you mean "a dll"?
How do you use dll's with *STANDARD* C (or C++)?
Don't forget that povray has to be compiled for several platforms. Also
for Linux (I don't think that Linux supports Windows DLL's), not to talk
about other platforms as well (several Unix variants, MacOS, DOS, BeOS, etc).
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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Has anyone considered support for multiprocessor systems ?
ie multithreaded POV ...
I can get som free time on a quad Xeon System, but it would be wasted on
pov.
Joe ...
"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:3a7919fd$1@news.povray.org...
> Mark Wagner wrote in message <3a78ee3f@news.povray.org>...
> > Thorsten Froehlich wrote in message <3a78cef2$1@news.povray.org>...
> > >pvengine.exe (at least the VC 6 one) is 1622016 bytes. On the Mac you
get
> > >about the same size.
> >
> > That includes some rather huge bitmap images. Eliminate those, and you
have
> > a much smaller executable.
>
>
> dos version of megapov06a compiled with djgpp is about 1.2 MB
>
> ABX
>
>
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Nikole & Joe Arcaro wrote:
>
> Has anyone considered support for multiprocessor systems ?
>
> ie multithreaded POV ...
http://www.wozzeck.net/images/pmp/
Bouf.
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Ken wrote:
>
> Warp wrote:
> >
> > Is it worth the efforts to make this huge amount of work just to
> > optimize one executable binary for one CPU?
>
> As someone who owns an Athlon machine I consider that a silly question :)
>
> Besides there are now more than just one person using this CPU. Lots of
> people are buying them.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
I think the whole discussion is obsolete. In the time an cpu optimized
version of POV Ray runs stable and without a few errors more the the
original version, there is a new processor under which the original POV
will run faster than the optimised. Therefor I value all the work for
cpu-optimized POV versions for lost time.
My personal opinion.
Yours Axel Baune
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