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Has anyone ever thought of adding spherical and cylindrical light
sources to POV? These are probably the most common shapes for lights
in the real world. It would be nice to have them built into POV.
Later,
Glen Berry
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Glen Berry wrote:
>
> Has anyone ever thought of adding spherical and cylindrical light
> sources to POV? These are probably the most common shapes for lights
> in the real world. It would be nice to have them built into POV.
Hello Glen knock knock,
Cylindrical is already supported -
Light Sources
LIGHT_TYPE:
spotlight | shadowless | cylinder
^^^^^^^^
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Sat, 19 Feb 2000 22:48:37 -0800, Ken wrote:
>
>
>Glen Berry wrote:
>>
>> Has anyone ever thought of adding spherical and cylindrical light
>> sources to POV? These are probably the most common shapes for lights
>> in the real world. It would be nice to have them built into POV.
>
>Hello Glen knock knock,
>
>Cylindrical is already supported -
>
>Light Sources
>
>LIGHT_TYPE:
>
>spotlight | shadowless | cylinder
I think what he's looking for is a cylinder-shaped area light, like
a fluorescent tube.
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On Sat, 19 Feb 2000 22:48:37 -0800, Ken <tyl### [at] pacbell net> wrote:
>Hello Glen knock knock,
>
>Cylindrical is already supported -
You misunderstood what I meant.
And no, you can't come in... :)
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On 20 Feb 2000 01:55:05 -0500, ron### [at] povray org (Ron Parker)
wrote:
>I think what he's looking for is a cylinder-shaped area light, like
>a fluorescent tube.
Ron understands me perfectly.
I'd like to have 3-D area lights in the shapes of spheres and
cylinders, instead of being limited to 2-D area lights in the shapes
of rectangles and circles (circles are supported in Mega-POV, at
least.)
So how about it? Would this be terribly difficult to achieve?
later,
Glen Berry
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Seems that has always been one of those can-do things with the exception that it
would slow things down with all the extra rays needed to get a 3D light source.
Bob
"Glen Berry" <7no### [at] ezwv com> wrote in message
news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
| On 20 Feb 2000 01:55:05 -0500, ron### [at] povray org (Ron Parker)
| wrote:
|
| >I think what he's looking for is a cylinder-shaped area light, like
| >a fluorescent tube.
|
| Ron understands me perfectly.
|
| I'd like to have 3-D area lights in the shapes of spheres and
| cylinders, instead of being limited to 2-D area lights in the shapes
| of rectangles and circles (circles are supported in Mega-POV, at
| least.)
|
| So how about it? Would this be terribly difficult to achieve?
|
| later,
| Glen Berry
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Bob Hughes wrote:
>
> Seems that has always been one of those can-do things with the exception that it
> would slow things down with all the extra rays needed to get a 3D light source.
>
> Bob
>
> "Glen Berry" <7no### [at] ezwv com> wrote in message
> news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
> | On 20 Feb 2000 01:55:05 -0500, ron### [at] povray org (Ron Parker)
> | wrote:
> |
> | >I think what he's looking for is a cylinder-shaped area light, like
> | >a fluorescent tube.
> |
> | Ron understands me perfectly.
> |
> | I'd like to have 3-D area lights in the shapes of spheres and
> | cylinders, instead of being limited to 2-D area lights in the shapes
> | of rectangles and circles (circles are supported in Mega-POV, at
> | least.)
> |
> | So how about it? Would this be terribly difficult to achieve?
> |
> | later,
> | Glen Berry
Am I just tripping or do I remember that an area light in MP0.4 can
automatically reorient itself to be perpendicular to the ray to an
object?
This would simulate a spherical light, no?
PoD.
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In article <PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com>, Glen Berry
<7no### [at] ezwv com> wrote:
> I'd like to have 3-D area lights in the shapes of spheres and
> cylinders, instead of being limited to 2-D area lights in the shapes
> of rectangles and circles (circles are supported in Mega-POV, at
> least.)
>
> So how about it? Would this be terribly difficult to achieve?
Maybe a way to only reorient around a specific axis? That way, you could
use a rectangular area light with the reorient feature set to the axis
of the desired cylinder. From a point within the scene, it would look
pretty close to being a cylinder, you most likely couldn't tell the
difference without the aid of a computer program to compare images.
Spherical sources can already be simulated with the existing reorient
patch and the circular area light patch.
These could also be done with high-ambient textures on illuminated
objects and MegaPOV radiosity, using the radiosity for the lighting...
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Glen Berry <7no### [at] ezwv com> wrote:
: Has anyone ever thought of adding spherical and cylindrical light
: sources to POV? These are probably the most common shapes for lights
: in the real world. It would be nice to have them built into POV.
AFAIK megapov has spherical area lights (faked, but you will not notice
any difference).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Um, yeah, you're right. Forgot about the 'orient' keyword.
Bob
"PoD" <pod### [at] merlin net au> wrote in message
news:38AFFB3D.7C85DB89@merlin.net.au...
| Bob Hughes wrote:
| >
| > Seems that has always been one of those can-do things with the exception
that it
| > would slow things down with all the extra rays needed to get a 3D light
source.
| >
| > Bob
| >
| > "Glen Berry" <7no### [at] ezwv com> wrote in message
| > news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
| > | On 20 Feb 2000 01:55:05 -0500, ron### [at] povray org (Ron Parker)
| > | wrote:
| > |
| > | >I think what he's looking for is a cylinder-shaped area light, like
| > | >a fluorescent tube.
| > |
| > | Ron understands me perfectly.
| > |
| > | I'd like to have 3-D area lights in the shapes of spheres and
| > | cylinders, instead of being limited to 2-D area lights in the shapes
| > | of rectangles and circles (circles are supported in Mega-POV, at
| > | least.)
| > |
| > | So how about it? Would this be terribly difficult to achieve?
| > |
| > | later,
| > | Glen Berry
|
| Am I just tripping or do I remember that an area light in MP0.4 can
| automatically reorient itself to be perpendicular to the ray to an
| object?
| This would simulate a spherical light, no?
|
| PoD.
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