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Hi Chris,
The glow patch seems to have changed since 0.6
as light source glows can be unioned but standard
glows can't.
Regards,
Keith
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In article <3A92D48A.3795FDE4@totalise.co.uk>, Keith Hull
<kei### [at] totalise co uk> wrote:
> The glow patch seems to have changed since 0.6
It has, slightly...mainly a bugfix with the "size" keyword, I think.
> as light source glows can be unioned but standard
> glows can't.
I don't know what you mean by "anymore"...glows didn't work with CSG
before, either. As I have mentioned before, the glow patch is very
incomplete and will change a lot.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Hi Chris,
When I say anymore, I mean that MPOV7 complains that a glow in a union
is an error, where as with MPOV6 it didn't, also Light source glows are
allowed inside unions in MPOV7. I accept that the glow syntax may/will
change over time. I only mentioned it, as it was pointed out to me
by one of my PlugIn users and I didn't know if you frequented the Moray
Bin
channel. The users of Moray find it very useful to be able to union
glows
as I believe it helps with the modeling.
Best Regards,
Keith
Chris Huff wrote:
>
> In article <3A92D48A.3795FDE4@totalise.co.uk>, Keith Hull
> <kei### [at] totalise co uk> wrote:
>
> > The glow patch seems to have changed since 0.6
>
> It has, slightly...mainly a bugfix with the "size" keyword, I think.
>
> > as light source glows can be unioned but standard
> > glows can't.
>
> I don't know what you mean by "anymore"...glows didn't work with CSG
> before, either. As I have mentioned before, the glow patch is very
> incomplete and will change a lot.
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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In article <3A96ACB7.D21354CC@totalise.co.uk>, Keith Hull
<kei### [at] totalise co uk> wrote:
> When I say anymore, I mean that MPOV7 complains that a glow in a
> union is an error, where as with MPOV6 it didn't, also Light source
> glows are allowed inside unions in MPOV7.
By "Light source glows", you mean light sources with the glow effect?
Those are allowed in unions because light sources are...they don't work
quite right either.
> I accept that the glow syntax may/will change over time.
The problem isn't that the syntax has changed, just that glow effects
don't work in unions.
> I only mentioned it, as it was pointed out to me by one of my PlugIn
> users and I didn't know if you frequented the Moray Bin channel.
Channel? As in IRC?
No, I've never gone there...
> The users of Moray find it very useful to be able to union glows as I
> believe it helps with the modeling.
How? A glow in a union (in earlier versions of MegaPOV) behaves the same
as one outside the union, which is the main problem.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Ryan Constantine
Subject: Re: MPOV 0.7 - Standard Glows don't work with merge/union etc anymore
Date: 23 Feb 2001 18:52:44
Message: <3A96F7CB.DF2B0D19@ucdavis.edu>
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> > I only mentioned it, as it was pointed out to me by one of my PlugIn
> > users and I didn't know if you frequented the Moray Bin channel.
>
> Channel? As in IRC?
> No, I've never gone there...
no, the newsgroup.
> > The users of Moray find it very useful to be able to union glows as I
> > believe it helps with the modeling.
>
> How? A glow in a union (in earlier versions of MegaPOV) behaves the same
> as one outside the union, which is the main problem.
i think people have just been putting them in unions in mpov0.6 for
convenience in translation with other objects. i don't think anyone is
actually trying to make objects glow or anything like that. i haven't
tried it myself, but i do frequent the moray newsgroups and have tried
the plugin. something 'has' changed from 0.6 to 0.7 besides the size
keyword, and that's what keith is talking about.
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In article <3A96F7CB.DF2B0D19@ucdavis.edu>, Ryan Constantine
<rcc### [at] ucdavis edu> wrote:
> i think people have just been putting them in unions in mpov0.6 for
> convenience in translation with other objects.
But they don't translate along with the union. They just sit where they
were when added to the scene.
> i haven't tried it myself, but i do frequent the moray newsgroups and
> have tried the plugin.
What plugin?
> something 'has' changed from 0.6 to 0.7 besides the size keyword, and
> that's what keith is talking about.
Well, one thing that didn't work before now produces an error...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Ryan Constantine
Subject: Re: MPOV 0.7 - Standard Glows don't work with merge/union etc anymore
Date: 26 Feb 2001 12:14:23
Message: <3A9A8EEE.AF715199@ucdavis.edu>
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> What plugin?
>
> > something 'has' changed from 0.6 to 0.7 besides the size keyword, and
> > that's what keith is talking about.
keith hull's glow plugin of course. i'm not sure, but the plugin may
actually remake the glow if it is moved, and delete the original in
order to 'really' move it. but i really don't know if glows move with
the plugin or not. i only played with it a couple times as school has
body slammed me and pinned me down for quite some time now. in any
case, it looks like the glow at least moved in moray just fine. recall
that moray doesn't set the location of an item until it writes the pov
code for export. might that have something to do with it? and maybe
something really changed in moray, or the plugin sdk, and not in glows?
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I just get the CSG translation parameters and add them to the glow
location
before exporting the glow object, simple really.
Keith
Ryan Constantine wrote:
>
> > What plugin?
> >
> > > something 'has' changed from 0.6 to 0.7 besides the size keyword, and
> > > that's what keith is talking about.
>
> keith hull's glow plugin of course. i'm not sure, but the plugin may
> actually remake the glow if it is moved, and delete the original in
> order to 'really' move it. but i really don't know if glows move with
> the plugin or not. i only played with it a couple times as school has
> body slammed me and pinned me down for quite some time now. in any
> case, it looks like the glow at least moved in moray just fine. recall
> that moray doesn't set the location of an item until it writes the pov
> code for export. might that have something to do with it? and maybe
> something really changed in moray, or the plugin sdk, and not in glows?
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